A copy paste from my other thread.
So something has gone horribly wrong with networking in Ghosts, I was under the impression Ghosts match making was being tweaked to be based on cable length, networking, number of hops etc.
Now I am based in Sydney, Australia, so I expect to play against people from Australia or NZ and that is it, for some reason China, Thailand, Korea, Japan and Singapore all connect to Australian lobbies, now a quick FYI Australia is physically 4800-5100 miles away from China, Japan, Thailand, Korea, Singapore, there should be NO REASON ever to have had any of those countries ever connect to Australian lobbies.
These connections have been the biggest issue in the last 3 titles so far, when they join the lobby, the netcode over compensates and adds a horrible delay to Australian users and even world wide when the same situation is replicated in their area.
Please region lock match making, or fix the amount of delay those users add, its unfair and is turning away players from your game.
I play CoD form CoD2 and all of pro players used headsets, it's the fourth most needed part for pro playing right after console (PC), gamepad (mouse) and TV (monitor). The word "soundwhore" came from silly noobs which want to play public or something called by IW "Clan War" (In fact it havent seen real clan war even from a train). In the MLG (real clan wars) SnD music starts to play in most important part - 30 seconds after round starts and I can't hear even my teamates. I know the game have worst issues than this, but this one is really simply to fix.
I was hoping the music will be turned off in #CODeSports mode, like it was in promod in CoD4 (MW1). Why PC have this privilegue and console not?
Can you add a one simple slider for music? Really, if I want to listen theese symphonies, and not play CoD, I'll buy the soundtrack, not the game.
I'm disapointed, starting to think about selling my XBOX, buy PC version and BUG the in-game useless music on my PC.