*Disclaimer before I start this most of the following assumes Beachhead doesn't change the way scoring works , which i still hope they do as it's got a major flaw but anyways... i've highlighted this enough times now
Some of these are kind of obvious but I thought I'd include as much as possible. I've used win numbers from our previous clan wars as a reference and although win numbers change depending on each clan war and are worked out on number of people in the clans they same principles apply.
Over the last three clan wars my clan has won three of our wars, we came second in the first as we didn't really get the scoring system and made some basic errors. I figured I'd share a few tips and strategies and hopefully you guys will add some of your own (hint hint).
First off divisions to get placed in the higher divisions like gold and platinum your clan needs to play often and rack up wins in both clan wars and normal multiplayer. when the war starts you should then be placed in a clan war against clans of a similar size.
Each clan war depending on the size of the clans has different amounts of wins needed to take a node , Beachhead tinker with this every clan war but as a rule of thumb it's usually the most popular modes that have the highest amount of wins needed with as we saw in this war with the hardcore modes the odd wildcard in cp awards/ xp bonuses
Knowing what nodes to go for is paramount to winning a clan war, due to the way the scoring system works (and where the flaw is) as its quite possible to "win" the war on the first day . I have noticed a lot of clans go for their favorite game mode first , while this is great if you just want the node to benefit from the xp boost , it isn't the necessarily the best strategy if you wan to win the war.
When the clan war starts look to see what nodes are worth in cp, and how many wins you need to take. taking the node that needs the biggest amount of wins first is one way I have seen a lot of clans ultimately lose .
What you want to do first look at what each node pays in CP and work out what will give you the highest cp versus time. For example taking dom for 30 wins may give you 20cp , whereas taking two smaller 15 win nodes would pay out 25 or 30 cp. Game modes is another important choice a game of blitz or kill confirmed will usually be a lot quicker than a game of snd or snr.
One thing I also have noticed is clans do not like playing out of their comfort zones, for example my Clan usually only plays hardcore or blitz, in this last war (and thank you Beachhead for making the two hardcore modes worth the most ) they were the first nodes we took. Over the five days the war lasted only one of them was opened as none of the other clans in our war touched them I can only assume as they didn't like hardcore.
When a node is retaken its cp value drops by one, this is the flaw in the scoring system, as if you take a node first you gain the most cp from it. This is how its possible to "win" a clan war on the first night if you work out the different CP awards and highlight which nodes combined add up to more than the others. You reach a point where you hold a comfortable lead that will only increase if your owned nodes are opened up and you retake them. This is where you can start taking out and capturing other nodes again going for the highest paying cp nodes first.
Taking or holding nodes? - currently there is no real benefit to holding onto a node unless you want the xp bonus or are going for the hold 5 or all the nodes challenges . you will earn a lot more CP letting your nodes be opened up and retaking them.
Play smart and let the other clans do the hard work for you pay attention to the clan war map when you are playing as you will get real time updates as wins are racked up on various nodes. If you see a node is being attacked see how many people are playing in the other clan by how many wins are knocked off .
Then time your attack based on this information... for example if you see 4 people are taking out a node and the node has 4 or less wins left on it till its opened you can judge when its best to attack. If the node is dropping at pretty steady pace you can assume the clan going for it is winning alot, so once the node is down to four , wait a few minutes then start playing yourselves. This is a slight gamble but the majoirty of the time you will find whilst your game is still going the other clan gets a win and the node opens up , then assuming you win your game you are then in the lead to take that node as your win will register once the node is opened. The race to take the node is then on..
At this point best case scenario you take the node first , or the other clan does but you have wins racked up so retaking it becomes a lot less time consuming. Pay attention to how many wins you need to how many players you have on as well , a few times this last war we lost the race to the node but managed to rack up all but one win to take the node (for example having 14 wins on the board for a 15 win node) - this is a great position to be in as it means if another clan opens the node you only need one win then to steal it from under them.
If you play smart and assuming your clan war is active (not all are as some clans in your war don't really play) by the mid way point you should have a healthy lead or if theres a few active clans around the same cp as them. Now is the time to be really smart. Clans earn less cp holding nodes, and they also once they own a node cannot retake it for more cp until someone else does. So if another clan holds a few nodes and is front of you leave them alone and take other nodes from other clans .
"poison the well" - the faster nodes are capped and retaken the faster the cp value drops use this to your advantage, help take down nodes when you see other clans going for them and try to steal it using the above tips.
In our last war as with the two before that we ended the first day with a massive lead on any other clan, which again due to the flaw in the scoring , our lead just increased every day . One of the clans who were very active the first day as well decided to basically add new members and doubled in size (thank you Beachhead) and by the end of the second day they had steamrolled the entire board and had taken the lead by a good 80 cp.
Using the tactics and strategies above we then played smart. Jumping onto nodes when we saw they were about to open and stealing the capture away from the other clan . I will be honest a few times we lost the race literally every time with both clans needing one win to take the node. But then had wins racked up so as soon as the node opened we knew we could take it.
By the end of the fourth day we had not only taken back the lead but had played the board in such a way as to use the remaining Cp for retaking nodes to our advantage so the other clan needed to take 8 nodes including our hardcore ones back just to pull level as there was hardly any cp left as we made sure nodes were basically worthless by retaking them
By the end of the war we actually by a sheer amount of luck took the entire board and won the war with a 56 cp lead over a clan that was twice our size.
Again these tips really only hold true if Beachhead dont change the scoring (i hope they do) . But please if you have any tips yourselves add them .
Clan wars surprised me as being a lot more fun than I thought it was going to be in fact its probably the most fun we've had as a clan and as a solo player in CoD for years, especially after the debacle of clan ops in elite. Its a great addition to CoD and one that in the coming weeks will see a lot of changes.
As a footnote - Feedback for clan wars is best tweeted to @Beachheadstudio