1. They have unused quotes in TranZit. Possibly for the next step(Navcard table)
2.The orbs/lights in different locations MUST mean something.. Traffic lights,(Stop/Go) Box(Random) Laundry place(New beginning/Clean Slate?) Power switch???(Power/Ruler??) Bus(Traveler) Tower(The reciever)
3.The EMPs were there for more than the lightposts I believe.. Maybe EMP the power switch.
4.There HAS to be more on the farm, it seems empty..
6. The morse code. That might be the next step. Anograms, hidden steps withing the sayings.
7.The jetgun. Come on.
I believe if there is something, it will come from these.
Definitely am leaning towards emp'ing something.
The farm does has some nice mystery to it. The Russian silo (with the same text on it from Dead-Ops meaning 'infected'), the missing 4 pictures in the farmhouse, and was it a farm where herds of zoms were held as slaves, hence the collars that we see some of them wearing?
Morse code- messages from Maxis, Richtofen, or Avogadro? Or someone completely different?
Jet gun. Come on! Exactly.
The unsolved tranzit ee is most of the reason i still play blops 2 zombies and all of the reason i go on these forums. It is the best mystery in zombies.
Anyway, Does anyone know if its possible that treyarch hid ee coding so that hackers couldnt find it? Every hacker says theres no coding for ee, but maybe they hid it to make us truly have to find the next steps?