1 9 10 11 12 13 14 Previous Next 128 Replies Latest reply on Jan 23, 2014 7:08 AM by Sebrod10 Go to original post RSS
      • 100. Re: Ghosts suffers from the worst thing possible.

        lewdmouth wrote:


        It should not take 300-500 ms for the game engine to process bullet registration but it does.

        Now that I shown you those videos you might want to learn something else. It doesnt take that amount of time for the game engine to process that information. In split screen, lan , and in online game modes the host is actually delayed purposely by the developers. It is present in all iterations of COD and including such other FPS games such as Gears for example.


        All players screens are not synced and dont fire in sync either.

        • 101. Re: Ghosts suffers from the worst thing possible.

          Your frustration is understandable, but there is no need for vulgarities or sexual slurs.


          TopFighter | Community Forum Moderator

          Modern Warfare, Black Ops, Ghosts

          • 102. Re: Ghosts suffers from the worst thing possible.

            I'm just going to weigh in here and say that whilst there was an oh so slight difference between the two, 200-300 ms is way off the mark, let alone 500 ms. Thats the vibe I get from it. I'd say 100 ms sounds closer to the mark, it may even be less than that.

            • 103. Re: Ghosts suffers from the worst thing possible.

              I also have to consider that I was using a wireless controller and not a wired one. A wired controller would have gotten a faster  response.


              I may try that later if I can find my wired controller, but it will have to be splitscreen since I am not moving my TVs for such an experiment.


              I like accurate experiments before I am happy with the results. Wish I have a PVR to record 60 FPS.

              • 104. Re: Ghosts suffers from the worst thing possible.

                lewdmouth wrote:



                Here is my proof that it is happening. Please share proof that it isn't

                Insta-Death (Do NOT buy Ghosts part 2) - YouTube

                ok exactly the same youtuber...

                Get turned on #3 - YouTube


                oh look he was getting shot at and managed to turn around and shoot the guy , well there goes that then. next!

                • 105. Re: Ghosts suffers from the worst thing possible.

                  I'm confused. your name is runandgunerring, but you hate BO2, which was basically all run and gun? What exactly was wrong with BO2?


                  There is obviously something wrong with Ghost (lag, matchmaking, map design, etc.), that is making people camp. Probably 75% of the ppl that played BO2 were running around trying to ninja. Those are the same ppl that want to play this game, so why all of a sudden is everyone changing their game play and camping? Maybe you and other defenders of Ghost are not experiencing the lag problems that the rest of us are.


                  I tried to play Ghost again yesterday, played 3 matches, got bored and frustrated, stopped playing. Sadly, like most other players I really want to like this game, but its just bad. Not the COD experience, at all, more like BF.

                  • 106. Re: Ghosts suffers from the worst thing possible.

                    That looked like bad aim to me.

                    • 107. Re: Ghosts suffers from the worst thing possible.

                      starbuckfrack wrote:


                      Even though you might be right about the time you are actually close. I did the same with my camera which had better quality but still was sadly stuck at 30 FPS.


                      I did two tests. First one I did at about 50 feet across the backyard in Nuketown. It took 4 frames out of those 30 for the screen to react to a hitmarker. That actually would equal about 130 ms in hit time instead of 200.


                      Now the second test was from 2 feet away and guess what. It only took 3 frames to register a hit from two feet away. Thats 100 ms to hit so bullet time might be a part of it. The third try did 4 frames so its just not accurate enough to test this theory.


                      I dont have a PVR. Perhaps deamonic could reply but he has been real busy.

                      The way it worked in Black ops 2 was that there was a delay from when you fired off the shot to when it hit. This delay was anywhere from 67 Milliseconds to 200+ (WITH LAG). On average if there was minimal lag, you would be looking at 100 Milliseconds to get a registered hit to 167 Milliseconds. Host generally gets hit registration faster then the other player in the lobby. I must have tested this in atleast 2 dozen different videos from different people.


                      This is because of the time it takes for the information to go from your console, to the host and then back to you. Distance has no effect on how long it takes to get a registered hit.

                      • 108. Re: Ghosts suffers from the worst thing possible.

                        Now that you say it, it comes back to me. Hence the reason I was trying to be wishy washy on my "time" results as well as the reason I tried it many times.


                        Thanks for replying I just wanted to be sure.


                        Now I tested it in splitscreen again with the camera and I THINK my results were the same, about 4 frames, problem was the difference in colors and brightness using the camera I couldnt get an accurate representation of what was going on. The video file needed major tweaking to see the hitscreen show up and I just didnt have time . Maybe tonight after I take care of personal stuff.

                        • 109. Re: Ghosts suffers from the worst thing possible.

                          Any idea how many frames per second youtube uses when processing video? My phone does 60fps 1080p.