Disclaimer- This is NOT a Map praising/bashing thread. There are several threads open discussing the merits and quality of maps, please join those if you are here to discuss good v bad maps.
I had a good bit of time to play the game this weekend, and it really got me thinking about a few things. One thing I realized as I was playing was that it seems that in every CoD title I have played, there were certain maps that just seemed to be my Kryptonite. Maps in which I could never seem to do well consistently. Maps that just seemed to disagree with my play style.. and while I would occasionally have success on those maps, more often than not they would frustrate me to no end. I wouldn't say they were maps I disliked... although my struggles with them map have forced them onto my list of "maps I don't like".
COD4 it was Strike and Crash, WaW it was Courtyard and Cliffside, MW2 it was Derail and Wasteland.... BO I was very confident on all the maps, but did struggle on Villa and Array at times, MW3 it was mostly Lockdown and Bootleg, and on BO2... well I actually had no real issues on those maps.
I describe my play style as a Tactical Mover. I don't have the patience to Camp, but I am also too logical to just run and gun wildly. So I combine all playstyles. I sit and wait when the situation calls for it, I move slowly and carefully around the map checking my corners and sight lines, and at times I do rush in to disrupt the enemy. So as I played this weekend, it hit me that two maps in particular were frustrating to me: Whiteout and Overlord.
Whiteout- I think what gets me about this particular map is the open layout. While there is a lot of cover behind rocks and walls... there is also a LOT of areas where you are visible from multiple vantage points. So there will be times when I will think I am in cover that I will get shot from an area I hadn't checked, or a spot where the enemy just wasn't visible. What I have done to adjust- I stick primarily now to the perimeter of the map. I have the most trouble when maneuvering through the middle sections either in front of the ship or near the mill/Chalet area. There are just too many nooks and crannies to get shot from. I have the most success patrolling the fishing village or the back sides of the Mill/Chalet and ship.
Overlord- Wow... this map. I just haven't figured it out yet I suppose... but I can have fantastic games on it and then feel completely incompetent the next time around. I think for me it is a combination of the bizarre spawns and lack of flow. Even playing with a full squad, it can be difficult to figure out the spawns. This makes it very difficult to be tactical... when you take out an enemy only to have them spawn behind you, where you had just spawned moments earlier. What I have done to adjust- I have learned on this map to wait and see what the enemy's strategy is. If they are running around aimlessly, I will move from spot to spot and pick them off. If they are camping the middle building, I will infiltrate through the bottom floor or upper window and try to dig them out. I make a LOT of use out of the lower cliffside routes, as they seem to often be forgotten and offer good cover to move back and forth between sides of the map.
So my question to you all is... do you have maps like this? Not just maps you don't like(Though that may be a factor of how much you struggle on said maps)...but maps that just seem to challenge or frustrate you more than the others. Why do you suppose those maps have this effect on your game? What have you done to adapt or adjust to your struggles? Would be interesting to see if the discussion here helps folks improve on maps they may be having trouble with.