1 2 3 Previous Next 66 Replies Latest reply: Feb 4, 2014 11:06 AM by BlackhawkbillOO7 RSS

    Problems with Call of Duty that makes Ghosts poor....

    swanpappa

      TDM - No requirement to ever leave where you are hiding. You need to shoot someone 5/6 times to kill them. If you camp, which 70% of people do, Hardcore will favour you even more.

       

      Heavy Duty - Excellent for making the game even more unrealistic. 10 bullets to kill someone. Oh dear.

       

      Cranked - would be excellent if people stopped hiding. Yet if you hide, you can't get 30 seconds death so you need to find the 2 people on the opposing team that actually kill someone and need to kill in 30 seconds. Ruined for this reason.

       

      Blitz - rewards the campers. They can then sit near their base and given 80% of your team doesn't care about anything - because the kid with his 0.4 K/D ratio needs to protect it, you will most likely find yourself to be the only one attempting to get near the enemies base.

       

      Search and Rescue - a game where everyone on your team does not seem to understand that if they pick up your tags, you get re-spawned. More than likely, you will watch a 'team member' sit 2m's away from them and will not dare to move out of their 'comfort zone'.

       

      Search and Destroy - it seems some people don't understand that the maps points A and B favour the attacking side sometimes, so they run to pick up the bomb to then hide in a corner. Again, trying to win is not important, protecting your lame K/D ratio is.

       

      Infected - A game where on each level 50% of those that are not infected hide in a favourable position. You then have to contend with the fact if you aren't infected that despite point blank those infected, they are able to knife facing 180 degrees away from where you are, yet the kill cam will rub it in your face they were facing you and you hadn't fired your gun.

       

      Kill confirmed - a game where everyone hides and doesn't bother collecting the opposing teams tags because they need to protect their awful K/D ratio. If you have 1 other person on your team that cares about winning, you win.

       

      Domination - the only protecting/taking of bases occurs in the first 5 seconds. After that, it appears no one is interested in the point of the game (see above for reasoning).

       

      Free-for-all - Generally involves 1 person that is good, dominating the level and 7 other people hiding. It doesn't work as the best person gets all the kills while the others are afraid to move.

       

      Other issues -

       

      1. Anything that isn't hardcore is so unreal, it is embarrassing. multiple bullets to the head. No death.Hmm.

      2. The maps - they need to stop creating maps for the *******. Stop creating loads of windows. It encourages those of limited ability to never move when there are 0.5 million hiding spots.

      3. Why is infected the only game that works that encourages action? No other game seems inclined to perpetuate action.

       

      I have so many ideas for games that could make this 10x better. Or would at least cater for those that are interested in action and those that interested in not dying. Yet what I have found is that COD now rewards those that stay in corners personally, and penalises those that want to win because you are stuck with a bunch of lame arses half the time.

       

      Could it not be tiered to general play?

       

      Before anyone starts moaning, I have a 1.44 K/D even with these complaints and am in a clan in the platinum division.

       

      To me, the first MW will always be the best because the map sizes were perfect. If the game continues to be too expansive, it will lose those that enjoyed the pureness of COD and will end up creating the most boring of games to be a part of.

       

      1 minute of toggling between your teammates is enough to make made you cook a grenade and blow yourself up at present.

       

      It needs sorting.

        • 1. Re: Problems with Call of Duty that makes Ghosts poor....

          I feel the same way. I don't get why people buy the game if all they're going to do is set up their tent in corners along with their little camp fire and wait the whole time. All they do is just ruin the game for everyone else.

          • 2. Re: Problems with Call of Duty that makes Ghosts poor....
            TheBeastlyDude

            It must be who you are playing with:

             

            TDM: Games are over in about 9 minutes for my clan and its because we mow campers down

            KC: Games over in about 6 minutes for my clan and its because we race each other to tags to win

            Blitz: Games over in about 5 minutes because we are running hard to win

            Search Modes: We work together and usually win it in about 5 rounds.

            Domination: We run to cap all 3 flags and usually win 200 to <100

             

            It sounds like the problem you are having is the people you play with and not the game. Find others who have a similar playstyle to you and the way you want to win and the winning team controls the flow of the match. It's up to you to make the change; don't hope IW will do it for you.

            • 3. Re: Problems with Call of Duty that makes Ghosts poor....
              ctfw529

              swanpappa wrote:

               

              TDM - No requirement to ever leave where you are hiding. You need to shoot someone 5/6 times to kill them. If you camp, which 70% of people do, Hardcore will favour you even more.

               

              Heavy Duty - Excellent for making the game even more unrealistic. 10 bullets to kill someone. Oh dear.

               

              Cranked - would be excellent if people stopped hiding. Yet if you hide, you can't get 30 seconds death so you need to find the 2 people on the opposing team that actually kill someone and need to kill in 30 seconds. Ruined for this reason.

               

              Blitz - rewards the campers. They can then sit near their base and given 80% of your team doesn't care about anything - because the kid with his 0.4 K/D ratio needs to protect it, you will most likely find yourself to be the only one attempting to get near the enemies base.

               

              Search and Rescue - a game where everyone on your team does not seem to understand that if they pick up your tags, you get re-spawned. More than likely, you will watch a 'team member' sit 2m's away from them and will not dare to move out of their 'comfort zone'.

               

              Search and Destroy - it seems some people don't understand that the maps points A and B favour the attacking side sometimes, so they run to pick up the bomb to then hide in a corner. Again, trying to win is not important, protecting your lame K/D ratio is.

               

              Infected - A game where on each level 50% of those that are not infected hide in a favourable position. You then have to contend with the fact if you aren't infected that despite point blank those infected, they are able to knife facing 180 degrees away from where you are, yet the kill cam will rub it in your face they were facing you and you hadn't fired your gun.

               

              Kill confirmed - a game where everyone hides and doesn't bother collecting the opposing teams tags because they need to protect their awful K/D ratio. If you have 1 other person on your team that cares about winning, you win.

               

              Domination - the only protecting/taking of bases occurs in the first 5 seconds. After that, it appears no one is interested in the point of the game (see above for reasoning).

               

              Free-for-all - Generally involves 1 person that is good, dominating the level and 7 other people hiding. It doesn't work as the best person gets all the kills while the others are afraid to move.

               

              Other issues -

               

              1. Anything that isn't hardcore is so unreal, it is embarrassing. multiple bullets to the head. No death.Hmm.

              2. The maps - they need to stop creating maps for the *******. Stop creating loads of windows. It encourages those of limited ability to never move when there are 0.5 million hiding spots.

              3. Why is infected the only game that works that encourages action? No other game seems inclined to perpetuate action.

               

              I have so many ideas for games that could make this 10x better. Or would at least cater for those that are interested in action and those that interested in not dying. Yet what I have found is that COD now rewards those that stay in corners personally, and penalises those that want to win because you are stuck with a bunch of lame arses half the time.

               

              Could it not be tiered to general play?

               

              Before anyone starts moaning, I have a 1.44 K/D even with these complaints and am in a clan in the platinum division.

               

              To me, the first MW will always be the best because the map sizes were perfect. If the game continues to be too expansive, it will lose those that enjoyed the pureness of COD and will end up creating the most boring of games to be a part of.

               

              1 minute of toggling between your teammates is enough to make made you cook a grenade and blow yourself up at present.

               

              It needs sorting.

              looks like you should just find something else to play...nothing you mentioned above is going to change, in fact, most of it is subjective and debatable...

              • 4. Re: Problems with Call of Duty that makes Ghosts poor....

                You can't change the way people play unfortunately. The unreal statement is just opinion. CoD didn't come to fame because of it's hardcore modes with everyone dying in one or two bullets and limited HUD. If every gun had one shot head shots the game would be terrible for most people because of the way it plays. Thats why they aren't one shot kills for the most part.

                • 5. Re: Problems with Call of Duty that makes Ghosts poor....
                  swanpappa

                  Totally agree as you can tell.

                   

                  If they want expansive maps then go and play Battlefield. Battlefield is strategic though.

                   

                  COD built their franchise on running and gunning. I am not saying through everything out the window and run round like a headless chicken but the game is infested with corner sitters and spawn killers.

                   

                  Rectify this problem!!!!!

                  • 6. Re: Problems with Call of Duty that makes Ghosts poor....
                    swanpappa

                    What is your clan then?

                     

                    My clan is QKz - Our top boy is 3/1 over every game.

                    It isn't the clan, though the clan I play in doesn't cater for my needs exactly, it is more the general consensus of users that now play the game.

                     

                    To me, they should have a COD for ******* and a COD for proper gamers.

                     

                    I just can't find a game that doesn't help those that are lame/campers.

                    • 7. Re: Problems with Call of Duty that makes Ghosts poor....
                      swanpappa

                      It isn't subjective. It is fact. Yet most wouldn't complain because they hide in corners as well.

                       

                      Maybe that i the realism of the game nowadays but don't portray it to be something it isn't.

                       

                      I just don't understand how the creator has moved it further and further from its roots, when it is moving more towards a game where the first team that kill 1 opponent wins. Because I am not prepared to look in every corner for every metre I move.

                       

                      That, my friend, makes it ridiculous.

                      • 8. Re: Problems with Call of Duty that makes Ghosts poor....
                        theroc23

                        I rarely ever see "campers"...at least not the type that weak players complain about obsessively. What I do see more of in Ghosts is players tactically working smaller areas. This of course is the smarter play opposed to foolishly trying to sprint from one end of the map to the other over and over in hopes of encountering the stooges that have been been tricked into believing that they're only purpose is to unskillfully run out in the open and repeatedly die at the hands of a more skilled "rusher". LOL

                        • 9. Re: Problems with Call of Duty that makes Ghosts poor....
                          swanpappa

                          No it wouldn't.

                           

                          Hardcore should be for those that want realism and standard play should be for those that should never have been called in to duty in the 1st place.

                           

                          I don't expect people to change their style of play - and if you had read my original post, you would understand this.

                           

                          What I am saying is if you need to cater for both, create half the games that cater for those that want to sit in the corner and the other half for those that want action.

                           

                          I could come up with a dozen games in an hour that those that want action would appreciate - instead of games that award cowardess.

                           

                          COD need a revamp IMO.

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