How would you describe something that is overpowered?
Something you can't defend against? Something that gives your opponent a tremendous advantage over you? Something that requires you to give up your general tactics to combat one specific threat?
No, I'm not talking about C4 and riot shields, though that tactic is pretty cheap.
I'm talking about... Revenge spawns.
They were bad when the game first came out and it took some getting used to them, as I didn't play as much MW as BO. I sort of got used to the fact that if I killed someone, I would probably be seeing them again soon in the same area. I get it, keep the action fast paced, keep players on their toes, give the other player a CHANCE to get you back.
It changed for the worse when I was playing last night (I assume with the hot-fix). It was the worst on Whiteout, but I saw it happen to me several times on every map that I played. An enemy and I would get into a gun fight, trade shots, I would win, and before I could even start to heal from the wounds, they spawn behind me and shot me (or stabbed me). This happened many times in a single game, it was not a fluke, and can only be seen as the new norm.
If they canceled the killcam, they could get behind me within 2-3 seconds of their original death. There is nothing I can do to defend against that. NOTHING. Short of them putting down the controller, it is a guaranteed kill for them. There were even a couple times when I was with teammates that this would happen, so I don't think it's a proximity thing. How are they rewarded so greatly for getting killed? Why am I punished for killing them?
I don't understand why this level of revenge necessary? Spawn them near me, OK. Spawn them behind me, just around a corner, before I can even try to recover from the previous engagement? WTF. The game is giving away free kills instead of giving players a CHANCE to get a revenge kill.
The spawns have been much worse since the recent hot-fix. Enemy players seem more like lemmings now; they spawn much closer to teammates in trouble and create "waves" of enemies. Until they spawn behind you, that is... I don't understand this spawn system. It's broken, in my opinion. Aside from the often terrible lag, this is the worst part of the game. Period.
My first suggestion if they aren't going to fix the spawns, make Takedown a 2 point perk and have it cancel the killcam (but keep the 5 second respawn countdown, if the player doesn't want to immediately respawn).
Just FYI, not an inexperienced player. 3.1 K/D, 8+ days played, ranked top 250 in Kill Confirmed, and over 20 years of FPS experience.
Have you experienced the same thing since the new hot-fix? What would you like to see changed?