Because it sounds pretentious and reads unnaturally. Different forms of writing are meant for different situations.
If I wrote Haikus,
Would be extremely weird, don't
you agree with me?
And it doesn't have to be addressed by making an obnoxiously obvious limitation. It's like if I said any loadout that has a suppressor equipped can't use any stealth perks.
AK-12 nerf not especially problematic - I have noticed the change, but it's practically the same animal.
On Dead Silence v Amplify - pre-patch it was OP no doubt about it - to suggest otherwise is ridiculous.
And yeah, I am using both in tandem since the game came out, along with Stalker, Focus and Sleight of Hand so I have a good idea of what is and isn't cheese in the game.
It sucks abit because the advantage was massive LOL - but at the same time it was unreal just how much you could pick up with Amplify - which just wasn't fair either.
I don't think I've picked up a DS user since the patch - so maybe the patch is good, but then again maybe the patch is bad. I never used to get snuck up on and didn't last night after downloading the patch, but then I'm not exactly sat in a window or stationery.
My only complaint would be if DS is uncounterable - I don't know if it is, but from my experience thusfar, I'm struggling to hear DS users at all - so unless I experience otherwise, I'd suggest that DS very very slightly has the edge now - I use both anyway, so whatever...
You don't get what I said at all, do you?
In Modern Warfare 3, Dead Silence was silent, unless you used Sitrep Pro. Now Sitrep Pro wasn't too powerful and you could hear Dead Silence as if they were normal sounding footsteps, get what I mean?
In Ghosts, it's drastically different. Amplify hardly works against Dead Silence. Nothing counters DS anymore and I've noticed a drastic amount of people using both perks.
Now how about I take that wheelchair and smash it to pieces?