This thread makes my head hurt. I dont see the harm in putting in a more advanced sound model, but then neither do I think its a terribly big whoop if they dont as the one they have now is decent enough IMO. Maybe its something for next gen when there is more memory etc to work with? Deffo needs balancing though, and its proving tricky enough to strike the right balance with the model they have now.
*leaves...FOR NOW! ominous thunderclaps etc etc*
Exactly, and I agree, the difference is with footsteps in the game vs. bullets fired is that they show up on a radar system that COD includes, but thats where the rabbit hole lies which I talk about.
The assumption of a radar in COD that automatically reveals where a player is, because of an unsuppressed weapon, like, why is that the assumed reality of the situation?
These are the things that I wish they would really start over at. I wish they would blow it all up and try to make the game world different, like, an unsuppressed weapon can fire anywhere on a map and show nothing, but a suppressed weapon can shoot wherever, even a foot behind a player, and not show up at all? Why not make it so there is a threshold of 15 yards a suppressed weapon can show up on the radar, as like, the mimicry of actually being in the vicinity of a gun being fired in like the obviously close enough distance to sense so, lol.
Again, this is my favorite COD and I think they got all the game system balancing figured out for what CODs been for the last few years. But, this is a new generation, new potentially great games are coming out, and I'm lookin around, just like others are. There's a reason why games can often fall behind once a new generation comes, and that's because they don't evolve with the times. People are cynical enough about COD, fans and critics alike.