Amplify wasn't nerfed. It wasn't even touched. Any balancing that was done, was done to Dead Silence, which is still audible if you run Amplify. I really fail to see what all this hoo-ha is about.
Amplify was slightly op before the patch as nothing really countered it correctly as ds wasn't silent, now DS (the ONLY thing that was changed) works as it should've done from the start, people are complaining . Its all balanced correctly finally.
Really? Nothing at all was done to Amplify? The game sounds a little different to me... Placebo perhaps?
Was anything at all done to the audio of this game in that patch, aside fixing Dead Silence?
By the way no "complaints" or "hoo-ha" from me... I still love the game, I think the audio is second only to the first Black Ops where you could bin off the music and announcements...
So, I just read a thread about nerfing dogs, and this got me thinking. Nuttin2say, I know we just got finished discussing how weighted perks are leading to some extreme discrepancies in player classes almost to the point where it's luck of the draw, but this is also a thread I made because of just throwing out genuine ideas and seeing what people think.
What if there was a perk that instead of being like "blind eye" but is a "counter perk" essentially, that if you killed the owner of an AI controlled companion, you actually gained control of said companion. Hm? Like, you kill that dog owner that's camping in the window, all of a sudden "Boom now the dog loves you and follows you instead" lol...I also think that an "eyes on" caveat must be assessed too, or a "range maximum". Nothing that is impossible though. Like, you can't snipe a guy across the map on stonehaven and have his dog follow you. You would have to be like at the limit, across the upstairs of the overlord building or something.
Interesting eh? All I'm saying is, AI companions are here to stay because they were a nice innovation to this game thanks to A.I. improving and in my mind was an inevitability regardless, so I don't think a perk LIKE this is out of the realm of possibility. Not sure about it's relative power to pigeonhole it in the 1-2-3-4-5 point scale, but probably a 2-3 since it is very narrow but could very easily be put on when you see an enemy team all using squad mate or dogs. Much like how you'll put on a sitrep/blastshield/DS type class if you want to dislodge a camper in domination.
You could also very easily have a Sit Rep type perk for AI controlled enemies as well that's thematically based on being "the less skilled are easily seen" or something, that would probably be a 1 maybe 2 point perk since seeing dogs and squadmates and vultures (if it were still only 3 AI companions in future games) is narrow for sure.
TBH kustom, I didn't get past your second paragraph.
Why? Well, you're going to LOVE this ... Call of Duty has already been there and done that. Sorta. In MW2 there was a death streak called "Copy Cat." If you had it equipped, you could literally, after so many deaths, copy the load out of the person that killed you - even if you did not have items in that load out unlocked.
Death streaks in general were heavily frowned upon by the community. I didn't particularly care one way or another from a personal point of view. Death streaks were pluses for people that get killed a lot over and over. I don't generally have that problem so in order for me to complete those challenges, I had to die on purpose most of the time. I think that's true for a lot of people.
In any case, I did appreciate the intent of Death Streaks. They were meant to give the little guy a fighting chance. The Death Streak people hated the most was Last Stand or Second Chance. The complaint was centered upon killing a player only to have said player fall into Last Stand and, on the way down, that player opening fire and killing the winner of the initial gun fight. This was considered an over-powered quasi-perk. I disagreed then and do now. For starters, when you score a kill, the game clearly indicated a kill was scored. If that score did not come up, all you had to do was to continue shooting at the falling opponent. I rarely lost battles to people using Last Stand. It was a very commonly used "perk." In other words, the majority used it with spite or they used it because they liked it. Either way, the minority voice was heard and now not only is Last Stand gone, Death Streaks are gone, as well.
btw - read the rest of your post now. I guess what you're suggesting are options for an AI player being in the multiplayer portion of the game. Hands down for me, if bots are brought into multiplayer I have no desire for the game. It would not matter to me how they were loaded out, I would not pay $60 for such a game. I'd pay $30 for something like that in a single player game. But not in multiplayer.
edit - I understand that the dog is an AI "companion," but it already pushes the boundary what is acceptable to me. It is a dog, though, and how it works is extremely predictable and seeing the dog on the screen is extremely easy. So its not the same thing as bringing in "bots."
Also, I haven't checked to see if they did any work on the dogs, but it seems to me they have. The dogs are far easier to kill and they are also far less aggressive than they were just a week ago.
I have to agree here. OP let's lock this one down since the topic has evolved and post the current topic as a new thread to engage users. It can be confusing to read through all the posts when it conflicts with the current topic title.