1. Map Knowledge. You need to know the lines of sight and traffic patterns very well. Knowing where and when to post up and when to run full out are essential.
2. Accuracy. Snapping to target quickly, pre-aiming, and being able to track your target given your gun's recoil pattern (ie knowing when to burst fire).
3. Loadout preparedness. While no one loadout is going to cover everything, you have to have some variety in your loadouts so that you can cover most everything. Do you have a BE class? What about Blast Shield? Off the Grid somewhere? How about a spawn trap breaking class? A frag grenade or some other lethal setup to clear out rooms when needed? Different gun setups that cover you for different ranged engagements as well as different lag scenarios? Perhaps some different streak loadouts to account for the strengths (or lack thereof) of both your team and the other team?
Good one Phxs,
load out preparedness is vital, how important is it to know which perk / gun / score streak set up is what works for each player! Very good one.
Though, back in BO2 with G, Drew and two others we used to go into a game with no perks, no weapons, to test how good we were, and we use to beat randoms in TDM. Allot of fun. We should try that one day CTFI!
1)Adaptability- When I started playing CoD, I wasn't very good. I am significantly improved now, but when I started playing I kind of had a mindset about how I was supposed to be playing. I guess I expected things to happen rather than made them happen. I didn't know of or care about K/D or anything else, but I wanted to be good at the game. I watched YouTube videos, killcams.... anything that I thought could give me insight into how to be a better player. And.. I did improve.
But I didn't really advance as a player until Black Ops, when I started spending a lot of time in Combat Training Running scenarios against the Bots. Instead of trying to play like others, I developed my own style. I played a lot of 1v9, just me versus the Bots with a variety of load outs and kill streaks. I learned my own style, and more importantly how to adapt to any situation. I learned how to set up classes to deal with anything the opponent threw at me, when it was time to switch classes, and when and how to effectively use killstreaks.
Good players can adapt to any situation in game.
2) Map Knowledge/Situational Awareness - I kind of lumped these together, because I think they go hand in hand. Good players learn the lay of the land. They understand where the sight lines and choke points are. They know what corners to check. They know how to approach doors. They know where popular camp spots are. They are aware of spawn points. They know where the action is taking place.
In addition to knowing the maps, Good players are aware of what is happening in the match at all times. They know where their teammates are spawning. They listen to call outs, and use visual as well as audio cues to locate the enemy, They can often anticipate enemy movement. They know when to rush, when to camp, when to flank, when to hold an area, or whatever is needed at the time.
3) Leadership- I know, sounds out of place in CoD where it seems that it is every man for himself. But I think it makes a difference. Good players do well for themselves, GREAT players make their team better. I have seen players who can lead teams of Randoms to victory not just through good performance but by leading them through the match. Calling out enemies constantly, leading the charge, opening up attack routes, covering for teammates, and just setting an example. This kind of player can make or break a team. I'm proud to say that I've been in the leadership role, and that I've followed some incredible players on this game.
Funny thing is, it isn't always the best player on the team that can be the most effective leader. Sometimes it is just the most vocal, most positive person, even if they score in the middle of the pack somewhere. It sounds corny, but it is true.
Good topic Izjar11
I'm game. I might get my butt kicked but it'll still be fun to take on the challenge. Would we be allowed to pick up weapons or are we going knife only all the way? Lethals or tacticals?
We would go in with nothing in the game (except streaks) and pick up weapons as we played. NOTHING but a knife.
For Me It's
1 - Understand : what class works with a mode / what your type of weapon player you are
2 - Map Layout : learning the "lines" / tracking the spawns within your proximity
3 - Kill Streak Rewards : support , assault ,specialist / all play a major part during the game whether it be solo/party/clan
I use these basic concepts in every CoD ,and I usually experiment with only my 1st an 2nd prestige with my class set-up , the other 2 only comes with experience in game time
Leadership, an excellent choice from Drew. I've mentioned this few times before. It goes hand in hand with communication. It's a vital skill in all CoD, but in Ghosts it's critical if your aim is to win matches. With less dominating killstreaks, leadership is the only option left if you want to 'carry' a team.
I would like to get a better view on how leadership really works? I read his comment , and that can only apply for small percentage of the game ,? Actual skill is a bigger percentage ?.. if were only leaders in a random lobby , To many Chiefs, not enough Indians , To many Chefs not enough cooks... Leading a clan is one thing and THAT does count towards being a good player , but in a random lobby the best you can do is generally make aware of what enemy players are at , In the end if that team mate doesn't give to sh1ts about your ideas your left been frustrated,
It might be only in my solo game experience with GHOSTS that randoms do as they please , yes some actually wanna play to their best ,but for most it's either earning a title/emblem, KD or now camo rewards ,