Before we begin, I am going to concede that I think everyone, even those of us who've not had an issue, would state that connectivity is the most important issue that needs to be addressed. Whether it be through Dedis or just improved Netcode... we'd all like to see it improve and become more consistent. As such, I'd respectfully ask that we assume Connectivity is Ranked First, and leave it out of the conversation.For the sake of this discussion, all else is secondary. We all want Connectivity to improve, so when you discuss your most important element for MP to succeed, we'll consider it actually in second place.
So, from your perspective as a player, what is the most important element this game needs in order to be be a success for Multiplayer? We see threads every day saying it needs this kind of camo or this gun or that gun... but what core element do you feel has to be there in order for this game to help bring CoD back to it's former glory?
For me, after playing Ghosts, I think the primary aspect that needs to be addressed is the Spawn System. Let's face it, The game isn't fun to play if you are constantly or persistently dying while spawning. While it is very true that a coordinated team can control the spawns... there is still too may instances of spawns making very little sense, and ruining the tactical aspect of the game. What good is flanking and taking a position if the enemy you just killed is given a revenge spawn behind you?
Spawns are also still way too predictable, especially in Objective modes. Spawn trapping needs to become far more difficult to accomplish, and Spawn points shouldn't be so easy to camp. Will it ever be perfect? Probably not, but it can, and must be, improved.
So... what's yours? Asking for discussion, so politely asking to keep the conversation Civil and productive.
Taking a step in the same direction of Ghosts. Ghosts was a simple game with basic features. We didn't really have an functional issues. For the most part we saw a lot of players that were thankful for not having to fight through chronic lag issues. The guns were all well balanced and we rarely saw OP threads. No boosting, headglitching, or any intentional spawntrapping like we saw with Black Ops II (spawn issues existed but only as a error with the logic).
I think if AW can add some more flare and fix some of minor things that Ghosts had problem with we can start to see a fun, exciting, but most importantly, functional Call of Duty.
It is funny, because I felt Ghosts in many ways had the potential to be the best CoD in years... but it was just lacking something.
I think you keep that trend towards simplicity,but add some more replayability value (Dynamic Maps, weapon unlocks rather than focus on Camo unlocks, etc.) and it would just be a lot more fun.
An Anti Camping Perk and an Anti Rushing Perk. If the Anti camping perk is equipped it will show the camper in area, if the Anti Rushing perk is equipped it will show the Rusher in area. That way they both know where each other are at before engaging.
I'm fine with both now though, but I think this is the main issue I hear in lobbies still and they always like to threaten with saying they are going to another game.
I have to disagree 100% with this.
There doesn't need to be tools either way, because the fact of the matter is the tools are "intended" to counter one play style or another or more often than not used by the very play style they are complaining about.
They don't need to give anyone crutches in this area, just provide maps with flanking routes and counters to elements in the game... that should be sufficient to play against any play style.