26 Replies Latest reply: Dec 16, 2014 1:35 PM by greenbarnes RSS

    Multiplayer Map Ideas

    gallp13

      Post the same thing every season so here goes again. How about;

       

      1. Australia - Sydney

      2. Vegas - the Strip

      3. Singapore - Orchid Rd with an indoors map at Raffles Hotel

      4. New Zealand - Queenstown - Town, Lake and Remarkables

       

      Maps features

       

      1. Day and Night

      2. Weather - wind, rain, snow

       

      Here's hoping

       

      cheers

       

      old gallp

        • Re: Multiplayer Map Ideas
          huntingnoluck

          It would be neat if there was a map that got made by being chosen by the fans. Have an open call for locations, then pick the top 5 or 10 and then from that have a vote. But realize that the actual details are still left up to the map designers so it would only be the name of a local that we would be picking.

          • Re: Multiplayer Map Ideas
            Harney05

            Hopefully they don't follow the Ghosts path and make maps that look like this http://2.bp.blogspot.com/_sRGU_JXOz6E/TU2nLLyENmI/AAAAAAAABko/OHjfnhhmsEY/s1600/ 5178_apocalyptic_destruction.jpg

            • Re: Multiplayer Map Ideas
              iAmEFFeX

              I just want a few good night maps that actually look like it's night time. Not just a bright colored map with a black sky.

              • Re: Multiplayer Map Ideas
                DocChoi

                I would say if you have day and night... Like have the matches set at random points during the day and as the timer progresses, you get dynamic changes in lighting, possibly weather. If they can do this in racing and sports games, hopefully they can implement dynamic weather in a FPS game.

                 

                Ghosts went in the right direction with dynamic environments, hopefully AW takes it one step further with day/night and dynamic weather.

                • Re: Multiplayer Map Ideas
                  nicedrewishfela

                  There's been a Gallp sighting!!! Good to see you, old boy.

                   

                  I have been sounding the alarm on here for Truly Dynamic maps for a while now, including destruction, interactive elements, random time of day and weather. Make the map a Character in the game. In my mind, the map should never look the same at the end of the match as it did at the beginning.

                   

                  I like your suggestions quite a bit. No locations to add, really, but I would like to see them be more creative. The urban "destruction" thing is played out. Perhaps just have normal scenarios and let the flow of the game cause that destruction? Have killstreak rewards that cause the damage? Would like to see more natural maps as well. It would be amazing if they gave players the ability to swim, which could allow water to become integral in the design and flow of the maps.

                   

                  I think it is time to really move the maps forward. People have mixed feelings about Black Ops (the first), but I felt it was the first game to really innovate in terms of maps. It had interactive elements like doors that opened and shut, which seems like a minor thing, but can really impact the strategy in certain game types. I was glad to see Ghosts work that in a bit as well. But also remember it introduced some elements of destructibility and the Map acting as a character, with elements that could actively kill you if you weren't careful, moving elements, and great sound design with the different surfaces in each map. The details were amazing as well. I still remember in the Stadium, for example, there was a stack of cups in the concession stand. In previous games, if you had hit that it would have just flown away as a single flying object. In Black Ops, however, cups went flying everywhere. It is little details like that which really can make a game replayable and fun.

                   

                  Good to see you again, sir, don't be a stranger!

                    • Re: Multiplayer Map Ideas
                      gallp13

                      HI Drew,

                       

                      Thank you for the kind welcome. Silly old gallp is happy to be back.......the fire is stoked, the cushions on the big chair are plumped and a delicious selection of reds have been brought up from the cellar. Quite looking forward to the next CoD and a good old read and write on the forums.

                       

                      Enjoyed your tombe on maps. Well thought through as ever.....here's to a fun run up to release starting with a little PvP reveal at E3.

                       

                      Yours in CoD

                      old gallp

                      • Re: Multiplayer Map Ideas
                        biron_w

                        Blops 1 had probably the best release maps of any COD(I'm aware some people may disagree). I'd like to see the maps made in Blops 1 style with dynamic elements to them. But things a lot more exciting than what they are in Ghosts.

                          • Re: Multiplayer Map Ideas
                            _Guest_

                            Ive stated this also.The worst map in blops (crisis) is better than any map that we have seen since then.I just don't know what has happened to map design.Ghosts brought back normal size maps,but there still a terrible lay out.There is just too many pathways and some have ridiculous clutter.Stormfront is the worst map i have ever seen.

                            Id like to see a cornfield or a farm, huge open space, long grass etc.

                            Small villages spread open.

                            Forest.

                            Something different from all the cities and buildings been shoved down our throat for the last 3 years

                              • Re: Multiplayer Map Ideas
                                biron_w

                                I like Stormfront. It's probably my favourite map in Ghosts(Plus Stormfront is basically Crossfire). The reason being the fact there isn't much clutter. Outside you have very long lines of sight which is completely different to most maps in recent CODs as the devs seem obsessed with dumping random things ever 2 metres. This also makes navigating maps a nightmare as you have about 10 different angles where you could be shot from.

                                I also liked Crisis The worst maps in Blops were Nuketown(I absolutely DETEST that map) and Launch which was boring as hell.

                                nicedrewishfela I loved Blops. It was great fun. The party games were awesome as well. For mega lols we would roll python+ACOG or the M60 with extended mags so you could fire without reloading at all(i just kept my finger on the trigger)

                              • Re: Multiplayer Map Ideas
                                nicedrewishfela

                                I will never understand why some didn't like BlOps. I had the best time with that game, and more days in that game than any other CoD to date. I still love to go back from time to time, game is just awesome.

                            • Re: Multiplayer Map Ideas
                              JGPLOSEQ

                              1-Uknown pacific island filled with ruins from the world at war 2.

                              2- Greece - Athens

                              3- Cruise ship - THE WHOLE SHIP

                              4- CERN

                              • Re: Multiplayer Map Ideas
                                I_am_Azor_Ahai

                                Solid ideas being floated around here. I do like the vertical aspects of the game. But GEEZ these maps are teeny tiny. There is no elbow room for TDM ect. Its very annoying. The spawn points end up being literally next to you. The map glitches they continually attempt to patch prove that the developers have designed and animated huge spaces. yet they confine you to the equivalent of a studio apt. Take Detroit map for instance. The laziest of all designed maps(maybe tied with Comeback). Must have been an afterthought. This map is literally 1 city block. There is no vertical movements to enjoy while you are surround by multistory buildings.  Why do you need a glitch to ascend to the rooftops or the train tracks? DUM,B DUMB, DUMB! youtubers showing the glitches also prove how large and expansive these map COULD be. This game needs larger maps asap

                                • Re: Multiplayer Map Ideas
                                  JONO9

                                  They should do maps from around the world with weather ETC. or even the career maps are betting then the multiplayer maps. its getting boring with the current maps and i'm sick of the spawns and lack of movement space on small maps. i really hope they take some ideas from us players and create a sweet new or a few new maps.

                                  • Re: Multiplayer Map Ideas
                                    durbman187

                                    I just think especially with the exo movements and overall faster more dynamic movement of advanced warfare we could definitely benefit from larger more open maps.  Spawns would see improvement through this as well.  I just don't thing the verticality of the maps should be a substitute for smaller cluttered maps

                                      • Re: Multiplayer Map Ideas
                                        greenbarnes

                                        I agree with large but open worries me . The smgs and shotties struggle quite a bit when against ars in anything over very short range . Put them on open maps and all of a sudden there will be no smgs or shotties . Large maps but with plenty of close quarter routes to run would be more viable imo

                                          • Re: Multiplayer Map Ideas
                                            durbman187

                                            There's nothing to say you couldn't accommodate both long lines and cqc.  A lot of maps do.  I am not necessarily big on the 3 or 4 lane maps we were accustomed to seeing on bo2.  However,  i think ghost and now advanced warfare have gotten out of hand with the random objects placed.  Hijacked as small as small as it was seemed to have decent spawning (other than well organized teams who were good at spawn trapping) especially after certain patches.  It really fit well with multiple strategies.   Definitely one of my favorite smaller maps.  I thought resistance from mw3 was one of the better larger maps.  It had that concentrated cqc and momentum was huge.

                                        • Re: Multiplayer Map Ideas
                                          greenbarnes

                                          Definitely !!!! A mixture of large in size with inner cq areas would work well . I kind of feel like a detroit or terrace feel but bigger so spawns aren't quite so crazy . I just would like to get a bit more feel for traffic flow and knowing how spawns are gonna react to my teams movements .

                                          • Re: Multiplayer Map Ideas
                                            durbman187

                                            The only thing i really hated about stormfront was the undeniable fact that the street divided the map in half it was a good map but was a horrible pain in the ass to get from one side of that street to the other.  Im all for open space but not when it creates a clear line from one edge to the other.  And no map is going to suit everyone's style which is why we need the size variance.  Am tired as most of you of the urban combat. Doesn't matter whether you put a city in the sky or on the ground its still the same.  Black ops 2 had the best variety imo.  Of course i only started at mw3.  But from the paintball to the skatepark and ski lodge to places like cargo and Hijacked magma and studio.  Black ops 2 really got out of that same old design and thought outside the box.  Not all the best map designs but give them credit for doing things other than your typical urban and jungle warzones.

                                              • Re: Multiplayer Map Ideas
                                                greenbarnes

                                                I just think that it's difficult to remove the urban/jungle feel to maps as most maps are taken from the campaign missions . I played from black ops and for me the map balance was the best . The flow and feel to every map was outstanding . ( so good they brought three of them back in blops2 dlcs lol ) the dlc maps tend to be the most creative imo because they don't have to be from the campaign and they get artistic licence . ( like grind and hydro )

                                              • Re: Multiplayer Map Ideas
                                                durbman187

                                                Agreed.  I think the one thing we can all agree on is that we need larger maps mainly to help the horrible spawning.  Take out some of the randomness of cover objects and get back to smoother map flow.  As i said before the 3 lane map design isn't my favorite but it does help when you look at strategy.  And some more interaction in the maps besides blowing up a car.  I know im not the only one that looks at the snowmobiles or tank in the middle and wish i could use it as a scorestreak or something wishful thinking lol.  I like the lighting change idea as well.  We'll see what they come up with,

                                                • Re: Multiplayer Map Ideas
                                                  greenbarnes

                                                  I love the thought of more dynamic maps maybe:

                                                  1. Ww1 battlefield ( somme maybe ) trench systems and open field with multiple cover ( tanks and foxholes) explosions creating new cover removing old ??

                                                  2. A navy port . Ship hopping and water equals death . Sinking ships maybe ??

                                                  3. Space station . Bits breaking off if there's an explosion . Gravity effects ??

                                                  4. Mines . Open shafts , collapsing tunnels , oxygen levels ??