Realism: Which Side Are You On?

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Advanced Warfare General Discussion

Re: Realism: Which Side Are You On?

in reply to Ghamorra

ghamorra wrote:



Sure it's a video game and has obvious video games qualities, but if you don't want to play a realistic FPS then there's Halo.


This is a good point.  So long as CoD's environment is created to reflect real life places, it ought to somewhat reflect what would happen in those places if an armed scrimmage occurred.  If, like Halo, where you're in a futuristic setting, then, yeh, lets have some crazy fantastic guns and aspects that defy physics. 

Immerse me.
Yppecaye_the_Dogged
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged

For a closer to reality experience I play ARMA.  When I just want to have fun I turn to COD.  ARMA is closer to the real deal, but the gunplay is not that crisp so gun fights aren't nearly so enjoyable.  While ARMA is fun when you have a couple of coordinated teams, it is not what I would call a game that you play to have fast paced "hero" type fun.  I like COD for the fantasy super soldier matches.  I'd like to keep both options open personally.  Peace.

COTIARA
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged

somewhere in the middle. Some stuff should be realistic or more realistic. Some stuff should be unrealistic so the game will be interesting. The balance may even very between games.

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dtuchpunk Level 75
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged
Solution

Realism with benefits.

-A headshot doesn't HAVE to kill in one hit, but it should never take more than two headshots for primary weapons, or three from pistols on long range

-Repawning ON

-Realistic weapon handling --> skill requirement to shoot and hit enemies

-When snipers one hit kill, no weapon should four hit kill on short range unless it fires at 1200 RPM. (1HK: 200 RPM 2 HK: 550 RPM 3 HK: 800 RPM 4 HK 1100 RPM

ADW1983
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Re: Realism: Which Side Are You On?

in reply to ADW1983

adw1983 wrote:



Realism with benefits.



Nice.  A good term to describe the middle ground, somewhere between shedding real blood after you get shot in a game;  and, on the other extreme end of the spectrum, for example, a QS kill. 

Immerse me.
Yppecaye_the_Dogged
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged

I really dont care about realism, I care more about fairness.

NoLifeKing32
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged

All I can say is that if CoD was actually realistic, much of the community would be bitching even louder and more than ever before.

Gerbera
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Re: Realism:  Which Side Are You On?

in reply to Yppecaye_the_Dogged

I wish the explosives and tacticals would be realistic that way I can actually kill someone instead of getting a hitmarker or going into the room and they are already out of the stun.

Adam1234567893
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Posts: 1774

Re: Realism: Which Side Are You On?

in reply to Adam1234567893

Yes, they should buff all explosives,  at least give Danger Close the power of its former glory now that you cant replenish.

mischaelite
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Re: Realism: Which Side Are You On?

in reply to Yppecaye_the_Dogged

I think it really depends on the series.

As far as Call of Duty is concerned, there needs to be a basis in reality. Call of Duty was created as a series with Campaigns based on real life conflicts and with an emphasis placed on honoring the soldiers who fought in those conflicts. While the stories were contrived, they were based on real-life events.

As such, Call of Duty has long been a "Military Arcade FPS". Based in Military Reality with Arcade physics, meaning that movements, explosions and such are exaggerated for dramatic and visual effect. Characters can jump higher than normal, can hit the ground faster than normal, can run ridiculous distances carrying huge loadouts, and can run ridiculously fast carrying heavy weaponry. In Core Modes, players can take a lot of damage and recover without medical attention or health packs. Explosions which in reality would have a large blast radius and dangerous shrapnel can be survived without lasting damage... and so on.

The way I look at it is, a game like this needs to be be based in reality but allow for some Arcade Exaggeration in order to become more fun and balanced. Go too far one way or the other and the game just stops being fun.

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