Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

Advanced Warfare PlayStation 4

Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

(That's not what it's called, but I'll call it that for now.)

Anyway, what do you guys think about the PaP grenade system as far as appearing in MP? Do you think the game will simply create a system in which you can hold up to two of both lethal and tactical (three of each with Extra+ perks), but will hinder how quickly you can choose them by having have to select which of the two you'd like to throw?

Or do you think it's only a single player feature?

As we can already guess, and from certain articles of people who saw a more extended version of the gameplay (behind closed doors), we know that the whole double jumping and hovering will be part of MP, and that we may get something similar to Black Ops 2's "Swarm" as a killstreak with those drones from the campaign demo. But this grenade thing, as cool as it looks in single player, seems more like a hindering gimmick than anything helpful, unless they figure out a way to make it very cool.

As it is, with Ghosts, the use of semtex, frags, and concussion/9-bang has been heavily replaced by the use of IEDs and the Motion Sensor. So, do you think you would use the "PaP" often in the entirety of the game's lifetime, if it were added to MP? Why or why not?

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15 REPLIES

Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

I can see it being very unique in MP to be honest.  Instead of being forced to equip 2 different kinds of explosives at the same time, I like how players have a choice regarding what they are before being thrown/deployed.  However, i do see the smart grenades (the ones that float and target someone) being a bit OP in multiplayer.  They're cool in campaign, but it'll be broken in MP.

~RUGGED SAVIOR

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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

I think we will see it in MP how it is in SP maybe besides certain features like the smart greande, I think it would be balanced as it is in SP as well as your probably going to have to give up a perk or ability to have one like the previous few games and also another perk to have more than one.

I also don't see how this a hindrance as you have a a multiple purpose grenade that will be useful for a wide variety of occasions, I didn't use a lethal or tactical in ghosts as i would rather have another perk but having a tactical that would help me cap flags with smoke on one occasion then allow me to flash someone in a building next time would make me reassess that choice making it fall in line with the usefulness of a perk, anything can be balanced it just has to come at a cost.

I reckon that this will be the only lethal & tactical in the game i reckon with the fuss people made over IEDs, shock charges & motion sensors all ground equipment will be removed in this game and it goes with their ethos in saying that this will be a fast paced COD game as without ground equipment less people will be inclined to stay in one spot as they don't have equipment to stay next too and people moving don't have to worry about running into one of those every door way they walk through.

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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to Armed_Assassin

I really f*cking hope other equipment isn't removed or heavily nerfed. Honestly, I want "something like the claymore" back. I loved claymores. You couldn't stick em onto walls, but you could set them up well. Maybe with the future in mind, they'll come up with quite a few new things.

Today I got that Gamestop pre-order message and it says if you pre-order, you get exclusivity (yeah right? for 5 months, maybe, then it'll be DLC) to an energy-blast rifle called the Quantum. Sounds like some Star Trek bullsh*t.

Level 12
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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

You sir have clearly not watched star trek. They have phasers.

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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to Schuesseled1

Oh man.... I don't even want to think of the possibility of Star Trek-related DLC....... after Predator and Myers.... ANYTHING is possible with CoD.

I'm still worried about who the last DLC character will be for DLC 4, and I don't even care about Ghosts as much anymore. But considering they won't care much about it either by then, I imagine it will suck.

Level 12
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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

I'm worried about the speed of that grenade. This COD will be fast paced and a lot can happen while you're fixing your grenade.

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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to Run_N_Gunning_C

I'm worried of the same thing. I mean.... I'm someone who is used to getting a lot of Semtex kills after I am dead, because I throw the semtex right when I know I'm gonna die. Something like that would hurt me more than aid me.

Unless... they do a "(Left) or (Right) on the d-pad" kinda thing in order to choose between either your lethal or your tactical. Then it may actually work because it's not based on how long it takes you to switch, but on which of the two buttons your pressed. (I do see how that would just be more gimmick than anything. But the idea is nice for a "futuristic" game, you know?)

Level 12
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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

I think that it's a neat idea for Single Player but it likely will get you killed a lot in MP.  The split second that it takes to change it still will take your focus away from the action and will leave you exposed to enemy fire.  I think some folks will adapt and make it work but I think that many will hate it.

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Re: Thoughts on the "Pick-a-Punishment" (PaP) grenade system we saw in the trailer...

in reply to thaesino

Maybe it could be like a change on the go sort of thing, like if you know your heading for a high traffic area of a map a quick click to change but so you still have your gun available untl the moment you want to throw the grenade. If that makes sence :s lol and on the issue of the smart grenade, didnt bo2 have something similar with the sensor grenade, showed almost a vsat view of anyone in site of the grenade, i no it wasnt transparrent walls but similar in that you knew if someone was there and which direction they were facing and if so then i never really seen the sensory grenade used much then so wonder if it would be a simmilar xase in aw with the smart grenade

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