Call of Duty: Black Ops III Playstation 3 Updates [4/5/16]

Black Ops 3 PlayStation 3

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Hello everyone,

 

Below are the patch notes from the April 5th update for Call of Duty: Black Ops 3 on Playstation 3. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.

Jump to previous updates here: 

Game Update: 2/1/16

Game Update: 12/10/15

 

Game Update: 4/5/16


MULTIPLAYER

General

  • Addressed multiple lobby issues.
  • Addressed multiple networking issues.
  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
  • Fixed issue where players met would sometimes not register properly.

General Gameplay

  • Added ricochet damage for Care Package owners in Hardcore Modes.
  • Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.
  • Fixed issue where Scorestreaks and AI would not get damaged by incendiary grenades.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit
  • Improved bots navigation

Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.
  • Nomad
    • Rejack
      • Increased stand up speed.
      • Increased remaining Power when player terminates.
  • Specter
    • Ripper
      • Reduced leftover Specialist Power available if Player died while activating the Ripper.
      • Fixed auto-target reticle that was off center.
  • Reaper
    • Scythe
      • Reduced ammo count.

Create-A-Class

  • Submachine Guns
    • General
      • Reduced sprint out speed.
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
      • Fixed an issue where the Vesper could look distorted while reloading with some attachments.
  • Assault Rifles
    • XR-2
      • Increased ADS aim stability.
      • Increased recoil control.
    • ICR-1
      • Increased ADS aim stability.
      • Increased long distance damage range.
    • SHEIVA
      • Increased ADS aim stability.
    • HVK-30
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
  • Shotguns
    • Argus
      • Increased lethal damage range.
    • KRM-262
      • Increased lethal damage range.
  • Light Machine Guns
    • All LMGs
      • § Increased ADS aim stability.
  • Sniper Rifles
    • Locus
      • Increased ADS aim stability.
  • Perks
    • Ante Up
      • Increased starting bonus toward Scorestreaks.

Scorestreaks

  • Cerberus
    • Increased health of dropship.
    • Increased AI targeting speed.
    • Increased AI accuracy.
    • Increased AI damage.
    • Increased missile accuracy.
    • Increased missile projectile speed.
  • Mothership
    • Increased health.
  • R.A.P.S. Deploy Ship
    • Increased health.
  • G.I. Unit
    • Increased health of dropship.
    • Increased duration to 90 seconds.
  • Power Core
    • Increased health.
  • Wraith
    • Increased base health.
  • Rolling Thunder
    • Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.
  • Dart
    • Fixed bug where a player could get infinite Dart Scorestreak by throwing it while making a suicide jump.
  • Sentry
    • Fixed an exploit where players could run around carrying the sentry while shooting.

Maps

  • Aquarium
    • Fixed an exploit where players would stand outside of the map.
  • Combine
    • Fixed exploits where players could use invisible collisions to their advantage.
  • Evac
    • Fixed exploits where players could have an advantage by reaching high ledges.
  • Exodus
    • Fixed exploits where players could have an advantage by reaching high ledges.
  • Hunted
    • Fixed exploits where players could use invisible collisions to their advantage.
  • Stronghold
    • Fixed exploit where players could prone into a rock and be hidden from others.

Challenges

  • Addressed issues where the following challenges were not correctly being tracked:
    • "Now You See Me"
    • "Run and Gun"
    • "Ghost"
    • "Blast Suppressor"
  • Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.
  • Addressed issue where the XM-53 bliss camo was not properly unlocking.

ZOMBIES

Shadows of Evil

  • Fixed crashes that could occur while playing Shadows of Evil.
  • Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
  • Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
  • Addressed an issue where zombies would stop moving but still could attack the player.
  • Fixed zombies lacking collision with some props.

 

 

Game Update: 2/1/16

 

 

MULTIPLAYER

Stability

  • Fixed crash when having the Ballistics CPU equipped during activation of the H.A.T.R. by the opposing team.
  • Fixed crash when several players are kicked for inactivity within a precise timeframe.
  • Addressed multiple issues regarding unsuccessful game invites, leading to error messages, dead lobbies or various unresponsive states.
  • Fixed instances of the game crashing for some clients after several Scorestreaks get triggered at the same time.

 

General

  • Players are no longer able to unlock the Diamond Camo for the knife without meeting its requirement.
  • Accented characters are now displayed properly within the in-game store.
  • Double XP events bonuses are no longer applied to Custom matches.
  • The achievement “Seen Some Things” will now unlock correctly.
  • Multiple players kicked for inactivity will no longer end up together in the same lobby afterwards.
  • Players will not be able to retain possession of the Uplink Drone and carry a moveable Scorestreak at the same time.

 

Specialists

  • Reaper
    • Scythe ammo reduced from 200 to 160.

 

Weapons

  • Submachine Guns
    • Pharo
      • Close damage range slightly reduced.
    • Weevil
      • Long damage range slightly raised.
  • Shotguns
    • KRM-262
      • Increased lethal range.
    • Argus
      • ADS time increased.
      • Close range damage increased.
  • Light Machine Guns
    • BRM
      • ADS speed slightly reduced.
    • Gorgon
      • Clip size reduced from 50 to 40.
      • ADS time has been slowed down.
      • No longer deals extra damage to vehicles without FMJ.
      • Increased recoil.
      • Increased hip-fire spread.
    • 48 Dredge
      • Clip size reduced from 72 to 60.
      • Slightly increased the ADS time

 

Maps

  • Fixed several spots where bots would mantle and jump to their death.
  • Fixed multiple exploits where the player could mantle into unintended areas.
  • Addressed several locations where different Scorestreaks would end up getting stuck.
  • Fixed multiple spots where bot navigation was suboptimal.

 

ZOMBIES

  • Addressed collision exploits in Shadows of Evil where the player could avoid contact with zombies.
  • Addressed various areas where zombies would not path to players.
  • Applying a camo to a specific weapon will no longer affect other equipment. This fix  will require players to reselect their attachments and camos once in order for them to be properly saved.
  • Fixed timing-specific controller disconnection issues that resulted in the scoreboard remaining on-screen until the end of the match.
  • The host will no longer crash if a client starts the first ritual while another is bleeding out.
  • Players will no longer crash while accepting a game invite in the opening cinematic.
  • Fixed scenarios where The Quick Revive machine would disappear after the Civil Protector revives the user.
  • The Ephemeral Enhancement will no longer interfere with cost of the Re-Pack game mechanic.
  • Fixed instances of statistics not tracking properly in the Combat Record interface.

 

 

Game Update: 12/10/15

 

MULTIPLAYER

 

Stability        

  • Addressed multiple issues which occurred at the start of matches.
  • Fixed various scenarios where host migration would not complete properly.
  • Fixed various scenarios where players could experience dead lobbies.
  • Improved host selection algorithm for new lobbies.
  • Fixed rare issue where HC-XD scorestreak caused instability.

General

  • Added Hardcore Domination and Kill Confirmed game modes.
  • Fixed issues with the unlocking of certain camos.
  • Fixed Diamond camo texture.
  • Double XP and Double Weapon XP interface improved.
  • Kills acquired using Specialists abilities are now displaying correctly in Combat Record.
  • Fixed scoring issues in the Uplink game mode.

Challenges

  • Addressed issues with certain Challenges not tracking progress correctly.
  • Improved certain Challenge description texts to clarify requirements.

Medals

  • Anti-Scorestreaks now award Weapon XP.
  • Longshot medal has been changed from 100 XP to 250 XP.
  • Strength and Honor has been changed from 100 XP to 200 XP.
  • Victory has been changed from 250 XP to 500 XP.
  • Mega Killer, Ultra Killer and Chain Killer have been adjusted to always be worth 1000 XP.

Maps

  • Fixed multiple exploits where the player could mantle into unintended areas.
  • Addressed graphical issue when controlling the Mothership Scorestreak.

ZOMBIES

General

  • Addressed exploits in Shadows of Evil where the player could avoid contact with zombies.
  • Improved framerate when several enemies are on-screen.
  • Fixed occurrences of weapon levels shown in game not matching the actual weapon levels in the Weapon Kits menu.
  • Players no longer get stuck in Spectator mode when bleeding out before being revived by the Civil Protector.
  • Addressed instances of statistics tracking incorrectly in the Zombies Combat Record interface.

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