ok treyarch how is it you can design a game but cant patch the spawns so we cant be spawn [REMOVED BY MODERATOR]?? or soon as a kill streak comes in there is no delay in being able to use is for enemy teams based on when we spawn in?? or spawn trapped if you changed these annoyings things in mp it would make them a little better and less frustrating its half of the reason i dont get as much as i want out of mp ive always been a zombies fan! but i do mp and can do well. but the spawns are ridiculous and broken
Hell, thanks for tanking the time to contact us today. Are you seeing this on any specific maps? Sometimes spawns can get hectic on smaller maps, when the teams are spread out.
We can certainly forward your suggestion along to the proper department, thanks for the feedback!
hijacked is ridiculous for it even nuketown pretty much all maps! i dont understand when i run inside a building how a loghtning strike still hits me you know? makes no sense as im in a solid building it gets me as i run through the door! but nevertheless i am inside a building. well i hope they take this into serious consideration. and some how change the spawn algorithim so people cant spawn trap or people standing in my spawn before i can even move one inch forward!
Spwantrapping is a heavy problem in every cod i guess... it would be greattful if the "invent" some new algos.
yep i know all about it ive been playing since mw2 black ops 1. this game is by far the worst for it! yep they do need to add new algorithims to protect from spawn killed by streaks like a delay on respawn they cant be used like grenades or emps or say hunter killer they did it with that i think if you chuck it way to early i think im right on that??
anyway for these reasons i cant enjoy mp or keep playing because of these issues id be master prestige by now if it was enjoyable but its not!!!!!
Thanks, we really do value community feedback!
Just an FYI, the two maps you mentioned are both very small maps. I personally avoid smaller maps if I'm not feeling up to being on my toes right when I spawn, because spawns tend to be very very close on small maps.
This goes double if you're playing an objective game mode, like dom. Not only are the spawns close by, but they can be switched at any time.
i know this i know all about spawn trapping. it seems more prevalent in black ops 2 and i know they can flip the spawns and re control them it should be so randomised that they cant be. or next time treyarch! make "BIGGER!" maps.
mw2 was that big almost impossible to spawn trap from my experience. this game was meant to be the best for mp and was the worst in my eyes even zombies was sub par tranzit hell i dont even wana talk about that lol. motd best map and buried so far hope the next dlc is all zombies. most maps are all bad when you spanw nuketown by far the worst which is why i always mostly avoid it! mp is intolerable for me. it just pushed me towards playing zombies more than i already did. at least in black ops 1 as well lag comp seemed to be not as prevalent as it is now. its a pity this game isnt as good as it was made out to be! but then hey thats marketing right?? ..... sell an item no matter the state of it lol. money corrupts absolute! not a good refined product in some cases unfortunately!
Our apologies for the frustration! And thanks for supplying us all fo the feedback! We tend to forward these kinds of things up to our developers so they can get a better idea at what are community wants.
If you do need anything else, please dont hesitate to ask away!
well i hope so! you could forward the anim error on the zombies map buried that kicks everyone out of the game when the limit gets exceeded! i just saw a livestream 4 players kicked off because of it this stupid error. you treyarch make camos but dont fix the things that really matter. clearly all about the money and not a good product do you like being hated? sure seems like it! lol :@
Yup, that's something that we're looking into!
I completely understand that it's super frustrating, which is why we always come on here and try to get as much info from everyone as we can. The more info we have, the faster any issues can be solved.
The same thing goes for feedback, so thank you again.
Let any of us know if you need more help or have more questions.