I wouldn't count it. Granted, according to the ge files, it was supposed to be the same gun or whatever, I understand the questionable part.
That, and the in-game characters during the campaign can be seen using it- according to the wiki. I'm good with rules either way.
- Once round 2 begins, you cant go any further than the gate
What gate are you talking about? Can we not leave the 2 exits from the building (the ones that were boarded windows in original Nacht) or are you talking about the outside exit leading directly into the cornfield?
The outside exit to the cornfield. So you can go what would be outside the original Nacht, but as long as you dont go back to the cornfield, youre good.
Are you allowing two PaP weapons per person? If so, it might increase the amount of theater you'll be watching/fast-forwarding
Ill probably just check the first 5-10 minutes or so to make sure theyre in Nacht by round 2, didnt PaP a gun thats not allowed, ETC