Suicide Penalties in Multiplayer vs Suicide in Mob of the Dead

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Suicide Penalties in Multiplayer vs Suicide in Mob...

So what's the deal with Treyarch putting out the patch that says Suicide will get you kicked from a multiplayer match, but 5 days after the patch is released, they launch a Zombies mode game that encourages Suicide in the game?

Just wondering what their logic is?  What are your thoughts?

briocon7
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Re: Suicide Penalties in Multiplayer vs Suicide in...

in reply to briocon7
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BAHAHAHAHAHAHAHA!

Treyarch never fails to fail us. : ).

Shredder2468
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Re: Suicide Penalties in Multiplayer vs Suicide in...

in reply to briocon7
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BAHAHAHAHAHAHAHA!

Treyarch never fails to fail us. : ).

Shredder2468
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Posts: 2917

Re: Suicide Penalties in Multiplayer vs Suicide in...

in reply to briocon7

If you can't see the difference between Suicide as a built in game mechanic for completing a mission versus Suicide in Multiplayer leaving your team shorthanded for no gain then I don't think that anyone can help you.

phxs72
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Re: Suicide Penalties in Multiplayer vs Suicide in...

in reply to phxs72

Couldn't have said it better myself. 

wridtrvlr
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Re: Suicide Penalties in Multiplayer vs Suicide in...

in reply to phxs72

phxs72 wrote:

If you can't see the difference between Suicide as a built in game mechanic for completing a mission versus Suicide in Multiplayer leaving your team shorthanded for no gain then I don't think that anyone can help you.

Not looking for help.  I'm looking for opinions.  There is no wrong answer to any of my questions.  What i'm doing is pointing out how rediculous it is that Treyarch says one thing, then does another.

Treyarch: "OMG STAHP TEH SUICIDE"  (Insert patch here)

Treyarch: "Hey look!!! Go kill yourself to continue the game"  (Insert afterlife here)

I don't care if its a game mechanic. Its Call of Duty Logic.  If they develop it, it apparently makes all the sense in the world. (Insert Sarcasm here)

briocon7
Likes: 11
Posts: 222

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