yeah I'm not really sure why you don't like it or why you would think that it's a waste of ammo.
A higher rate of fire does not cause you to waste ammo... Missing your targets or just holding down the trigger will waste it though...
Double Tap 2 is almost a "must have" perk if you plan on having a good game, BUT... that's just my opinion.
Exactly, When you go down on round 25+ theres no way you can revive ourself with the slow revive time + tie spaces, it would be better if who's who had quick revive or instant revive where you actually had a chance
I Agree with TimeLord on QR coop and the fact Tombstone And Who's Who should switch maps, But DT2 is pretty useful. essentially 2 for 1 ammo, that's never a bad thing.
IMO QR is the most "un-useful" on any map. Some come in handy only on certain maps like Stamin-up on Origins. BO1 I never used it. QR easily. We have monkeys, and on a few maps, perma QR. Why waste the perk slot?
Who's Who and Tombstone are hands down my least favorite perks. Mainly because those perks are not suited for the maps that they are on. If Who's Who was in TranZit and Tombstone was in Die Rise, I think they would have been really good. But as it stands they are usually a waste of a perk space in both of those maps.
Deadshot- I can aim for the head myself without the help of a perk (but its only 1500 so I guess its not a complete waste of money)
Mule Kick- I still believe that this perk is cursed. Everytime I buy a third weapon, 4-5 rounds later I go down and lose it. Also I hate having to switch between 3 weapons
I don't actually find Who's Who that bad. It makes you work for you perks back rather than just getting them with tombstone.
Totally agree with you, the worst would still be Mule Kick for me.
Deadshot is ok in MotD grief, but I never use it on Bo1 maps.
yes i didnt think of Mule Kick before, it is broken in BO2, i quite like Deadshot too in Cell Block grief, its quite handy but otherwise i dont really bother with it