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Black Ops forum

Anonymous24 wrote:

 

-PictureFrame- wrote:

 

:^: Like Glitchside? It kinda became a game mode itself, protecting that rock.



There were two glitch points. I got a knifing spree on the other glitch point. We ambushed them and protected both rocks a couple of times. I just remember --->TK$.





Yes they (TK$) were quite a nuissance. And I hated being the Imperial Army 'cause it gave them time to under.
-pictureframe-
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Registered: ‎21-09-2011

-PictureFrame- wrote:

 

Anonymous24 wrote:

 

-PictureFrame- wrote:

 

:^: Like Glitchside? It kinda became a game mode itself, protecting that rock.



There were two glitch points. I got a knifing spree on the other glitch point. We ambushed them and protected both rocks a couple of times. I just remember --->TK$.





Yes they (TK$) were quite a nuissance. And I hated being the Imperial Army 'cause it gave them time to under.





There were actually 3 spots...
Da_Guy
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Posts: 3737
Registered: ‎27-02-2009

Da Guy wrote:

 

There were actually 3 spots...





I remember in a private match you showed the third. But it was in the open and tough to get into.
-pictureframe-
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Registered: ‎21-09-2011
*waiting for usefull intel*



Has anyone wondered how they plan on keeping killstreaks in the game standardized despite the different weapons used in different decades?



For instance: Napalm was used in Vietnam because of the heavy vegetation. But different forms of bombs/artillery were used in Africa and other locales.



It begs the question, will there be different weapons, perks, killstreaks in multiplayer based on when and where you fight?
captainmoreno
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Posts: 240
Registered: ‎23-09-2011
Highlighted

-PictureFrame- wrote:

 

Da Guy wrote:

 

There were actually 3 spots...





I remember in a private match you showed the third. But it was in the open and tough to get into.





It was. Too bad though...
Da_Guy
Likes: 2
Posts: 3737
Registered: ‎27-02-2009

CaptainMoreno wrote:

 

*waiting for usefull intel*



Has anyone wondered how they plan on keeping killstreaks in the game standardized despite the different weapons used in different decades?



For instance: Napalm was used in Vietnam because of the heavy vegetation. But different forms of bombs/artillery were used in Africa and other locales.



It begs the question, will there be different weapons, perks, killstreaks in multiplayer based on when and where you fight?



Youll have to wait and see. They havent provided any information on the game despite the trailers. With Treyarch anything can happen even if its historically inaccurate.
AnOnYmOUs324
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Posts: 6092
Registered: ‎18-12-2009

Anonymous24 wrote:

 

CaptainMoreno wrote:

 

*waiting for usefull intel*



Has anyone wondered how they plan on keeping killstreaks in the game standardized despite the different weapons used in different decades?



For instance: Napalm was used in Vietnam because of the heavy vegetation. But different forms of bombs/artillery were used in Africa and other locales.



It begs the question, will there be different weapons, perks, killstreaks in multiplayer based on when and where you fight?



Youll have to wait and see. They havent provided any information on the game despite the trailers. With Treyarch anything can happen even if its historically inaccurate.





We need another teaser trailer.
Da_Guy
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Posts: 3737
Registered: ‎27-02-2009
[Sarcasm]Zombies was historically accurate![/Sarcam]
-pictureframe-
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Registered: ‎21-09-2011

-PictureFrame- wrote:

 

[Sarcasm]Zombies was historically accurate![/Sarcam]





Definately.
Da_Guy
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Posts: 3737
Registered: ‎27-02-2009

Da Guy wrote:

 

-PictureFrame- wrote:

 

[Sarcasm]Zombies was historically accurate![/Sarcam]





Definately.





Especially the part where nazis were at the Pelilui Airfeild.
-pictureframe-
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Posts: 10813
Registered: ‎21-09-2011

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