Treyarch put up another community update yesterday detailing some new modes coming this week to PC & XB1, some fixes, and some small improvements. In the horizon is the next operation and some additional updates that Treyarch have been teasing and mentioning.
Keep an eye out for more news and updates, but for now take a look at all of that below or head to the source here: https://www.reddit.com/r/Blackops4/comments/alsspf/jan_31_update_pro_series_playlist_in_mp_full_camo...
Black Ops 4 - Community Update
We’re dropping two Nuketown Featured Playlists today in MP, and our new IX Zombies Gauntlet and Ambush limited-time mode in Blackout are now live on all platforms! Mercenary Capture Moshpit and Endurance Chaos Moshpit also round out the Featured category in MP with this update, and our Pro Series Moshpit playlist continues on all platforms with the latest CWL ruleset.
We’ve also made a handful of gameplay improvements as we prepare for our next big Operation and 1.13 game update. Watch this space next week for an announcement and a full breakdown of all the details...
Here’s what’s new in Black Ops 4 today:
Mercenary Nuketown added as Featured Playlist in MP.
Hardcore Nuketown, Mercenary Capture Moshpit, and Endurance Chaos Moshpit added to Featured category rotation in MP.
Pro Series Moshpit playlist continues in MP on all platforms.
“Veni, Vidi, Zombie!” Gauntlet in Zombies now live on all platforms.
Ambush limited-time mode now available in Blackout on all platforms.
Stability improvements in Multiplayer and Blackout.
Miscellaneous gameplay improvements in Zombies.
The following updates are live today on Xbox One and PC:
Weapons limited to sniper rifles, melee attacks, and launchers only.
Circle constantly advances with no delays between collapses.
“Veni, Vidi, Zombie!” (IX)
30 rounds of challenges with unique rules for each round.
Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
Players are issued a Strike by failing a round, with the game ending after three Strikes.
All matches are timed for competitive speed-run support.