Happy Black Ops 4 launch!
Today Treyarch has put up a hefty community update to explain what's been going on since the game launched a few days ago. Their thread mostly talks about some issues going on and some that have already been fixed, but there is also quite a few responses to specific feedback that they've been seeing.
You've all made it through the first couple of days and there is a whole lot more on the way. Keep an eye out for more posts by Treyarch and we'll share them here as well whenever it is appropriate. Keep the feedback rolling in.
For now, take a look at Treyarch's post in full below and feel free to check out the source here: https://www.reddit.com/r/Blackops4/comments/9nx08j/launch_weekend_community_update_oct_13/
Black Ops 4 - Launch Weekend Community Update
There’s nothing quite like Launch Weekend here at Treyarch. Equal parts anticipation, anxiety, and excitement are always par for the course, but in the case of Black Ops 4, we’ve never been more eager to get the game in everyone’s hands. And now that it’s out, we’re even more excited to play with all of you.
With millions more players jumping into matches this weekend, we’re getting fresh input on topics that weren’t on our radar during the Betas, and in some cases, feedback on some areas of the game that players are seeing for the first time. The community had plenty of feedback on Zombies, in particular. (Don’t worry, we’re getting to that.)
Let’s get into it. First up, we’ve made the following changes to the game today (Global):
Resolved an issue where new players sometimes didn’t have a default Calling Card on initial boot.
Improved an animation in the player’s health bar when taking damage.
Resolved an issue where Prestiging a weapon wouldn’t remove its attachments.
Fixed overhead names and rank for bots in the lobby.
General stability fixes.
Improved spawn balancing in Domination, which should alleviate some of the issues people have reported. The system has some new capabilities to reduce the frequency of spawn flipping (also a commonly requested change), and that comes with new challenges in striking the right balance between less flipping and less trapping. This is a first step, and we expect it to take a few iterations to achieve the right balance.
Torque’s Razor Wire will no longer deal damage to the player or teammates in Hardcore. No more getting kicked for inadvertent team kills.
Resolved an issue that allowed players to utilize an extra Attachment slot.
We’ve also made the following additional update specific to PC:
Framerate is now uncapped in all modes!
As always, we’re tracking a host of topics from the community, and we’re working behind the scenes on several updates slated for the next week. Some of these include:
Gameplay Balancing Pass
Those of you who tuned into the #CODNation Challenge AMA with Jason Blundell and Fred “Nikolai” Tatasciore yesterday know the team is hard at work on our first post-launch balancing pass for Zombies, including nerfs to Hellhounds and Tigers. Look for a detailed update on this tomorrow!
We’ve combined Blood of the Dead and Classified into one “Aether Story” playlist to ensure players will be given the best matchmaking experience possible across those two maps. These playlists will change over time, and we may decide to offer a Blood of the Dead-only playlist depending on community demand. Let us know what you’d like to see.
Black Ops Authenticity Stamp
Related to Leaderboards, the Black Ops Authenticity Stamp is a feature that we’re excited to implement for our hardcore Zombies players who’d like to prove their prowess to the world. There’s a lot of data behind this system, so we’re taking the time we need to ensure 100% accurate reporting and a streamlined process to share your achievements. Stay tuned for more info soon.
As we mentioned on Twitter yesterday, we’re working to enable Leaderboards in both MP and Zombies next week. Stats are being recorded for Leaderboards, just not displayed yet. Thanks for your patience.
As with Leaderboards, we’re planning on bringing Combat Record online in an update next week. We’re still tracking your stats behind the scenes, so no worries there.
We’ve seen questions about when Ranked and League Play are coming to Black Ops 4. For more info, check out our blog post previewing our new World League Hub and the upcoming competitive season.
Search and Destroy Custom Games
We’ve seen reports of custom Search and Destroy matches ending after round 7, and players sometimes getting stuck spectating teammates instead of spawning in. The team is currently investigating.
Xbox One Deluxe Edition Content
Some players had trouble accessing the Shadowman Blackout character or the Classified Zombies experience because they didn’t auto-download the content. If this is still affecting you, please follow these steps to access this content.
As always, follow /u/TreyarchPC for separate PC-specific posts with all the details on the latest updates and what we’re tracking on the PC front.
Keep your feedback coming here and across our social channels, and we’ll keep improving the game as a result. Get out there and make us proud.
can you fix the crashing please and the beta rewards are glitched please fix the game is great jst the crashes are a pain
Please fix the bullet sponge issue on core. I have to unload a full clip and i still get killed first. If I’m shooting someone and they haven’t even started shooting I shouldn’t die so fast
Thanks for responding back. The crashing is definitely being worked on, but please check out the new weekend update for some specific info on that. We are still looking for specifics and info from you all about certain crashes.
Also, if you are missing your beta rewards (calling card or token) please just reach out to any of the official support channels through Contact Us.
Would really like to see 6v6 in HC/TDM. We already had friends left out, 5v5 only makes the it worse. A lot of these maps could handle 8v8 if not more.
Doing anything, something to fix the load crashes , gun swap crashes, map switch crashes, in fact doing something so we, the paying puublic can actually play a map would be nice.
Keep up the...great...work
Please fix the bullet sponge problem on core. I have to unload a clip and a half to get kills and it seems like I get killed in half a clip.
Hey there is an issue with audio for a while and I dont want to be the, "OFMG WTF IS THE NO AUDIO," guy as i know you work hard and not always aware that some problems exist as you dont have thousands of people looking at every form. I want to let you know some alianwear laptop users or other have been getting no audio what so every and my post expains it all. I hope you see this. Thank you.