Call of Duty: Black Ops 4 PC Updates [1/17/2019]

Call of Duty Black Ops 4 PC


Hey everyone, 

Below are the patch notes for the January 17th Call of Duty: Black Ops 4 update on PC. 
This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For patch notes on other platforms: head here for XB1 or head here for PS4

Jump to previous updates here:

Game Update 12/18/18

Game Update 12/13/18
Game Update 12/4/18

Game Update 11/20/18
Game Update 11/15/18 
Game Update 10/31/18 
Game Update 10/19/18

Check out the full list below: 

Black Ops 4 - PC Update 1/17/19


Our Blackout Free Trial is now live for everyone on PS4, Xbox One, and PC! We’ve also launched our newest limited-time mode in Blackout on PS4 with Down But Not Out, and our PC 1.11 update arrives today with PC-specific improvements. Here’s the rundown...

1.11 Update (PC)

Our PC 1.11 update is live today with several PC-specific improvements listed below, in addition to the details laid out in our console 1.11 patch notes. Our PC team is also investigating community feedback regarding shotguns in Blackout and sniper rifle performance in Multiplayer. As always, thanks for your feedback while we examine the data – the team is dedicated to maintaining weapon balance on PC for fair and consistent gunplay, especially as new weapons are added to the game.

Here’s what’s new in the game since Tuesday’s update:



  • Blackout Free Trial now live on PS4, Xbox One, and PC.

  • PC 1.11 update now live.

  • Down But Not Out limited-time mode live in Blackout (PS4).

  • Improvements to looting interface and ARAV passenger hit detection in Blackout (PS4 and Xbox One). (Updated 11AM PT).

  • Improvements to Zombies Gauntlets (PS4).

  • “Clear all New item markers” button now clears “New” notifications in Personalization menu.

  • Fix for Gunship camera resetting when switching ammo types.

  • Misc. stability and bug fixes in Multiplayer and Blackout.



The following updates are live today on PS4, Xbox One, and PC:


  • Blackout Free Trial

    • Play Blackout for free through 10AM PT Jan. 24 on PS4, Xbox One, and PC.

    • Free Trial players earn Echelon progression and unlock Tiers and loot through the Black Market, with no limit on playtime or player progression.

    • Download and install the Blackout Free Trial from the store on PS4/Xbox One, and from on PC.

  • Stability

    • Fixed crashes that could occur in certain cases when joining a lobby and during infiltration at the start of a match.


  • Scorestreaks

    • Gunship

      • Resolved an issue with the Gunship camera resetting when switching ammo types.

  • Black Market

    • Fixed a UI error tied to purchasing items in Blackjack’s Shop.

  • Stability

    • Fixed a crash that could occur when a Zero player hacked Torque’s Barricade.

    • Fixed a crash that could occur when using Prophet’s Tempest.

  • Miscellaneous

    • Resolved an issue where a red triangle would appear on the Armory button after leaving a CWL Custom Game.


  • UI

    • “Clear all New item markers” button now clears “New” notifications in Personalization menu.


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In addition to the details listed under “PS4 and Xbox One” across all three modes in our 1.11 patch notes, the following PC-specific updates are included in today’s PC 1.11 update:


  • Gameplay

    • Added a new Gameplay option to allow using "Repair Armor" as a toggle instead of a hold.

    • Added Gamepad option that allows tweaking Reload behavior in Blackout.

  • Miscellaneous

    • Resolved an issue where the weapon slot could change between Primary and Secondary when picking up attachments.


  • Miscellaneous

    • Improved prompt visibility on Zero's Ice Pick.

    • Resolved an issue where the player could not use "Change Class" shortcuts while the Change Class panel was opened.


  • Gameplay

    • Added "Change Class" keybind shortcuts for slots 7 to 12.

    • Added "Steady Aim (Toggle)" keybind.

    • "Center View" keybind will no longer instantly snap the camera to center position.

  • Miscellaneous

    • Resolved an issue where the player could not swim up with the "Jump Button Also Mantles" option set to "Off".



The following updates are now live on consoles as of 11AM PT Jan. 17, coming soon to PC:


  • Gameplay

    • Resolved an issue in the looting interface with Stash items being reordered when the player looted items from a Stash.

    • Resolved an issue with hit detection on ARAV passengers hanging out of the window.


  • Game Modes

    • Heist

      • Resolved an issue that resulted in items being purchased multiple times automatically.

  • Specialists

    • Seraph

      • Tac-Deploy now properly expires after intended duration in the field.

    • Zero

      • Replaced missing voiceover lines for Zero.

  • Perks

    • Tactical Mask

      • Using an EMP Disruptor on an enemy with Tactical Mask equipped will now display the Tactical Mask icon on-screen.


  • Blood of the Dead

    • Closed an exploit where the player could use the Ragnarok DG-5 to reach an exploitable area on the Docks Bridge.

  • Stability

    • Fixed a crash that could occur when a player disconnected before a Wonder Weapon charged shot was cleared.

(ATVI Note - These are the notes below from the console update, which were part of the PC patch today) 

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The following updates are going live today on consoles, with PC to follow later this week with additional PC-specific updates:


  • Maps
    • Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
  • Game Modes
    • Heist
      • Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
      • Resolved an issue where the player would not be granted proper Tier progression in some cases.
      • If the last living player disconnects, all downed friendlies will now bleed out, ending the round.
    • Hardpoint
      • Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
      • This setting has been enabled for CWL Hardpoint in Custom Games.
    • Search & Destroy
      • Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
    • Free For All
      • Assault Pack can now be interacted with after it was hacked in Free For All.
  • Specialists
    • Zero
      • Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
      • A hacked Assault Pack will now no longer be destroyed if the original owner leaves the match.
      • A hacked Barricade will now no longer be destroyed if the original owner leaves the match.
    • Ruin
      • Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
    • Firebreak
      • Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
    • Crash
      • TAK-5 will no longer remove the hacked status from players.
  • Perks
    • Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
    • Improved Team Link’s circular vision radius by 9%.
    • Updated Tactical Mask description to include increased resistance against EMP Disruptor.
    • Tracker’s detection icon will now clear correctly if the player switches to a class without the Tracker perk.
  • Scorestreaks
    • Care Package should now properly kill a player when landing on top of them.
    • Added a notification for when a player calls in a Thresher.
    • Resolved an issue where a Care Package or Mantis smoke marker’s FX would show for all players.
    • Resolved an issue where the sound of the Care Package hitting the ground was delayed.
    • Resolved an issue where the Dart would not be usable again if it failed to be deployed the first time.
    • Resolved an issue where the player’s view angles would change while controlling a vehicle.
    • Resolved an issue with the hacked vehicle effect remaining on a player’s screen if dying to a hacked vehicle.
  • Gear
    • Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
  • Challenges
    • Clean Sweep
      • Now correctly tracks Hardcore game modes.
    • Conquest
      • Now correctly tracks Hardcore game modes.
  • Weapon Customization
    • Killathon Reactive Camo
      • Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
      • Updated the unwrap requirement text to correctly reference the new requirements of getting 50 kills, instead of 5 kills without dying.
    • Added support for camo and reticle customization in offline Custom Games.
  • Custom Games
    • Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
    • Resolved an issue where the second Equipment charge bar would not show in Custom Games.
    • Bots playing as Zero will now use the Ice Pick in Custom Games with bots.
  • Stability – Fixed crashes that could occur:
    • When a player owning a Mesh Mine disconnected from the match.
    • When deploying a Strike Team marker.
    • When hacking a Barricade that expired or was destroyed.
  • Black Market
    • “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
  • Miscellaneous
    • Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
    • Resolved an issue where player names would no longer show in Multiplayer game modes after playing Heist or Blackout.
    • Resolved an issue that caused on-fire effects to remain on a player’s screen for the duration of the wound.
    • Resolved an issue that prevented some alternative voiceover lines from playing to the player.


  • Gameplay
    • Elixir Updates
      • Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
      • Sword Flay: Melee attacks now instantly kill Basic and Vermin enemies for the duration, and deal 5X damage to all other enemies.
      • CTRL-Z: Increased the duration of turned zombies from 15 seconds to 30 seconds.
      • Cache Back: Reduced rarity from Epic to Legendary to increase the chance of concocting Cache Back more frequently.
      • Phantom Reload: Doubled the previous percentage chance to get free ammo.
      • Blood Debt: Duration reduced from 3 minutes to 1 minute, and Blood Debt now simply ends when points are reduced to zero, rather than killing the player.
    • Perks
      • PhD Slider now fully prevents self-inflicted explosive damage.
      • PhD Slider damage reduction for enemy explosive attacks has been changed from 80% to 50%.
    • Dead of the Night
      • Reduced the damage dealt by the Crimson Nosferatu bite attack.
      • Reduced the maximum number of Nosferatu and Crimson Nosferatu that spawn during normal round progression.
    • Power-ups
      • Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
  • Stability
    • Global – Fixed crashes that could occur:
      • After waiting for a long period of time in the lobby after exiting a match.
      • In certain cases when using Deadshot Dealer.
      • In rare cases when joining a Custom Game in progress.
      • In rare cases when a player spectated a Zombies match.
      • In rare cases when the alternate ammo type from a Pack-a-Punched weapon affected an enemy.
    • Blood of the Dead
      • Fixed a crash that could occur during the ending cinematic.
      • Fixed a rare crash that could occur while using the Hellfire in Eagle Plaza outside of the Warden's House on Round 73.
    • Voyage of the Damned
      • Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
  • Challenges
    • Charmed
      • Now properly requires players to use 50 Talismans.
  • Miscellaneous
    • Global
      • Best Time now properly displays when selecting maps at the Zombies mode screen.
      • Resolved an issue where players were still damaged by zombies during the Nuke whiteout screen and shortly afterward.
      • Resolved an issue where players could go past Prestige Master rank 1000 through natural play.
      • Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.
      • Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.
      • Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.
      • Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.
      • Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.
      • Resolved an issue where the After Action Report tabs could overlap each other.
      • Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.
      • Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.
      • Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.
      • Closed an exploit where players could enter a live game with custom rules.
    • Dead of the Night
      • Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
      • Resolved an issue related to Nosferatu Bile pickups slowly accumulating if it was not collected by the player.
      • Resolved a bug that caused the player’s weapon to switch to the Welling for the duration of a Crimson Nosferatu bite attack.
      • Resolved an issue that could cause Nosferatu to spawn under the map when summoned by the Crimson Nosferatu.
      • Resolved an issue that allowed enemies killed by the Wonder Weapon to sometimes spawn power-ups outside of the playable space.
      • Resolved an issue that caused inconsistent visibility during the Wonder Weapon quest while in splitscreen.
      • Resolved a timing-specific issue that could lead to the incorrect player being sacrificed during the Main Quest.
      • Resolved an issue where Silver Bullet weapons canceled the Deadshot Dealer Perk modifier headshot streak.
      • Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.
      • Resolved an issue that caused poor visualization of the trees in the Gardens area.
      • Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.
      • Resolved a rare progression issue related to enemies spawning in a non-playable location.
    • IX
      • Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
      • Addressed a rare case where players could become immune to fire traps.
    • Blood of the Dead
      • Resolved an issue where no fog would appear during Hellhound rounds.
      • Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.
      • Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.
    • Classified
      • Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
      • Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.


  • Looting Interface
    • Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
    • Identical items will now stack inside a Stash instead of being displayed individually.
    • Remaining Armor is now displayed on Armor items in a Stash.
  • Gameplay
    • Reduced Concussion grenade stack count to 1.



Black Ops 4 - PC Update 12/18/18


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The following updates are included in the 1.10 title update on all platforms:


  • Featured Playlists

    • Half-Off Heist added to Featured category.

      • Half-priced items in the Buy menu (Scorestreaks excluded).

  • Blackjack’s Gun Game added to Featured category.

    • Gun Game with 3 new Operation Absolute Zero weapons added to rotation.

  • Map Pack Moshpit added to Featured category for Black Ops Pass holders.

    • Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Elevation and Madagascar maps only.

  • Mercenary Deathmatch Moshpit added to Featured category.

    • 6v6 Team Deathmatch and Kill Confirmed, no parties allowed.

  • Mercenary Objective Moshpit added to Featured category.

    • Control, Search and Destroy, Heist, and Domination, no parties allowed.

  • Specialists

    • Zero

      • Increased amount of time it takes to earn the Ice Pick.

      • Increased time required to hack UAV, Care Package, and Counter UAV.

      • Greatly increased time required to hack Sentry, Drone Squad, Sniper’s Nest, Mantis, Thresher, Attack Chopper, and Gunship.

      • Increased time required to hack Torque’s Barricade.

      • Hacking an enemy no longer prevents their healing cooldown.

      • Hacking an enemy Assault Pack now causes it to expire.

  • Crash

    • Closed an exploit that would allow the TAK-5 to boost players to higher health levels than intended.

  • Modes

    • Heist

      • Addressed an issue that would allow cash to be deposited after the round ended.

      • Cash deposit can now continue while the player controls a Scorestreak.

      • Cooking a Frag Grenade until it detonates and kills the player now correctly removes the Frag Grenade from the player’s inventory.

      • Addressed an issue with Best Play including kills from other players not featured.

  • Equipment

    • Score is now rewarded for manually destroying a Trophy System.

  • Reactive Camos

    • Unwrapped Reactive Camos can now be equipped on any weapon that has the Gold Camo unlocked.

    • Killathon Reactive Camo now progresses with kills instead of kills without dying.

    • Rampage Reactive Camo now progresses by achieving rapid kills or better instead of escalating killstreaks.

    • Vanguard Reactive Camo now progresses by achieving rapid objective kills instead of objective kills within 5 seconds.

  • Challenges

    • Living On Edge

      • Addressed an issue where this Challenge was progressing on every kill in Hardcore.

  • Custom Games

    • Addressed an issue where Bots would not capture zones in Madagascar or Elevation.

  • Stability – Fixed crashes that could occur:

    • When a Zero player attempted to hack multiple enemy items.

    • When a Zero player hacked a Barricade that was about to expire.

    • When viewing a Hellstorm strike through CODCaster.

  • Miscellaneous

    • Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.

    • Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.

    • Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.


  • Custom Games

    • Custom Game support added to Blackout.

      • Maximum of 12 players per match.

      • Play in Solos, Duos, or Quads.

      • Includes full character customization support.

      • Online only to ensure each Custom Game is up-to-date.

  • Audio Improvements

    • Lowered the volume of the Supply Drop plane.

    • Players will now hear the ARAV’s engine from farther away.

    • Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.

  • Map Improvements

    • Improved mantling points at Hijacked to make it easier to enter from the water.

    • Improved door placements at Hijacked.

    • Improved interactivity with new elevator buttons at Hydro Dam.

    • Improved some interior lighting for better visibility.

    • Addressed clipping at Snowball spawn points.

    • ARAV should no longer explode when riding it down the elevator at Construction Site.


  • Gameplay

    • Global - Addressed issues:

      • That allowed players to access and use custom rules in an online private match.

      • Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.

      • Where players that stood under the effect of the Scepter of Ra's Level 3 ability could have increased health regeneration for the rest of the match.

      • Where Equip Mint would not restore equipment past 1 equipment charge.

      • In the Armory where the Clan Tag and Kill Counter were not visible after attaching.

      • Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.

    • Dead of the Night

      • Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.

      • Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.

      • Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.

      • Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.

      • Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.

    • IX - Addressed issues:

      • Where some of the shields in IX appeared smaller than usual.

      • Where kills with a charged shot from a Serket's Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.

      • Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.

    • Voyage of Despair – Addressed issues:

      • Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.

      • Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.

    • Classified

      • Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.

      • Addressed a visual issue with character and enemy shadows when electric traps were active.

  • Stability

    • Global – Fixed crashes that could occur:

      • When using Electric Cherry with certain weapons.

      • If a player disconnected while taking Shield damage.

      • When a Water Catalyst zombie respawned.

      • When several enemies would “ragdoll” upon death at the same time.

    • Dead of the Night - Fixed crashes that could occur:

      • When playing in splitscreen during the Main Quest.

      • When Pack-a-Punching a customized ICR-7.

    • Blood of the Dead - Fixed crashes that could occur:

      • During the escort step in the Main Quest.

      • When The Warden spawned on the roof.


  • Auto Sprint

    • Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.

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In addition to the items included under All Platforms above, the following updates are available this week on Xbox One and PC with Operation Absolute Zero:


  • Specialists

    • Zero added as a playable character unlocked at Tier 1 in the Black Market.

  • Black Ops Pass Content

    • Madagascar and Elevation available to download for Black Ops Pass holders.


  • ARAV Vehicle

    • Driver Position

      • The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.

    • Passenger

      • Passengers have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with weapons and equipment.

      • Players can heal from the passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.

    • Turret Gunner

      • Players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.

      • Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.

      • Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to smoke and catch fire when its durability is reduced to zero and can no longer be used.

  • Hijacked

    • Hijacked has been added to the map, docked just outside of the Construction Site.

    • This “well-known” luxury yacht includes a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.

  • Characters

    • Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).

    • IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.

  • New Weapons

    • Daemon 3XB SMG, SWAT RFT Assault Rifle, and Secret Santa melee weapon added.

    • New ranged weapons also come in “gold” variants, fully loaded with attachments.

  • Black Ops Pass Content

    • Reaper added as a playable character for Black Ops Pass holders.


  • Black Ops Pass Content

    • Dead of the Night available to download for Black Ops Pass holders.

Black Market

  • Black Market Revamp

    • 100 clearly-defined Tiers for streamlined progression.

    • New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more.

    • Reserves now start at Tier 101.

    • New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist.

    • New Zero Specialist unlocked at Tier 1.

  • New Weapons

    • Daemon 3XB

      • 3-round burst, 0.45 cal. submachine gun.

      • Fast cyclical rate of fire with improved hip fire accuracy.

    • SWAT RFT

      • 5.56 assault rifle.

      • Moderate recoil and a fast rate of fire.

    • Secret Santa

      • A festive melee weapon for the holiday season.


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In addition to the items included under All Platforms and Xbox One and PC above, the following PC-specific changes are coming to the PC 1.10 title update:


  • Weapon Balance

    • Daemon 3XB

      • Increased hip-fire spread in each stance (Multiplayer and Blackout only).

      • Increased hip-fire spread increase per bullet fired (Multiplayer and Blackout only).

  • Emblems

    • Custom Emblems are now visible to all players.

  • Gameplay

    • Auto Mantle

      • Changed the behavior of Auto Mantle to react even if the player didn't jump.

      • Auto Mantle will remain turned off by default.

    • Auto Sprint

      • Added Auto Sprint option for gamepads.

    • ADS Sensitivity

      • Added a Gamepad ADS Sensitivity setting in Options.

  • Weapon Camos

    • Weapon Camos can now always be removed through the Personalization menu.

  • Black Market

    • Resolved an issue where the wrong prompts were displayed in the Black Market.


  • Gameplay

    • Added a Default Spawn Selection option to select either Seraph's Tac-Deploy or Auto-Spawn by default.

    • Added a Toggle/Hold option for Zero's EMP Disruptor grenade.



Black Ops 4 - PC Update 12/13/18


We’ve launched our PC 1.09 update today, with full patch notes below including new PC-specific Blackout adjustments. A quick note on PC release schedules:

Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch.

In the case of bigger title updates, such as this week’s massive 1.09 update (as opposed to smaller game settings changes), it can take longer than 24 hours to thoroughly test and approve new PC content, especially when there are additional PC-exclusive changes included. Even one change specific to the PC version can introduce new bugs that often prove tricky to nail down and squash. This was the case in 1.09, and the driving factor behind this update going live on a Thursday.

We hope this look behind the curtain provides more insight into the release process behind PC updates and (just some of) the reasons why updates will rarely release across all platforms at the exact same time. Thanks for your patience, PC players – 2019 is looking to be a stellar year for Black Ops 4 on PC.



  • Challenges

    • Added a scrollbar and numbers to the Dark Ops Challenges screen to point out additional challenges off-screen.

    • Fixed a missing image for the Handling Master Challenge in the After Action Report.

  • Miscellaneous

    • Addressed an issue that prevented some Reactive Camos from progressing if attachments were equipped.


  • Armor

    • Repairs done on Armor will no longer disappear if that Armor had been previously worn by another player, then dropped after being repaired.

  • Stability

    • Fixed a potential crash that could occur while downed.

  • Miscellaneous

    • Addressed an issue that would cause a red flare and smoke to stay on players after they landed.

  • General

    • Personalization

    • Some previously-acquired Warpaints now properly display in the updated Character Customization menus (remaining Warpaints to come in an upcoming fix).

  • Paintshop

    • Addressed an issue that would cause UI Errors to appear when scrolling to Melee weapons in Paintshop.


In additions to the changes in the “All Platforms” section above, we’ve made the following updates in the 1.09 PC title update:


  • Featured Playlists

    • Mercenary Capture Moshpit added as Featured Playlist.

      • Game Modes: Domination, Control, Hardpoint

    • Mercenary Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

      • 6v6, no parties allowed.

    • Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

    • Hardcore Free-For-All added to Featured.

    • Domination added to Featured.

  • Weapons

    • Melee

      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.

    • Titan

      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).

  • Specialists

    • Prophet

      • Reduced Tempest ammo count from 14 to 10.

      • Tempest now requires more accuracy to hit its target.

    • Firebreak

      • Purifier now more reliably connects with enemies.

    • Seraph

      • Increased Annihilator earn rate.

  • Gameplay

    • EKIA credit can now carry over after respawning when a player damages an enemy and dies before their teammate finishes that enemy off.

    • EKIA credit will now clear after 5 seconds from last damage dealt.

  • Custom Games

    • Added Nuketown to the Custom Games map list.

    • Added Gun Game to the Custom Games mode list.

    • Added Safeguard to the Custom Games mode list.

    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.

  • Scorestreaks

    • RC-XD

      • Addressed an issue that prevented activating a second RC-XD after one was already used.

    • Drone Squadron

      • Start-of-round restriction timer is now applied to the Drone Squadron.

    • Gunship

      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.

  • Challenges

    • Not Outgunned

      • Not Outgunned Challenge now properly tracks progress in Heist and Control.

    • Ninja

      • Ninja Challenge now properly tracks progress in Heist.

    • Surf’s Up

      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.

    • Threat Neutralized

      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.

      • Threat Neutralized Challenge now properly tracks progress in Control.

  • Weapon Camos

    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.

    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.

  • Stability – Fixed crashes that could occur:

    • When launching Custom Games with Custom Classes or Specialist Draft disabled.

    • When a player disconnected while escorting the Robot in Safeguard.

    • When attempting to attribute score to players that disconnected.

    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.

    • When the player’s Attack Helicopter was destroyed.

    • When attempting to destroy a vehicle when out of bounds.

  • Miscellaneous

    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.

    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.

    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.

    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.


  • Audio

    • Occlusion

      • Reduced situations that could make footsteps nearly inaudible.

      • Specific materials and buildings should now affect sound more realistically.

      • Terrain should now properly affect sounds.

      • Garage doors now affect properly when opening and closing them.

    • Distances

      • Rebalanced the distances at which players can hear first hear someone approaching.

      • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.

    • Gameplay Modifiers

      • Adjusted Awareness and Dead Silence Perks accordingly to reflect new distance settings for footstep audio.

    • Directionality

      • Lowered reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.

    • First and Third Person

      • Further lowered the first-person footstep volume that players hear themselves make.

      • Further lowered volume of teammates’ footsteps.

      • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.

      • Jumping into water no longer sounds louder than it should.

    • Environment

      • Lowered volume on the main ambient audio track (the overall sound made by the environment that players always hear), allowing subtler gameplay cues to be more audible more often, including footsteps.

      • Reduced volume and distance that garage doors can be heard from.

      • Modified volume and distances that opening Stashes can be heard from.

  • Armor

    • Armor Plates

      • Added Armor Plates to repair damaged Armor, which are applied from your Inventory.

      • It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor.

      • One Armor Plate will repair a single Armor pip, regardless of Armor level.

      • PC players can assign the Armor Repair action in the Game Mode Specific section. New players or those who choose to reset keybinds will have Repair Armor bound to Q.

      • Armor Plates are located in enemy Death Stashes after destroying the Armor of an opponent, in Equipment Stashes, and more rarely, on the ground as a lootable item.

    • Durability

      • Armor durability has been increased, allowing Armor to last longer through an engagement.

      • Armor durability indicators have been updated to display individual pips of Armor.

    • Damage Mitigation

      • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

  • Map Changes

    • Overall

      • Added seasonal changes to foliage and softer winter lighting across the entire map.

    • Hydro Dam

      • Added elevators to allow players to get up and down in alternative ways.

      • Provided additional cover on the rooftops of both major buildings.

      • Opened additional rooms between the generator buildings.

    • Factory

      • Opened previously sealed buildings to offer additional looting opportunities.

      • Added new pipes to allow players to navigate between structures in alternative ways.

      • Some previously closed train cars are now accessible.

      • Several new containers are now accessible.

    • Nuketown Island

      • Opened up some previously closed garages throughout Nuketown Island.

    • Map Boundaries

      • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including the fence along the northern boundary of the map, power lines along the eastern side of the map, and pipeline along the southern border of the map.

      • The mini-map now reflects the location of these boundaries.

  • Weapon Balance

    • SDM

      • Reduced damage.

      • Increased ADS time in and out.

      • Increased recoil.

    • Spitfire

      • Reduced damage.

      • Increased recoil.

  • Gameplay

    • Addressed an issue where the weapon scope would shake on Very High Anti-Aliasing.

  • General

    • Smoke Trails

      • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.

    • Zombies in Blackout

      • Zombies will now have a chance to drop ammo when killed.


  • Features

    • Daily Callings

      • Daily Callings added to the Barracks in Zombies.

      • Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day.

    • Black Ops Authenticity Stamp

      • Black Ops Authenticity Stamp feature added to the After Action Report after each match.

      • Players can enter their unique 4-word code generated in the After Action Report at to share their accomplishments with the world.

    • Daily Tier Skip

      • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.

  • Stability

    • High Rounds

      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.

    • General – Fixed crashes that could occur:

      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.

      • When every player disconnected before the match started.

      • When the player disconnected while certain audio played.

      • When sharing a Mystery Box weapon.

      • In rare cases when using the Scepter of Ra.

      • In rare cases when enemies transformed into Catalysts or Blightfathers.

      • In rare cases when taking damage to Armor.

      • In rare cases when a player disconnected after using a trap.

    • Voyage of Despair – Fixed crashes that could occur:

      • During steps 4 or 7 of the Main Quest.

      • When the player disconnected while using the Kraken.

      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.

      • When a player disconnected while reviving another player.

      • In rare cases when using the Sentry or Ragnarok DG-5.

    • IX – Fixed crashes that could occur:

      • In rare cases while Perk statues randomly cycled.

      • In rare cases while using the Hammer of Valhalla.

      • In rare cases during special rounds in IX.

      • In rare cases when using Serpent's Kiss on large group of Zombies.

    • Blood of the Dead – Fixed crashes that could occur:

      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.

      • In certain cases during step 3 of Main Quest.

      • In rare cases when throwing the Hell's Retriever at the bird during step 2 of the Main Quest.

      • In rare cases when using the Acid Trap in the Cafeteria.

      • In rare cases during the prison breakout step in the Main Quest.

      • In rare sound-related cases tied to the Spectral Shield.

      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.

    • Classified – Fixed crashes that could occur:

      • When entering codes during the Classified Wonder Weapon quest.

      • In rare cases when using teleporters.

  • Achievements

    • Prestigious Award

      • Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies.


  • Character Customization

    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.

    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.

  • Weapon Camos

    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.

  • Weapon Reticles

    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.

  • Options (Global)

    • Added gamepad ADS Sensitivity Options for both high zoom optics and regular weapons.

  • Specialist HQ

    • Improved stability with Ajax’s Combat Training mission.


Black Ops 4 - PC Update 12/4/18

Today’s update delivers our PC 1.08 title update featuring PC-exclusive changes, as well as the debut of TDM 85 in the MP Featured category, Zombies Origins Character Missions and the return of the Blightfather event in Blackout on Xbox One and PC, and additional bug fixes. Though we originally planned to introduce Chaos Control in the Featured category this week, we’ve made the call to swap it out for Chaos Domination while we make some final tweaks. See below for the Chaos Dom rules in the patch notes.

We’re aware of an issue with Aim Assist and Deadshot Dealer not working as intended in Zombies, and we’re continuing to work on a solution for issues players are reporting with Blackout Death Stashes. We will release a fix for both issues once we’ve tested them thoroughly – thanks for your patience.

Here’s what’s new for today:


  • PC 1.08 title update including new Mantle option

  • TDM 85, Chaos Domination, and Safeguard on all platforms in Featured

  • Zombies Origins Character Missions in Blackout on Xbox One/PC

  • Blightfather event in Blackout on Xbox One/PC

  • Misc. bug fixes in MP, Zombies, and Blackout



  • Featured Playlists

    • TDM 85 added to Featured.

      • Team Deathmatch with a score limit of 85.

    • Safeguard added as Featured Playlist (Xbox One/PC); remains in Featured category on PS4.

      • Escort the robot into enemy territory to secure the win.

    • Chaos Domination added to Featured category.

      • Zone capture time reduced to 3 seconds.

      • Round score limit increased to 150.

      • Match score limit increased to 300.

    • Hardcore Kill Confirmed added to Featured category.

    • Control added to Featured category.

  • Miscellaneous

    • Addressed an issue where the game could freeze when a player inspected their Player Card immediately after entering a lobby."


  • Miscellaneous

    • Addressed an issue that prevented players from equipping Warpaints.


  • Miscellaneous

    • Addressed an issue that could cause players to receive an error after pressing the Deploy button in the Blackout lobby.


  • Stability

    • Fixed a crash that could occur if the player lost internet connection or disconnected.



  • Character Missions

    • Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) available to find and complete.

  • Event

    • Blightfather event enabled in all playlists.

    • Reduced the health of the Blightfather in Solo and Duo playlists.


The following updates are live in the game on PC today, including the changes above and in this week’s global 1.08 update, in version 265.44(57).12.0.x.0.24825 :


  • Mantle

    • Added an option to change Jump/Mantle keybind to only mantle on Second Press.

  • Create-a-Class

    • Addressed an issue that caused the left navigation arrow to be missing for Custom Classes.

  • Miscellaneous

    • Fixed a graphical issue that would cause black or white squares to display.

    • Fixed an issue where the wrong static reflection could cause some surfaces to appear with improper lighting.


  • Maps

    • Temporarily replaced Seaside Sunset and Firing Range Night with standard daytime versions in map rotation to accommodate playlist updates. These night map variants will be re-introduced in a future update.




Black Ops 4 - PC Update 11/20/18

Today’s title update is another big one, and we’re celebrating the long holiday weekend with our first QUAD FEED in Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today...

Nuketown arrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. See below for full details in the dedicated PC section of the patch notes.


The following updates are now live on Xbox One, with PC to follow shortly:


  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).


  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.

Black Market

  • Blackjack’s Shop added to the Black Market.


We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow shortly:


  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
    • When using the Reactor Core.
    • When a Firebreak player left the game after using their Reactor Core.
    • When a Nomad player left the game after using their Mesh Mines.
    • While freezing in the water in Icebreaker.
    • When piloting the Hellstorm.
    • When selecting a Specialist in the Specialist Draft.
    • When the player picked up a weapon in Multiplayer.
    • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
    • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
    • When failing to play a sound when picking up dog tags in Kill Confirmed.
    • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only)

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.


  • Stability
    • Global – Fixed crashes that could occur:
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the "Please reconnect controller" message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire's Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player's grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter's Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
      • In rare cases when Zombies spawned into the map.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell's Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.


  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.


In addition to the global changes above, the following updates are coming to the game on PC later today:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

  • Submachine Guns
    • Spitfire
      • Reduced damage within 9m range. (MP only)
      • Restored previous ADS move speed.
    • Cordite
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
    • MX9
      • Reduced damage within 6m range. (MP only)
      • Restored previous ADS move speed.
    • GKS
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.


  • Gameplay
    • Tilde key (~) can now be assigned in the keybinds menu.
    • Removed the slight camera roll from head bobbing when sprinting.
    • Resolved multiple issues with the Gesture Wheel.
    • Updated the recommended NVIDIA driver version to 416.81.
  • Stability
    • Fixed a source of hitching when video memory is full.
    • Fixed a rare crash during the first seconds after the game window appears.


  • Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.


  • Added an in-game UI indicator for when a Perk is being activated.
  • Resolved an issue where a Stash would close when dropping a weapon.


Black Ops 4 - PC Update 11/15/18

Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary. 


We’ve made the following updates to the game (Global):


  • Gameplay

    • Improved melee attack hit registration. More improvements to come in an upcoming patch.

    • Added enemy attachment information to Killcam.

    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

  • Create-a-Class

    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

  • CWL Custom Games

    • General

      • Specialist Equipment restrictions are now implemented as intended.

      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

    • Torque

      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

  • Maps

    • Nuketown

      • Closed an exploit where players could grapple on top of the red shed.

    • Firing Range

      • Closed a cover exploit on top of some sandbags.

  • Scorestreaks

    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

  • Modes

    • Gun Game

      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

  • Challenges

    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.



  • Stability

    • Global

      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

      • Fixed a rare crash that could occur while using Anywhere But Here.

      • Fixed a rare crash that could occur while using the Chakram throw.

      • Fixed a rare crash that could occur upon Homunculus death.

    • IX

      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

      • Fixed a crash that could occur upon completing the Arena Rock side quest.

      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

  • General

    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

    • Closed an exploit where players could use certain Elixirs without consuming them.



  • Characters

    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

  • General

    • Miscellaneous

      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

      • Fixed a crash that could occur when switching between modes.

      • Fist Bump returned to the Gestures menu.

      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

    • Black Market

      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.


We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:



  • Stability

    • Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.

    • Fixed a rare crash during the first seconds after launching the game.

  • Gameplay

    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.

    • Added a gameplay option for ADS sensitivity trigger timing.

    • Added a gameplay option to remove hitmarker visual and/or sound.

    • Added an option to toggle Asus Aura RGB effects On or Off.

    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.

    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

  • Miscellaneous

    • Resolved an issue where the player could not name Paintjobs.

    • Fixed an issue where the player could not change reticle color with the mouse.

    • Added visual improvements on tooltips throughout various menus.

    • New messages will now always be displayed in the chat box, including callouts.

    • Aligned buttons in the Custom Games lobby.


  • General

    • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.

    • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.

    • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.

    • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.



  • SMGs

    • Saug 9mm

      • Hip fire spread increased.

    • Spitfire

      • Hip fire spread increased.

      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.

    • Cordite

      • Hip-fire spread increased.

  • Tactical Rifles

    • Auger DMR

      • Slightly increased rate of fire.

    • ABR 223

      • Reduced delay between each burst.

  • Sniper Rifles

    • Paladin HB50

      • High Caliber I - Added shoulders to the one-shot kill zone.

      • High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.

      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.


  • Gameplay

    • Added a keybind to tag an item.

    • Added Perk activation feedback in the player HUD.

    • Pressing the Interact key will now close the Stash while looting a Stash.

    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.

    • Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.

    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.

  • Stability

    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

  • Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.

    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.

  • Hitmarker options are not always set to their default value when launching the game.

    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:

      • Hitmarker Visuals

      • Hitmarker Sound Effect

      • Damage-Based Hitmarkers

There are other issues on our radar at the moment, with fixes also underway. Please keep your feedback coming, and we’ll provide status updates in future posts.



Black Ops 4 - PC Update 10/31/18

PC players--a huge update across all game modes and covering numerous gameplay details went live on consoles yesterday. For the PC, we were working on additional tweaks and resolving details specific to our platform. It took a little while longer, and appreciate your patience.

Today, it all comes together. For starters, here are the PC-specific stability improvements that have been made for the platform, as well as a note on Weapon Balancing. On that subject, we hear you, we really do. We're tracking data and listening to feedback, and will have more to release on that topic very SOONTM

Between the developers here at Treyarch and our partners at Beenox, we've been watching, listening, and responding wherever we can and will continue to do so in the ongoing commitment to Black Ops 4 on PC. It's not lip service. It's a granular, committed focus to ensure this is the best Call of Duty experience you will have on PC.

That all being said, here are the core PC resolutions going live today, along with the full gameplay updates that are all part of today's PC update.


Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.


· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

Weapon Balancing

  • Additional PC-specific weapon balancing is in the works, as some weapons have performed differently in the PC meta compared to consoles. Please keep an eye on /u/TreyarchPC for full PC update details.


This week’s major game update marks our first big Multiplayer balancing pass since launch, including changes to weapons, Specialists, map spawns, Scorestreaks, Perks, Gear, game modes, and more. In Blackout, we’ve made updates to audio and Armor behavior, unlocked six Specialist character missions to track down and complete, cranked the max player count for Solos up to 100, and more. For Zombies players, we’ve made several gameplay improvements and fixes, including Easter Egg quest fixes and increased XP earn rates for Hardcore and Realistic difficulties.

Our Featured Multiplayer playlists have also been updated with highly-requested new modes, including the glorious debut of Gun Game, Mercenary Deathmatch Moshpit, and Chaos Domination. What makes Chaos Domination so chaotic? Zone capture time is reduced to only 3 seconds, round score limit is 150 (up from 100), and player count is 6v6 (up from 5v5). We’ve had a ton of fun with it, and this addition is just another example of the playlist variants we have planned for weekly rotation in the Featured category.

Before we get into the patch notes, a word from the dev team on our philosophy behind Multiplayer updates:

Spawns: In our ongoing effort to provide safer spawns, we’ve adjusted spawn logic and spawn placement across the board. In addition, spawn logic tuning has been done for enemy spawn weighting on Slums, Summit, Firing Range, Frequency, Arsenal, and Icebreaker. Players should see an immediate improvement in spawn health on the maps and modes listed below after applying this game update.

Weapons: The weapon ecosystem is in a healthy state since launch. We have not seen a standout “best” weapon in each class, and every weapon found a strong player base. We designed Black Ops 4 with Assault Rifles meant to be the default “go-to” weapon class, with other classes meant for specialization. However, we agreed that run-and-gun SMG playstyles were being underrepresented. This update nudges the balance between Assault Rifles and SMGs closer together, while maintaining the integrity of what each weapon does best.

Specialists: Our Specialists have Weapons and Special Issue Equipment that can be game-changing tools if used in the right scenario, but some of these needed to be balanced properly against the others. This balance pass creates more opportunities for counter-play against high-impact Weapons like Ajax’s Ballistic Shield, and tones down some overly-consistent Equipment, such as Recon’s Sensor Dart. You’ll find details on each Specialist’s changes in the notes below.

Let’s dive in...

Here are the general patch notes for all platforms: 


  • Playlist Updates

    • Featured Playlists

      • “Gun Game” playlist added to Featured Playlist (no parties allowed).

      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).

      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).

    • Hardcore TDM / Hardcore Kill Confirmed

      • Player count increased to 6v6.

      • 2 Specialist limit per team.

  • Assault Rifles

    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.

    • Slight reduction to ADS move speed for all Assault Rifles.

    • Slight reduction to ADS-in transition speed for all Assault Rifles.

    • ICR-7

      • Reduced headshot damage.

      • Slight reduction to reload speed.

    • VAPR-XKG

      • Reduced close-range headshot damage.

      • Damage now falls off sooner.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

  • Submachine Guns

    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

    • MX9

      • Extended all damage ranges.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

    • Cordite

      • Extended all damage ranges.

      • Belt-Feed Operator Mod: Increased overheat rate.

    • GKS

      • Quad Shot Operator Mod: Slight time increase in between bursts.

    • Saug 9mm

      • Dual Wield Operator Mod: Reduced hip-fire accuracy.

  • Tactical Rifles

    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

    • ABR 223

      • Extended maximum damage range.

      • Repeater Operator Mod: Now takes longer to accelerate fire rate.

      • Stock: Slight reduction in movement speed bonus.

      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.

    • Swordfish

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

      • Penta Burst Operator Mod: Reduced extra granted clip-size.

  • Sniper Rifles

    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.

    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.

    • Paladin HB50

      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.

      • FMJ II: Improved damage against Scorestreaks.

      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.

    • Outlaw

      • Improved base damage from 110 to 130.

      • Reduced idle sway.

      • Increased base movement speed.

      • Stock: Slight increase in ADS movement speed bonus.

    • SDM

      • Increased clip size from 10 to 12.

      • Reduced idle sway.

    • Koshka

      • Improved Damage from 120 to 140.

      • Stock: Slight increase in ADS movement speed bonus.

  • Light Machine Guns

    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

    • Titan

      • Reduced headshot damage.

      • Reduced hip-fire accuracy.

      • Stock: Reduced ADS movement speed bonus.

    • VKM 750

      • Reduced movement speed while firing.

      • Reduced damage slightly.

      • Fat Barrel Operator Mod: Reduced bullet tracer size.

    • Hades

      • Cross Bar Operator Mod: Reduced movement speed and accuracy.

      • Steady Grip: Improved recoil mitigation.

  • Pistols

    • Slight reduction to ADS-in transition speed for all Pistols.

    • RK 7 Garrison

      • Slight increase to the time between bursts.

      • Slight reduction to reload speed.

  • Shotguns

    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

    • MOG 12

      • Choked Barrel: 1-hit-kill range reduced.

      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.

    • SG12

      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.

      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

  • Attachments (All Weapons)

    • Grip II

      • Reduced ADS flinch mitigation.

    • Suppressor

      • Reduced damage falloff ranges.

    • Holographic Sight Optic

      • Reduced ADS recoil.

    • Dual Zoom Optic

      • Reduced ADS recoil.

    • Recon Optic

      • Reduced ADS recoil.

    • ELO Optic

      • Slightly increased ADS recoil.

  • Specialists

    • Ajax

      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.

      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.

      • Ballistic Shield now takes longer to earn.

    • Nomad

      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.

      • Reduced K9-Unit health by 10%.

    • Crash

      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.

      • Reduced “Teammate Used Pack” score event from +50 to +25.

    • Firebreak

      • Purifier has been restored to its former glory.

      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

    • Recon

      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.

      • Reduced Sensor Dart duration.

      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.

    • Torque

      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.

      • Increased earn rate for Barricade.

      • Increased hit points for Barricade.

      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

    • Prophet

      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.

      • Greatly increased Tempest projectile speed.

      • Slightly increased Tempest chain distance.

      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

  • Spawns

    • Team Deathmatch

      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Domination

      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.

    • Hardpoint

      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.

      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.

      • Spawn adjustments made for Frequency and Seaside.

    • Free For All

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Control

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

  • Gear

    • Stim Shot

      • Increased time to fully heal the player.

    • Armor

      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.

    • Acoustic Sensor

      • Reduced the range at which sprinting enemies are detected.

  • Perks

    • Dead Silence

      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

    • Engineer

      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

  • Scorestreaks

    • Mantis

      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

    • Dart

      • Increased explosion radius and damage.

      • Players can now use a second Dart when earning two Dart Scorestreaks.

    • Strike Team

      • Prevented Strike Team kills from contributing towards owner's kills without dying medals.

  • Gameplay

    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.

    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.

    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.

    • Resolved an issue where destroying friendly Scorestreaks would award score.

    • Players can no longer crouch or go prone while performing a Gesture.

  • Game Modes

    • Increased XP earn rate in Heist.

    • Increased amount of XP earned per kill in Free For All.

    • Resolved an issue where Hardcore wins were not counted toward Challenges.

    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.

    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

  • Maps

    • Icebreaker

      • Adjusted cover pieces to discourage players from spawn-camping.

      • Added cover to the lower respawn side.

    • Slums

      • Adjusted cover pieces to discourage players from spawn-camping.

    • Miscellaneous

      • Several map fixes to address exploits that allowed players to leave the intended play space.

  • Theater

    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.

    • Added a watermark in the HUD that only displays when in Theater mode.

      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.

  • Audio

    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.



  • Playlists

    • 100-Player Solos added to Featured playlist.

    • Maximum player count set to 88 for Duos and Quads.

  • Audio

    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.

    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.

    • Resolved an issue that occasionally caused footsteps to be silent.

    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.

  • Armor

    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

  • Character Missions

    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)

  • “Item Found” Notifications

    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.

    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.

    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

  • Calling Cards and Challenges

    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.

    • Resolved an issue where certain Challenges rewarded the same Calling Card.

  • UI

    • Resolved an issue where the Altimeter could disappear during Infiltration.

    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.

  • Miscellaneous

    • Resolved an issue that allowed players to shoot through certain rocks.

    • Improved visual quality of the grass.

    • Resolved an issue where the After Action Report would show double damage when in Squads.

    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.



  • Gameplay

    • Increased XP earn rate for Hardcore and Realistic difficulties.

  • Blood of the Dead

    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.

    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.

  • IX

    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.

    • Resolved an issue where earning Mule Kick could take away all player weapons and money.

  • Miscellaneous

    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.

    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.

    • Fixed multiple exploit spots in the maps.

    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.

    • Earning additional Perks will now be displayed on the player’s HUD.

    • Resolved issues with Prestige Master not functioning correctly.

    • Resolved several issues with Custom Mutation options not working correctly.

    • Resolved an issue where the wrong Camo could be displayed on a weapon.

    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.

    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.

    • Fixed an exploit where players could keep their Special Weapon out indefinitely.



  • Social

    • Players can now invite players who are online, but not in the game, to their in-game party.

  • Miscellaneous

    • Resolved an issue where particular weapon Camos would overlap weapon Optics.

    • Resolved multiple issues with Paintjobs not showing up in-game.

    • Resolved an issue where your Gun Rack would show up when inspecting other players.

    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.

    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

Let us know what you think of the new playlists and improvements once you’ve had some time to get out there and test everything out across all modes.



Black Ops 4 - PC Update 10/19/18


PC players: We have a game update going live today 10/19 at 10am PT. Its main purpose has been to address stability issues across the platform, and the micro-stutter issues that some of you experienced. We’ll be watching very closely to confirm that many of the key issues raised loud and clear across our social platforms are working as planned for our community. It’s all part of the ongoing commitment to ensuring Call of Duty Black Ops 4 is the best PC experience possible.

It also contains updates and fixes on the PC to issues across the specific game modes, all detailed below. Of course, there will be more to come addressing other issues in the coming days.

Continue to follow Treyarch and TreyarchPC on Twitter for further updates and news on the tweaks we’ve made to improve each game mode in a variety of ways.

Also, kicking off at 10am PT it’s 2x XP time for Multiplayer mode and 2x NP for Zombies fans. This bonus runs through Monday October 22nd at 10am PT.


And to get all of the juicy details, our friends at Beenox have put together a comprehensive list of all the fixes addressed in this update as they continue to ensure stability and a positive game experience for all our PC community:

First off, here are the general patch notes: 

Now, let’s get into the details. We’ve made the following updates to the game today (Global):

  • General

    • Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.

    • Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.

    • As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.

    • General stability improvements across Multiplayer, Blackout, and Zombies.

  • Multiplayer

    • General

      • Improved spawn points on various maps in Free For All and Domination.

      • Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.

      • Addressed several issues with mantling and other first-person combat animations.

    • Specialists

      • Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.

      • Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.

      • Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.

      • Improved pathfinding for Prophet’s Seeker on various maps.

      • Corrected an issue with voiceover lines occasionally playing at incorrect times.

    • Weapons & Attachments

      • Addressed issues with weapon Camos appearing on unintended portions of weapons.

      • Addressed an issue where some Reactive Camos were not displaying correctly.

      • Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic.

    • Maps

      • Militia

      • Additional spawns added for various game modes.

      • Payload

      • Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending.

    • Perks

      • Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players.

    • Scorestreaks

      • Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players.

      • Addressed an issue where the Mantis could not be controlled after calling in a Strike Team.

    • Equipment

      • Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress.

  • Zombies

    • General:

      • We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes.

      • Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged.

      • Improved pathing for enemy Zombies.

      • Addressed instances of Zombies Challenges displaying incorrect completion requirements.

      • Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.

      • Addressed an issue causing a slight delay before players could pick up a Power-Up.

    • Weapon Camos

      • Addressed issues with Camos not properly applying to weapons.

      • Addressed issues with several Camo Challenges not displaying the correct unlock requirements.

      • Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.

    • IX

      • Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.

      • Addressed multiple issues with overlapping voiceover lines.

    • Custom Mutations:

      • Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.

      • Addressed several stability issues when using different Custom Mutation options.

    • Inspection:

      • Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.

  • Blackout

    • General:

      • Addressed issues with Splitscreen stability in the Staging Area.

    • Challenges:

      • Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.

    • Awareness Perk:

      • Maximum player footstep volume while active has been lowered.

      • Material sounds are now more audible over larger distances while active.

Here’s what we've just added to the game today:


  • Players can now report other users after the Killcam

  • Fixed an issue where the field of view wasn't properly reset to 3rd person FOV when using a 3rd person emote


  • Fixed and issue where users would sometime experience a crash in high waves on IX

General Changes 

  • CodCaster is now enabled.

  • Supported "Sprint Cancels Reload" option for Mouse and Keyboard

  • Fixed an issue where right-clicking in the Scoreboard would prevent mouse functionality

  • Fixed an issue where the Helion Salvo's Fast Lock had an option to customize it

  • Fixed an issue where equipping a Helion Salvo with any Camo and Fast Lock led to a crash

  • Fixed an issue in the paintshop where paintjob preview wasn’t rendering properly

  • Fixed an issue where View Distance settings was inverted in the graphics options

  • Fixed an issue on "Cymbal Monkey Throw Mode" that did not behave like other grenades when "On Press" is active

Stability Fixes 

  • Improved network connection stability when using voice chat

  • General stability fixes


  • Fixed an issue that should help users reporting stuttering reach better performance. We'll continue monitoring the performance closely to keep working on improvements.

Tips and general information

The game will always use as much CPU and GPU resource as it can when you’re playing in order to maximize the framerate and improve responsiveness.

By default, the game will automatically throttle down when it does not have the focus. This happens when it is minimized or when another application has the focus. This is to make sure your other applications stay responsive while you are using them, otherwise they would become very slow as the game would still be using all of your computer’s resources. This is why people notice the game going into Low priority when they look in the Windows Task Manager. This is also why they see the game running in the background at around 15 FPS. This is the intended behavior, and these resources are all taken back by the game when it gets the focus back. The process priority goes back to Normal, and the FPS goes back up.

If you don’t want to use this behavior, you can deactivate this feature by going to the Settings -> Graphics -> CPU Priority Management and set this option to “Manual”. The game will then allow you to set the priority manually through the Task Manager.

The team continues to work hard to address as many issues as possible. Stability and performances are a priority and with each title update, you should see an improvement. Let us know how this release is helping with your specific issues.

As always, if you’re encountering problems, please reach out to player support on Twitter @ATVIAssist and Reddit u/ATVIAssist**.**


Community Coordinator
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Registered: ‎04-06-2013