Call of Duty: Black Ops 4 XB1 Updates [12/3/2018]

Call of Duty Black Ops 4 Xbox One

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Call of Duty: Black Ops 4 XB1 Updates [12/3/2018]

Hey everyone, 

Below are the patch notes for the December 3rd Call of Duty: Black Ops 4 update on XB1. 
This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For patch notes on other platforms: head here for PS4 or head here for PC

Jump to previous updates here:
Game Update 11/20/18
Game Update 11/15/18
Game Update 11/13/18 
Game Update 10/30/18
Game Update 10/19/18

Check out the full list below: 
 

Black Ops 4 - XB1 Update 12/3/18

 

Today’s 1.08 title update is all about gameplay and stability improvements across all three modes, as we set the stage for an even bigger update next week. Stay tuned for the intel on everything new coming soon to Multiplayer, Zombies, and Blackout.

In Multiplayer, we’ve implemented a round of stability updates for a smoother online experience, including fixes for crashes related to specific modes, Scorestreaks, and Specialists that could affect players at various points in MP matches. We’ve also adjusted Hardpoint spawns, tweaked the Care Package and Hellstorm Scorestreaks, updated CWL Custom Game rules, addressed various Challenge issues, and more. See below for the full patch notes for all the new details.

We’ve added a host of stability improvements in Zombies to prepare for next week’s big update, including new crash fixes specific to each map and additional fixes across the board. Stay tuned for more information on what’s in store for the Black Ops 4 Zombies experience starting next week.

For our Blackout players: prepare for big changes coming to the game. We’ve got an extensive set of features, events, and more surprises planned for the future of Blackout, and we’re excited to share more details on everything coming in our next update in a dedicated post later this week. In the meantime, we’ve added enemy Calling Card, Emblem, and Echelon information to the player HUD and Killcams in today’s update, and we’re bringing the Zombies Origins Character Missions and the Blightfather event to our Xbox One and PC players tomorrow!

Here’s what’s new in this week’s 1.08 update:

SUMMARY

  • Multiplayer

    • Stability improvements

    • Hardpoint Spawn adjustments on Seaside

    • Care Package and Hellstorm adjustments

    • Player identity HUD updates

    • Challenge fixes

    • CWL Custom Game updates

    • Misc. gameplay fixes

  • Zombies

    • Stability improvements across all maps

    • Dark Ops Challenge adjustment

  • Blackout

    • Killcam and HUD identity updates

PS4 AND XBOX ONE

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow tomorrow with PC-exclusive changes:

MULTIPLAYER

  • Spawns

    • Spawn adjustments made for Hardpoint on Seaside.

  • Gameplay

    • Added Calling Card and Emblem for killed enemies to the player HUD.

  • Stability – Fixed crashes that could occur:

    • When a UAV was active while another player was joining the match.

    • When a player disconnected during a Hellstorm strike.

    • When a Seeker attacked a player in certain situations.

    • When Firebreak’s Reactor Core killed a player that was disconnecting.

    • In Kill Confirmed when collecting the tag of a disconnected player.

    • In Safeguard when the Robot was shut down in certain situations.

    • During the Specialist Draft when another player disconnected.

  • Scorestreaks

    • Care Package

      • Improved Care Package landing physics.

      • Addressed issues with the Care Package getting stuck and being flung off the map.

    • Hellstorm

      • Addressed an issue that would allow the Hellstorm to lock onto targets that were under roofs and not reachable by the missile.

  • Challenges

    • 100 Percenter

      • 100 Percenter Calling Card now properly unlocks in the Calling Cards menu once earned.

    • Bring the Pain

      • Kills with the Dual Wield Saug 9mm now properly track toward this Challenge.

    • Got Rocks

      • Vehicle destructions now properly track toward this Challenge.

  • CWL Custom Games

    • Sensor Dart is no longer restricted.

    • Hellion Salvo launcher is no longer restricted.

    • Torque is no longer restricted.

    • Select Spawn is now disabled.

    • Players will now spectate other players instead of their own death position in CWL Hardpoint.

  • Gear

    • Stim Shot will now be fully charged on respawn.

  • Miscellaneous

    • Addressed an issue where the player’s class could change mid-game if the Create-a-Class menu was not closed prior to spawning.

    • Addressed an issue where Gestures would get stuck in a loop and could not be interrupted by the player.

ZOMBIES

  • Stability

    • General – Fixed crashes that could occur:

      • In multiple situations when a player disconnected from the game.

      • Occasionally when calculating stats at the end of a round.

      • When disconnecting the controller during the loading screen could lead to multiple "reconnect controller” messages.

      • When using Deadshot Dealer.

      • In rare instances when triggering Winter’s Wail.

      • In rare instances when triggering alternative ammo type FX.

      • In rare instances when hint text displayed in Rush.

      • In rare instances when a Stoker died.

      • In rare instances while disconnecting while downed.

      • In rare instances when a player disconnected while using the Viper and Dragon or Ragnarok DG-5.

    • Voyage of Despair – Fixed crashes that could occur:

      • When the Blightfather used his tongue attack.

      • While activating the Sentinel Artifact.

      • While using fast travel.

      • During the Wonder Weapon quest.

    • Blood of the Dead – Fixed crashes that could occur:

      • During the third step of the Main Quest.

      • When a Hellhound died after falling too far outside the map.

      • In rare instances while running the unfinished Magmagat across the map.

      • In rare instances when a Hellhound was killed.

    • Classified – Fixed crashes that could occur:

      • When a player disconnected while interacting with the door to the room containing McNamara in the Main Offices.

      • When triggering Nova Crawler spawn FX.

      • When Nova Crawlers used the teleporter.

      • In rare instances when a player disconnected while teleporting.

    • IX

      • Fixed a crash that could occur when the Blightfather’s projectiles fired.

  • Miscellaneous

    • Moved one of the Dark Ops Master Calling Cards to the correct tab.

BLACKOUT

  • Gameplay

    • Added Calling Card, Emblem, and Echelon for killed enemies to the player HUD.

    • Added enemy Calling Card, Emblem, and Echelon to Killcam.

GENERAL

  • Stability

    • Fixed a crash that could occur during Torque’s Combat Training in Specialist HQ when an enemy was entangled in the Razor Wire.

    • Fixed a crash that could occur during Ajax’s Combat Training in Specialist HQ when killing an enemy in certain situations.

Check back tomorrow when we deploy our 1.08 update on PC and this week’s new rotation of Featured playlists! See you then.

 

-Treyarch

 

Black Ops 4 - XB1 Update 11/20/18


Today’s title update is another big one, and we’re celebrating the long holiday weekend with our first QUAD FEED in Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today...

Nuketown arrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

XBOX ONE / PC

The following updates are now live on Xbox One, with PC to follow shortly:

Multiplayer

  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).

Blackout

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.

Black Market

  • Blackjack’s Shop added to the Black Market.


ALL PLATFORMS

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow shortly:

Multiplayer

  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
    • When using the Reactor Core.
    • When a Firebreak player left the game after using their Reactor Core.
    • When a Nomad player left the game after using their Mesh Mines.
    • While freezing in the water in Icebreaker.
    • When piloting the Hellstorm.
    • When selecting a Specialist in the Specialist Draft.
    • When the player picked up a weapon in Multiplayer.
    • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
    • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
    • When failing to play a sound when picking up dog tags in Kill Confirmed.
    • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only)

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.


Zombies

  • Stability
    • Global – Fixed crashes that could occur:
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the "Please reconnect controller" message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire's Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player's grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter's Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
      • In rare cases when Zombies spawned into the map.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell's Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.

Blackout

  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

-Treyarch

Black Ops 4 - XB1 Update 11/15/18

 

Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

 

We’ve made the following updates to the game (Global):

Multiplayer

  • Gameplay

    • Improved melee attack hit registration. More improvements to come in an upcoming patch.

    • Added enemy attachment information to Killcam.

    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

  • Create-a-Class

    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

  • CWL Custom Games

    • General

      • Specialist Equipment restrictions are now implemented as intended.

      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

    • Torque

      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

  • Maps

    • Nuketown

      • Closed an exploit where players could grapple on top of the red shed.

    • Firing Range

      • Closed a cover exploit on top of some sandbags.

  • Scorestreaks

    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

  • Modes

    • Gun Game

      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

  • Challenges

    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

 

Zombies

  • Stability

    • Global

      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

      • Fixed a rare crash that could occur while using Anywhere But Here.

      • Fixed a rare crash that could occur while using the Chakram throw.

      • Fixed a rare crash that could occur upon Homunculus death.

    • IX

      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

      • Fixed a crash that could occur upon completing the Arena Rock side quest.

      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

  • General

    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

    • Closed an exploit where players could use certain Elixirs without consuming them.

 

Blackout

  • Characters

    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

  • General

    • Miscellaneous

      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

      • Fixed a crash that could occur when switching between modes.

      • Fist Bump returned to the Gestures menu.

      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

    • Black Market

      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

There are other issues on our radar at the moment, with fixes also underway. Please keep your feedback coming, and we’ll provide status updates here in future posts.

 

-Treyarch

 

Black Ops 4 - XB1 Update 11/13/18

 

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

 

  • Submachine Guns

    • MX9

      • Adjusted 5-hit kill range up to 6m (MP only).

      • Slightly increased ADS move speed.

    • GKS

      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.

    • Cordite

      • Adjusted 5-hit kill range up to 3m (MP only).

      • Slightly increased ADS move speed.

    • Spitfire

      • Increased 6-hit kill range by 3m (MP only).

      • Slightly increased ADS move speed.

  • Assault Rifles

    • Maddox RFB

      • Slightly increased recoil of 1st and 2nd shots.

      • Echo Fire Operator Mod: Removed recoil penalty when equipped.

    • KN-57

      • Reduced idle sway.

      • Slightly increased 4-hit kill range by 1.5m (MP only).

    • Rampart 17

      • Reduced idle sway.

      • Slightly reduced recoil of 1st and 3rd shots.

      • Increased 4-hit kill range by 3m (MP only).

  • Tactical Rifles

    • Swordfish

      • Slightly reduced delay between bursts.

      • Reduced idle sway.

      • Penta Burst Operator Mod: Now implements standard burst delay.

  • Light Machine Guns

    • Titan

      • Reduced ADS speed.

      • Increased sprint-out time.

      • Slightly increased hip-fire spread (MP only).

      • Stock: Slightly reduced movement benefits when equipped (MP only).

  • Sniper Rifles

    • Outlaw

      • Slightly increased fire rate.

      • Greatly reduced idle sway.

      • Slightly increased ADS speed.

      • Updated ADS rechamber animation to make it easier to stay on target.

      • Recoil now centers more reliably.

      • Increased base damage increased by 10, only affecting shots to kill an already-damaged target (MP only).

    • SDM

      • Added aim-assist while hip-firing.

    • Koshka

      • Recoil now centers more reliably after the first shot.

  • Shotguns

    • SG12

      • Reduced visual effect of Strobe Light Operator Mod.

      • Reduced range at which Strobe Light affects aim-assist by 50%.

  • Attachments

    • Grip II

      • Reduced flinch mitigation.

  • Specialists

    • Ajax

      • Reduced 9-Bang’s flash effect duration by 25%.

      • 9-Bang is now countered more effectively by Tactical Mask.

      • Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.

      • Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.

      • Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.

      • Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

    • Prophet

      • Improved Tempest accuracy.

      • Tempest charges attached to players will no longer be destroyed by explosives.

      • Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

    • Firebreak

      • The Purifier will now properly damage the Strike Team.

    • Ruin

      • Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.

  • Perks

    • Tactical Mask

      • Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

    • Flak Jacket

      • Increased resistance to explosive damage.

    • Cold Blooded

      • Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

    • Dead Silence

      • Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).

  • Scorestreaks

    • Strike Team

      • Teams can now only have one Strike Team active at a time.

 

Multiplayer

  • Playlist Updates

    • Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:

      • TDM with 150 score limit, 15 minute time limit.

      • Domination with 200 score round limit, 400 score match limit.

      • Hardpoint with 500 score limit, 10 minute time limit.

      • Kill Confirmed with 120 score limit, 15 minute time limit.

    • Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

    • Hardcore Search & Destroy added to Featured Category.

    • Gun Game remains in Featured Category.

  • Spawns

    • Team Deathmatch

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Domination

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Free For All

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Hardpoint

      • Spawn adjustments made for Arsenal, Summit, and Payload.

      • Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.

    • Control

      • Spawn adjustments made for Arsenal, Summit, and Payload.

    • Seaside

      • Spawn adjustments made to how the spawn system evaluates enemies on Seaside.

    • Gridlock

      • Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.

  • Game Modes

    • Custom Games

      • Resolved an issue that would display friendlies as enemies on round switch in Custom Games.

      • Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.

    • Hardcore

      • Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.

      • Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.

      • Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.

      • Razor Wire no longer does team damage to teammates who melee the Razor Wire.

      • Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.

    • Heist

      • Seeker Shock Mine cost increased.

      • Hellstorm cost increased.

      • Lightning Strike cost increased.

      • Downed players will now bleed out if the last remaining player suicides.

      • The extraction waypoint is now shown at the start the round of the round.

      • Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.

    • Search & Destroy

      • Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.

      • Resolved an issue where certain Optics could have a blue or red static background when spectating.

  • CWL Custom Games

    • Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.

    • Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.

    • The following gameplay changes are enabled with this setting:

      • Barricade deals no damage, but still slows.

      • Barricade has reduced health.

      • Razor Wire deals no damage, but still slows.

      • Razor Wire has reduced health.

      • Sensor Dart only lasts 3 seconds, enough for 1 ping.

      • Tac-Deploy has a maximum of 4 spawns before it is destroyed.

      • Tac-Deploy has a reduced duration.

      • Reactor Core deals reduced damage.

      • Hellion Salvo rockets deal reduced splash damage to players.

      • Mesh Mines deal non-lethal damage.

  • Challenges

    • Hard Stop Challenge

    • Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.

  • Camo Progression

    • Weapon Reactive Camos

      • Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.

      • Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.

      • Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.

    • Hellion Salvo Launcher

      • Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.

  • Miscellaneous

    • Resolved a number of issues with camos applying to weapons incorrectly.

    • Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.

    • Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.

    • Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.

    • Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

 

Zombies

  • Stability

    • Global

      • Fixed crashes where a player could be disconnected during character banter.

      • Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.

      • Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.

      • Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.

      • Fixed crashes related to invalid zombie spawn positions.

      • Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.

      • Fixed crashes that could occur when players disconnected at specific times while downed.

      • Fixed a crash that could occur when using Nowhere But There.

      • Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.

      • Fixed a crash that could occur when a player disconnected from their party while being revived.

      • Fixed a crash that could occur when a player disconnected during the Game Over screen.

      • Fixed a crash that could occur when reloading with Electric Burst active.

      • Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

    • IX

      • Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.

      • Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.

      • Fixed a crash that could occur during a voiceover during the Main Quest.

      • Fixed a crash that could occur during the Death of Orion quest.

      • Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.

      • Fixed a crash that could occur when a player completes a challenge in IX.

    • Blood of the Dead

      • Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).

      • Fixed a crash that could occur if the player disconnected from the party while using the Overkill.

      • Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

    • Classified

      • Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.

      • Fixed a crash that could occur when a player disconnected while teleporting.

      • Fixed a crash that could occur during character banter in Special Rounds.

      • Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

    • Voyage of Despair

      • Fixed a crash that could occur when a player stood on a portal during the Main Quest.

      • Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.

      • Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.

  • Gameplay

    • Global

      • Increased weapon reload speed when player has all 4 Perks.

      • Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.

      • Resolved an issue where certain weapons could not properly apply attachments in the Armory.

      • Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.

      • Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.

      • Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.

      • Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.

      • Resolved an issue with delayed power-up spawns when using Extra Credit.

      • Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.

      • Resolved an issue where the XP value could turn negative when the player doesn't earn XP in game after achieving Prestige Master.

      • Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.

    • Blood of the Dead

      • Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.

      • Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.

      • Resolved an issue where multiple Kronoriums could spawn.

      • Resolved an issue with the Magmagat taking other weapon properties when stowed.

      • Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.

    • IX

      • Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla's lightning bolt attack.

      • Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.

      • Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.

      • Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.

      • Resolved a visual issue with the Storm Spikes during the Main Quest.

    • Classified

      • Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.

      • Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.

      • Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.

      • Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.

      • Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.

      • Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.

  • Miscellaneous

    • Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.

    • Resolved an issue where players could load into a match before the host did, resulting in no player control.

    • Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.

    • Resolved a camo issue where red spikes could protrude from a number of weapons.

    • Resolved splash art in loading screen where the wrong game mode would be shown.

    • Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.

    • Added description in Create-A-Class on rollover for Special Weapon stages.

 

Blackout

  • General

    • Item pickups now stream in faster at the start of a match.

    • New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.

    • Various stability improvements and bug fixes.

  • Character Missions

    • “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).

    • Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

Black Ops 4 - XB1 Update 10/30/18


This week’s major game update marks our first big Multiplayer balancing pass since launch, including changes to weapons, Specialists, map spawns, Scorestreaks, Perks, Gear, game modes, and more. In Blackout, we’ve made updates to audio and Armor behavior, unlocked six Specialist character missions to track down and complete, cranked the max player count for Solos up to 100, and more. For Zombies players, we’ve made several gameplay improvements and fixes, including Easter Egg quest fixes and increased XP earn rates for Hardcore and Realistic difficulties.

Our Featured Multiplayer playlists have also been updated with highly-requested new modes, including the glorious debut of Gun Game, Mercenary Deathmatch Moshpit, and Chaos Domination. What makes Chaos Domination so chaotic? Zone capture time is reduced to only 3 seconds, round score limit is 150 (up from 100), and player count is 6v6 (up from 5v5). We’ve had a ton of fun with it, and this addition is just another example of the playlist variants we have planned for weekly rotation in the Featured category.

Before we get into the patch notes, a word from the dev team on our philosophy behind Multiplayer updates:

Spawns: In our ongoing effort to provide safer spawns, we’ve adjusted spawn logic and spawn placement across the board. In addition, spawn logic tuning has been done for enemy spawn weighting on Slums, Summit, Firing Range, Frequency, Arsenal, and Icebreaker. Players should see an immediate improvement in spawn health on the maps and modes listed below after applying this game update.

Weapons: The weapon ecosystem is in a healthy state since launch. We have not seen a standout “best” weapon in each class, and every weapon found a strong player base. We designed Black Ops 4 with Assault Rifles meant to be the default “go-to” weapon class, with other classes meant for specialization. However, we agreed that run-and-gun SMG playstyles were being underrepresented. This update nudges the balance between Assault Rifles and SMGs closer together, while maintaining the integrity of what each weapon does best.

Specialists: Our Specialists have Weapons and Special Issue Equipment that can be game-changing tools if used in the right scenario, but some of these needed to be balanced properly against the others. This balance pass creates more opportunities for counter-play against high-impact Weapons like Ajax’s Ballistic Shield, and tones down some overly-consistent Equipment, such as Recon’s Sensor Dart. You’ll find details on each Specialist’s changes in the notes below.

Let’s dive in...

 

We’ve made the following updates to the game today on consoles (PC update to follow shortly with additional PC-specific changes and improvements):

Multiplayer

  • Playlist Updates

    • Featured Playlists

      • “Gun Game” playlist added to Featured Playlist (no parties allowed).

      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).

      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).

    • Hardcore TDM / Hardcore Kill Confirmed

      • Player count increased to 6v6.

      • 2 Specialist limit per team.

  • Assault Rifles

    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.

    • Slight reduction to ADS move speed for all Assault Rifles.

    • Slight reduction to ADS-in transition speed for all Assault Rifles.

    • ICR-7

      • Reduced headshot damage.

      • Slight reduction to reload speed.

    • VAPR-XKG

      • Reduced close-range headshot damage.

      • Damage now falls off sooner.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

  • Submachine Guns

    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

    • MX9

      • Extended all damage ranges.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

    • Cordite

      • Extended all damage ranges.

      • Belt-Feed Operator Mod: Increased overheat rate.

    • GKS

      • Quad Shot Operator Mod: Slight time increase in between bursts.

    • Saug 9mm

      • Dual Wield Operator Mod: Reduced hip-fire accuracy.

  • Tactical Rifles

    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

    • ABR 223

      • Extended maximum damage range.

      • Repeater Operator Mod: Now takes longer to accelerate fire rate.

      • Stock: Slight reduction in movement speed bonus.

      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.

    • Swordfish

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

      • Penta Burst Operator Mod: Reduced extra granted clip-size.

  • Sniper Rifles

    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.

    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.

    • Paladin HB50

      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.

      • FMJ II: Improved damage against Scorestreaks.

      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.

    • Outlaw

      • Improved base damage from 110 to 130.

      • Reduced idle sway.

      • Increased base movement speed.

      • Stock: Slight increase in ADS movement speed bonus.

    • SDM

      • Increased clip size from 10 to 12.

      • Reduced idle sway.

    • Koshka

      • Improved Damage from 120 to 140.

      • Stock: Slight increase in ADS movement speed bonus.

  • Light Machine Guns

    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

    • Titan

      • Reduced headshot damage.

      • Reduced hip-fire accuracy.

      • Stock: Reduced ADS movement speed bonus.

    • VKM 750

      • Reduced movement speed while firing.

      • Reduced damage slightly.

      • Fat Barrel Operator Mod: Reduced bullet tracer size.

    • Hades

      • Cross Bar Operator Mod: Reduced movement speed and accuracy.

      • Steady Grip: Improved recoil mitigation.

  • Pistols

    • Slight reduction to ADS-in transition speed for all Pistols.

    • RK 7 Garrison

      • Slight increase to the time between bursts.

      • Slight reduction to reload speed.

  • Shotguns

    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

    • MOG 12

      • Choked Barrel: 1-hit-kill range reduced.

      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.

    • SG12

      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.

      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

  • Attachments (All Weapons)

    • Grip II

      • Reduced ADS flinch mitigation.

    • Suppressor

      • Reduced damage falloff ranges.

    • Holographic Sight Optic

      • Reduced ADS recoil.

    • Dual Zoom Optic

      • Reduced ADS recoil.

    • Recon Optic

      • Reduced ADS recoil.

    • ELO Optic

      • Slightly increased ADS recoil.

  • Specialists

    • Ajax

      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.

      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.

      • Ballistic Shield now takes longer to earn.

    • Nomad

      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.

      • Reduced K9-Unit health by 10%.

    • Crash

      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.

      • Reduced “Teammate Used Pack” score event from +50 to +25.

    • Firebreak

      • Purifier has been restored to its former glory.

      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

    • Recon

      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.

      • Reduced Sensor Dart duration.

      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.

    • Torque

      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.

      • Increased earn rate for Barricade.

      • Increased hit points for Barricade.

      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

    • Prophet

      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.

      • Greatly increased Tempest projectile speed.

      • Slightly increased Tempest chain distance.

      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

  • Spawns

    • Team Deathmatch

      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Domination

      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.

    • Hardpoint

      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.

      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.

      • Spawn adjustments made for Frequency and Seaside.

    • Free For All

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Control

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

  • Gear

    • Stim Shot

      • Increased time to fully heal the player.

    • Armor

      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.

    • Acoustic Sensor

      • Reduced the range at which sprinting enemies are detected.

  • Perks

    • Dead Silence

      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

    • Engineer

      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

  • Scorestreaks

    • Mantis

      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

    • Dart

      • Increased explosion radius and damage.

      • Players can now use a second Dart when earning two Dart Scorestreaks.

    • Strike Team

      • Prevented Strike Team kills from contributing towards owner's kills without dying medals.

  • Gameplay

    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.

    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.

    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.

    • Resolved an issue where destroying friendly Scorestreaks would award score.

    • Players can no longer crouch or go prone while performing a Gesture.

  • Game Modes

    • Increased XP earn rate in Heist.

    • Increased amount of XP earned per kill in Free For All.

    • Resolved an issue where Hardcore wins were not counted toward Challenges.

    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.

    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

  • Maps

    • Icebreaker

      • Adjusted cover pieces to discourage players from spawn-camping.

      • Added cover to the lower respawn side.

    • Slums

      • Adjusted cover pieces to discourage players from spawn-camping.

    • Miscellaneous

      • Several map fixes to address exploits that allowed players to leave the intended play space.

  • Theater

    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.

    • Added a watermark in the HUD that only displays when in Theater mode.

      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.

  • Audio

    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

 

Blackout

  • Playlists

    • 100-Player Solos added to Featured playlist.

    • Maximum player count set to 88 for Duos and Quads.

  • Audio

    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.

    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.

    • Resolved an issue that occasionally caused footsteps to be silent.

    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.

  • Armor

    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

  • Character Missions

    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)

  • “Item Found” Notifications

    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.

    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.

    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

  • Calling Cards and Challenges

    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.

    • Resolved an issue where certain Challenges rewarded the same Calling Card.

  • UI

    • Resolved an issue where the Altimeter could disappear during Infiltration.

    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.

  • Miscellaneous

    • Resolved an issue that allowed players to shoot through certain rocks.

    • Improved visual quality of the grass.

    • Resolved an issue where the After Action Report would show double damage when in Squads.

    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

 

Zombies

  • Gameplay

    • Increased XP earn rate for Hardcore and Realistic difficulties.

  • Blood of the Dead

    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.

    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.

  • IX

    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.

    • Resolved an issue where earning Mule Kick could take away all player weapons and money.

  • Miscellaneous

    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.

    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.

    • Fixed multiple exploit spots in the maps.

    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.

    • Earning additional Perks will now be displayed on the player’s HUD.

    • Resolved issues with Prestige Master not functioning correctly.

    • Resolved several issues with Custom Mutation options not working correctly.

    • Resolved an issue where the wrong Camo could be displayed on a weapon.

    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.

    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.

    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

 

General

  • Social

    • Players can now invite players who are online, but not in the game, to their in-game party.

  • Miscellaneous

    • Resolved an issue where particular weapon Camos would overlap weapon Optics.

    • Resolved multiple issues with Paintjobs not showing up in-game.

    • Resolved an issue where your Gun Rack would show up when inspecting other players.

    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.

    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

 

Let us know what you think of the new playlists and improvements once you’ve had some time to get out there and test everything out across all modes.

 

-Treyarch

 

Black Ops 4 - XB1 Update 10/19/18


It’s here. Our biggest update to Black Ops 4 since launch is now live, as well as our first 2XP weekend event! There’s a lot to celebrate with this update, so let’s jump straight into what’s new.

First, we’ve made a ton of improvements and tweaks across all modes with today’s update. This includes several changes that were informed through community feedback, as well as an abundance of gameplay improvements and bug fixes that we’d been targeting since launch. Your input and reports have been integral to the impact of this and future game updates, so please keep your feedback (and patience while we work on the next one) coming. See below for the full list of changes.

 

Community Update – Operation: First Strike, 2XP/2X Nebulium, and Free Halloween Event

Starting today for PS4 players, the Black Market is back! In Black Ops 4, we’re giving players more choices than ever before with the Contraband progression path to earn free cosmetic items as you play, including new Tags, Gestures, Outfits, Calling Cards, Stickers, Blackout characters, Signature Weapons, and more. As you unlock these cosmetics by playing the game, you’ll earn more ways to express yourself than ever in both Multiplayer and Blackout.

Operation: First Strike kicks off the first season of Contraband content in the Black Market on PS4 today. Also, starting tomorrow on PS4, players will get access to a free Halloween-themed Special Event stream with even more seasonal gear to earn, including exclusive content for Zombies! Both the first season of Contraband content in the Black Market and the Halloween Event will begin on other platforms one week later.

Note: While start and end dates may vary by platform, limited-time Special Events like the Halloween Event will all run for the same duration for all platforms – this will allow all players the same amount of time to experience the content. Timing on updates to the game including bug fixes and other improvements will not be affected. Get more details on what the Black Market includes and how it works at the blog here.

We’re also starting the weekend right with our first 2XP event, giving players on all platforms 2XP in Multiplayer and 2X Nebulium Plasma in Zombies through 10AM PT on Monday, October 22nd. Hope you’ve cleared your calendar.

 

Now, let’s get into the details. We’ve made the following updates to the game today (Global):

  • General

    • Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.

    • Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.

    • As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.

    • General stability improvements across Multiplayer, Blackout, and Zombies.

  • Multiplayer

    • General

      • Improved spawn points on various maps in Free For All and Domination.

      • Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.

      • Addressed several issues with mantling and other first-person combat animations.

    • Specialists

      • Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.

      • Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.

      • Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.

      • Improved pathfinding for Prophet’s Seeker on various maps.

      • Corrected an issue with voiceover lines occasionally playing at incorrect times.

    • Weapons & Attachments

      • Addressed issues with weapon Camos appearing on unintended portions of weapons.

      • Addressed an issue where some Reactive Camos were not displaying correctly.

      • Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic.

    • Maps

      • Militia

      • Additional spawns added for various game modes.

      • Payload

      • Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending.

    • Perks

      • Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players.

    • Scorestreaks

      • Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players.

      • Addressed an issue where the Mantis could not be controlled after calling in a Strike Team.

    • Equipment

      • Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress.

  • Zombies

    • General:

      • We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes.

      • Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged.

      • Improved pathing for enemy Zombies.

      • Addressed instances of Zombies Challenges displaying incorrect completion requirements.

      • Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.

      • Addressed an issue causing a slight delay before players could pick up a Power-Up.

    • Weapon Camos

      • Addressed issues with Camos not properly applying to weapons.

      • Addressed issues with several Camo Challenges not displaying the correct unlock requirements.

      • Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.

    • IX

      • Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.

      • Addressed multiple issues with overlapping voiceover lines.

    • Custom Mutations:

      • Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.

      • Addressed several stability issues when using different Custom Mutation options.

    • Inspection:

      • Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.

  • Blackout

    • General:

      • Addressed issues with Splitscreen stability in the Staging Area.

    • Challenges:

      • Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.

    • Awareness Perk:

      • Maximum player footstep volume while active has been lowered.

      • Material sounds are now more audible over larger distances while active.

We’ve also made the following additional updates specific to PC:

  • General

    • Fixed a crash related to equipping a Hellion Salvo with any Camo and the Fast Lock Attachment.

    • Addressed an issue where right-clicking in the Scoreboard could prevent mouse functionality.

    • Addressed an issue in the Paintshop where the paintjob preview wasn’t rendering properly.

    • General stability improvements.

  • Performance

    • Fixed an issue that should improve performance for players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates.

    • Improved network connection stability when using voice chat.

  • Zombies

    • Fixed an occasional crash during higher rounds on IX.

  • Blackout

    • Players can now report other users after viewing the Killcam.

    • Addressed an issue where FOV didn't properly reset after using a Gesture.

As always, please follow /u/TreyarchPC additional PC updates not listed here. Full list available here: https://www.reddit.com/r/Blackops4/comments/9pouv3/black_ops_4_all_the_pcspecific_patch_notes_1019/

 

We’re also currently tracking the following recent topics to address in future updates:

  • International Lobby Populations

    • To our players experiencing trouble starting full Blackout and MP matches in certain areas at specific times of the day (parts of South America, South Africa, Australia, Asia, and the Middle East): we hear you. We are investigating multiple options to give everyone the best possible experience by connecting players to the closest well-populated server with without negatively impacting other players on that server. Please stay tuned as we roll out updates to help alleviate this issue.

  • Zombies Weapon Camos

    • Gold, Diamond, and Dark Matter camos will be coming to Zombies in a future update. We hear you loud and clear.

  • Hosts Exiting Zombies

    • We are aware of players’ games ending when the host exits. We’re working on a solution and will update you with further details soon.

Remember... we're just getting started. Time to grind!

-Treyarch

Community Coordinator
Likes: 1423
Posts: 8342
Registered: ‎04-06-2013

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