Do you really think at this late stage in the games life cycle, that activision and treyarch are gonna get started changing the entire multiplayer infrastructure just to please you and your buddies and get your lunch money? That a year later, after the game has lost its peak popularity, they are gonna invest time and resources that could be spent on making Ghosts a more pleasurable experience than it currently is to improve a game that,as it stands, is considered a success? Do you really think you and your clan buddies have that kind of power? Well, do ya? Punk?
Treyarch doesn't work on developing Call of Duty: Ghosts that's Infinity Ward Treyarch right now is most likely working on developing the next new Call of Duty to release in November of 2014.
They don't need their whole entire staff to change the multiplayer infrastructure. VALVe still updates their Source Engine to this day today with a few engine changes here and there and that video game engine has existed since 2004.
Epic Games still updates the Unreal Engine 3 and that video game engine has existed since 2006 Epic Games is also working on developing Unreal Engine 4 which gets released next year. Epic Games has been working on developing Unreal Engine 4 since 2003. Epic Games said they plan on supporting Unreal Engine 3 and Unreal Engine 4 for another 10+ years.
If Epic Games and VALVe can do it then so can Treyarch. Treyarch can have just 1 person or up to 5 people working on their free spare time on updating the video game engine that Call of Duty: Black Ops II runs on for us PC gamers.
I know quite well how video game engine development works.
They are gonna need some staff, and like you said, most likely they are busy working on the next title. Activision makes the decisions and they aren't gonna put time and resources into what you are asking for. Changing a game engine is completely different from changing the multiplayer infrastructure. But I shouldn't have to explain that to you since you already know quite well how video game engine development works. Trust me, I want what you want, but it ain't gonna happen. Just look at Ghosts as evidence. They continued the same matchmaking system & I believe it's all based around dedicated servers, just like BLOPS 2. If they wanted to add a server browser, and rentable servers, to Black Ops 2 at any point, they probably would have built that into Ghosts to begin with. They are VERY aware of how much people are asking for this. They just have decided against it.
You don't see older UE3 games being updated, same with many source games, while other source engine updates just involve copy/pasting to the newer engine (and stuff gets broken).
There's a difference between a game and a licensable engine.
Older video games that run on Unreal Engine 3 don't get updated you are right about that. But Unreal Tournament III (3) still gets updated you can download the free Unreal Development Kit (UDK) mod tools that Epic Games keeps updating at least every month or so.
For example Epic Games added DirectX 11 support for Unreal Engine 3 which when it released in 2006 had no DirectX 11 support only DirectX 9 support because DirectX 11 got released in 2009 when Microsoft released Windows 7.
I now use Unreal Development Kit (UDK) 64 bit DirectX 11 which lets me create my own custom graphical mods, meshes, models, skins, textures, total conversion mods, levels, and maps using DirectX 11 for the PC version of Unreal Tournament III (3).
All of the video games that are developed on Source Engine by VALVe do get updated still to this day today when VALVe updates the Source Engine. Team Fortress 2 still gets many updates every month well mostly because it is a Free to Play (F2P) video game but Counter-Strike Source still gets engine changes once a month if not once a month about every 2 months or so same thing goes for Day of Defeat: Source and Half Life 2: Deathmatch.
Epic Games said they will support Unreal Engine 3 for another 10+ years and Unreal Engine 4 for another 10+ years. 10 years from now Unreal Engine 3 will be about 17+ years old while Unreal Engine 4 will be 20 years old because Unreal Engine 4 started going into development in 2003 and Epic Games is releasing Unreal Engine 4 and video games developed on Unreal Engine 4 next year. I have no idea when Unreal Engine 3 started going into development but Unreal Engine 3 released in 2006.
If every single video game publishing company and video game development company that is developed on Unreal Engine 3 that released since 2006 got the new updated source code for Unreal Engine 3 from Epic Games you would have DirectX 11 support added to Gears of War, Gears of War 2, Gears of War 3, Mass Effect, Mass Effect 2, Mass Effect 3 etc and so on.
SQUARE-ENIX and Eidos Montreal are publishing Thief which will be released next year and it runs on Unreal Engine 3 and has DirectX 11 support.
So again if Epic Games and VALVe can do it so can Treyarch.
Call Of Duty World At War II (after whatever current game is for 2014) using cloud/real user dedicated servers/32+ players/WaW sized or slightly bigger maps for bolt action rifles, jeeps, etc., with a return to the gametype 'War' by Treyarch (just a wish). Players could provide feedback to help bring out the best in the game.
It has been 2 years since Call of Duty: Black Ops II released for sale. I still have not purchased Call of Duty: Black Ops II.
I am hoping Activision and Treyarch will release Rentable Ranked and Unranked Dedicated Servers by the PC gamer community and a Server Browser List for the PC version of Call of Duty: Black Ops II, so I can finally purchase Call of Duty: Black Ops II, maybe Activision and Treyarch will do this one day in 2015.