The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

Call of Duty Black Ops II Wii-U

The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

First things first, I'm just a regular gamer like everyone else here. I've been a CoD Wii vet playing with the wiimote, and I've owned WaW, MWR, BO, and MW3, and this game The point of  thread is to invite everyone who has experienced glitches, bugs, and other issues (such as controller issues) on this thread, and want these issues to be addressed and solved.  I made this thread because, if we can get all the real issues identified and reported here(and confirmed by several people) alll in one thread, I could then tally it all up, and update the original post from time to time in a list, and then Treyarch can react , review, and respond to several issues at once at the same time, if they chose to.

To Treyarch devs: There might be some complaints I don't have on my list(see below). Please read all the replies for the ones I may have missed if possible! Thanks.

Here are some technical issues BO2 Wii users from this forum and gamefaqs, have reported, as of 12/12/2012:

1. Wii cursor sensitivity, cursor speed, turrent sensitivity options, pointer aiming styles for turrent wiimote controls, are missing: This feature was available in Cod wii games, but is not present in this game for unknown reasons reason. Even when replicating control settings from MW3 Wii and past Cod Wii games, I and other Cod Wii vets have noticed a feeling of sluggishness, some cursor drag and lack of overal smoothiness, due to the lack of  cursor sensitivity settings(or its very low on the Wii U version and can't be changed), which was present in previous cod wii games. However, In addition, implementing turrent sensitivty options to this game, may actually make controlling kill streaks easier. See #2 below.

2.  Issues with controlling score streaks: Scorestreaks such as Dragonfire and Lodestar, feels sluggish and very difficult to control: One suggestion is to have nunchuck controls to control a lodestar. Also, wiimote users can't plot points(such as on scorestreaks like  lightening strike) via IR aiming, which previous COD wii games did support. In addition, some sentry gun and guardian score streaks cannot be picked up, once it's place, for some control setups(such as Echo). Lack of turrent sensitivity in this game, may have resulted in sluggish controls.

3. Button layout conflict complaints in regards to accidentally picking up a weapon or vaulting over a building, while scoping in with the sniper rifle, or calling in a kill streak: An extra weapon pick up button is suggested, such as hold jump button. Or let the c button be customizable like MW3 Wii.

4.Aim assist: A review on toggling the aim assist feature for  dual analog and wiimote controls.

5 Headset issues: Some users request having the option to hear in game audio and voice chat in the headset more efficiently, and without sacrificing the gamepad, if using wiimote settings.  Also, we hope that Nintendo gives the greenlight to allow usb headsets(PDP headbanger headset for instance), we can have it patched by Treyarch.

6. Limited and confusing access of the home menu: Currently, you can only access the home menu if you are on the main menu(and campaign also). However, you can't access the home menu if you are on the zombies or multiplayer menu, and are  forced to select "campaign," which actually doesn't go to the campaign menu, but goes back to the start screen, which then leads to the main menu. One suggestion to fix thsi issue, is to allow the use of the Home button in the zombie and multiplayer menu(before signing online of course), with the option to select campaign, to go direclty to campaign mode, instead of the title screen.

7. Making the message friends menu in online multiplayer, more easily accessibe: In Bo1, it was very easy and convenient to message friends, and we could even message friends in the middle of a game. But for some reason, this was not the case for MW3 Wii and this game. In this game specifically,we have to press z, and then scroll all the way to the right and last menu. This isn't very intuitive, and quite time consuming and hardly gives us the time to message friends between messages while we are in a lobby. Some proposals from the community is to be able to message friends individually just by clicking on their player cards and online friends list. Also, another idea is also to implement one button on the gamepad(regardless of control setup) to access the message friends menu.

8. Suggestion of an extra customization control option for gamepad and pro controller: Customization that allows the left control stick and bumper button to emulate wimote nunchuck movements(ADS being ZL, and crouch being left bumper).

9. Request to add Blue colored  party friends on mini map in online multiplayer matches: When partied up with friends, friend's names will be highlighted in a lobby, but unlike the 360/PS3 versions, when a match starts, friends do not have a distinguishable blue arrow color in the mini map that seperates them from non partied friends/randoms.

10. Scoreboard of two teams in online multiplayer constantly flipping positions, is disorienting  for many players, when checking the score.. Suggestion of making the scoreboard to be static like previous games.

11. Cursor becomes really jittery and skips occassionally, if player is using wiimote controls and is host. This has been confirmed in online multiplayer, as well as local.

12. Glitch with FAL while using Hybrid scope: When using the acog portion to scope in, you sometimes loses the acog zoom.This has not been tested with other weapons with hybrid scope, but its probable that other weapons are affected.

13. The multiplayer map, Turbine, is missing in local multiplayer.

Level 7
Likes: 39
Posts: 256
Registered: ‎16-02-2012
358 REPLIES

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to Arcanine2013

A) Well, I cannot emphasize enough how important it is to have the CURSOR SENSITIVITY SETTING back!

      It really is an ESSENTIAL Setting!  Despite the game's visual perfection, it will always be lacking overall so long as this issue is not fixed.    There

even used to be a CURSOR SPEED Setting too but we won't get into that right now.

B) It would be nice if they scaled back on the classic/pro/gamepad controller aim assist a little bit. I can't believe how easy it is to use.

C) Also, Sniping/No Scoping is WAAAYYYY too easy in this game when using the classic/pro and gamepad controller. But with the Wiimote it's god

      awful hard. This is likely due to the overcompensated aim assist. So that definitely needs to be addressed.

D) And finally when calling in a Lightning Strike for example, it would be nice for Wiimote users to be able to pick the spots on the map thru pointing with  

      the Wiimote and not the Nunchuck Analog Stick. That's just the way it's always been when using the Wiimote.

***But Again, and I'm only repeating this because it truly is that important;  We need the CURSOR SENSITIVITY SETTING back !!

     So PLEASE, somebody, anybody from Dev please ackowledge these issues and let us know that they're at least being looked into.    

Level 5
Likes: 39
Posts: 107
Registered: ‎18-11-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

Agreed. I've also noticed that the aim assist on wii u pad and other dual analog sticks is incredibly powerful, much more powerful than wiimote users. I don't even reguarly use aim assist, but I cans ee the advantage dual analog controller users have. This is another disadvantage against Wiimote users.

You think sniping is easy in this game? For all controllers? Not for me on wiimote controller/. Still tweaking my controls due to lack of cursor sensitive setting.

I've only used the lightening strike once, and forgot how it worked, but I agree about having an option of using the nunchuck analog stick to map it out.

Level 7
Likes: 39
Posts: 256
Registered: ‎16-02-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

I just noticed that you actually can plot points for Lightening Strike kill streak. Just set turrents option (in Options) to control stick.

Level 7
Likes: 39
Posts: 256
Registered: ‎16-02-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to Arcanine2013

Arcanine2013 wrote:

I just noticed that you actually can plot points for Lightening Strike kill streak. Just set turrents option (in Options) to control stick.

What do you mean plot points? Even when I have Turret set to pointer or control stick I cannot choose my lightning strike spots with my Wiimote.

Turret setting has nothing to do with it. I still have to use the control stick. What I'm trying to say is when, for example, calling a Lightning Strike, I would like to pick the strike spots on the map using my pointer(Wiimote) which is the way it's always been in previous COD games with the Wiimote (Artillery strike, Napalm, Stealth bomber, etc..) All those streaks would require me to pick the spots on the map with my Wiimote, not the control stick. But not now.

They should change that back is all i'm saying.

Level 5
Likes: 39
Posts: 107
Registered: ‎18-11-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

*facepalm*

My apologies. I read it wrong. See #2 now.

As for squading up with friends, I was able to have 2 friends party with me, once. Before that, I couldn't, but I was assuming they didn't see my invites or something.

I can join a lobby with a friend before a game starts(though not guaranteed to be on the same team).

Level 7
Likes: 39
Posts: 256
Registered: ‎16-02-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to Arcanine2013

Do we know anything yet about TCP/UDP ports used by the Wii U?

My NAT type is stuck at moderate so even though my router is Upnp I think I'd like to open whatever ports it uses myself. Where would we find such information?

Level 5
Likes: 39
Posts: 107
Registered: ‎18-11-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

I would like this info too because my nat type is stuck om moderate as well which is making it difficult to join friends.

Level 37
Likes: 797
Posts: 4428
Registered: ‎16-07-2011

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

Someone from Activision posted on here saying they will try to find out what ports the game uses.  Haven't heard back yet.  I'll find the thread and bump it.

Level 33
Likes: 490
Posts: 4011
Registered: ‎17-01-2012

Re: The Unofficial Reporting Glitches/Bugs, and Other Technical Issues Thread. Found a technical problem? Post it here!

in reply to nickenix

nickenix wrote:

Do we know anything yet about TCP/UDP ports used by the Wii U?

My NAT type is stuck at moderate so even though my router is Upnp I think I'd like to open whatever ports it uses myself. Where would we find such information?

I found a "ghetto" fix to get an open NAT type in game. If your router has a "DMZ" option, just put your Wii U's IP in the DMZ and you'll get an open NAT in game.

Level 37
Likes: 797
Posts: 4428
Registered: ‎16-07-2011

Studios