Does anyone else feel that the Game desides how we should play?

Call of Duty Black Ops II Xbox 360

Does anyone else feel that the Game desides how we should play?

                                       

The title said it all, I am sick of feeling like the game decides how we the players are meant to play the game. It's not that I am unable to adapt to a new play style, but I don't like the fact that I feel like I am restricted to a run and gun style. These are the reasons I find it very tiring to play this game. I do enjoy COD BO2, but I do wish that we the players had a bit more control of how we wish to play. I will list a few examples of what I am referring to.

1) Perks

     The first and foremost issue with the perks is ghost, how bad have we as a community become where we can't even accept a perk to function correctly unless we are in constant motion. The idea behind this was to eliminate camping as a hole, be it the corner camper, door watcher, whatever. This doesn't even affect most of those players, because most of them want you to know where they are. The campers want you to come to them. The perk does affect the careful players, those who move around and relay on stealth as part of their style. The snipers who intend to use the weapon as intended, they relay on the ability to remain hidden until they fire.

     

     Dead silence/awareness are both equally useless because the creators decided for us that using our other senses was unbalanced for others. That makes sense to me... I know if I were in a combat situation I wouldn't want to hear a damn thing either. I am not talking about the extreme footsteps that sitrep pro gave you in other games, but the fact that we can't even hear a person come up behind us is ridiculous.

2) Weapon attachments

     We all know where I am going with this, the target finder... what were they thinking when they created this? Not only does it light up the night sky when when there is a person in it, but it throws kick out of the window. Yes lets create a sight that not only removes any need for awareness (not the perk) but help you be more accurate as well.

     

     MMC just doesn't work. I thought this was going to be the answer for the communities problem with corner campers, but sadly it decides what walls you can see through.

To summarize the weapon attachment issues, the company or community decided that conventional skill was over rated and there must be options for those who lack it. I know the second list is short, but I am trying to keep this post a reasonable size.

3) Maps

     They are feel the same, you have left, right, or middle. They leave out any real possibility to move around without being seen. They some small cover everywhere, not enough to truly move around unseen, but enough for every head glitcher in the world to have their own spot. They all feel like they are designed for close combat. I never feel the need to use anything other then a SMG or shotgun in this game.

Thank you and fire away.


 

Level 4
Likes: 22
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Registered: ‎25-07-2012
77 REPLIES

Re: Does anyone else feel that the Game desides how we should play?

in reply to devidog_kyle

The game doesnt restrict you to one style of play. YOU restrcit yorself to on style of play.

If you feel there is only a run and gun style then you apperently havent used all the perks, and attachemtn.

Or did you not happen to notice, for example, the campers in this game all over the place.

And again "headglitching" is called hiding. It has been in EVERY FPS shottoer since Quake. There is a reason they gave us things called grenades in this game. If you cant learn how to properly throw a grenade at them then all hope is lost for you.

If you cant hear an enemy coming up behind you then that is your fault. How come I can hear them coming up behind me and you cant ? The sound might be DIFFERENT but it is still there. Besides the fact if you dont have situational awareness enough to check behind you once in a while then what good are you for the rest of your team.

Level 72
Likes: 2027
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Registered: ‎03-09-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to starbuckfrack

starbuckfrack wrote:

The game doesnt restrict you to one style of play. YOU restrcit yorself to on style of play.

If you feel there is only a run and gun style then you apperently havent used all the perks, and attachemtn.

Or did you not happen to notice, for example, the campers in this game all over the place.

And again "headglitching" is called hiding. It has been in EVERY FPS shottoer since Quake. There is a reason they gave us things called grenades in this game. If you cant learn how to properly throw a grenade at them then all hope is lost for you.

If you cant hear an enemy coming up behind you then that is your fault. How come I can hear them coming up behind me and you cant ? The sound might be DIFFERENT but it is still there. Besides the fact if you dont have situational awareness enough to check behind you once in a while then what good are you for the rest of your team.

Headglitching is called hiding??? big difference between hiding and abusing the mechanics of staying behind cover and popping out to fire without other people seeing you

there are situation where you simply don't have the time, or the oppurtunity to look behind you (planting a bomb, capping a flag, ...) I feel they could boost some of the sounds and decrease some of the others (all the screaming for example)

Level 2
Likes: 8
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Registered: ‎25-05-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to ltzgregv

The modeling crew and the developer know the height of the player and the height of the walls they hide behind. They DESIGNED the maps remember .

So are you telling me when for example the designed counters that people wouldnt hide behind them.

How come if its a glitch no one has ever gotten banned for headglitching ?

There is a reason they designed places like counters and boxes so you can HIDE behind them.

And if you dont take the time to look behind you then did you ever think that you can have a TEAMMATE look behind you ?

Level 72
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Registered: ‎03-09-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to starbuckfrack

Dont you think that ten years or 15 years ago when they started putting boxes down that someone wouldnt have said to them "Hey you cant put that there because someone can HIDE behind that.

A GLITCH is using something UNINTENTIONAL in the game or the game code to use against another player. Like hiding under the map.

They INTENDED the boxes to be there because they PUT them their as well as the made the boxes a certain height for a REASON. If they didnt intend people to use them then they would have raised the height of the box 15 years ago.

So when in COD ghosts you can lean out from a corner and shoot someone are you going to call them glitchers too ?

dont you think that if the COD designer didnt intend for you to "glitch" using them they would have made the boxes taller years ago ?

Only reason you people call it head "glitching" is because you are to lazy to overcome someone hiding behind something and blame your run and gun game play on someone else besides yourself.

Level 72
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Registered: ‎03-09-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to starbuckfrack

starbuckfrack wrote:

Dont you think that ten years or 15 years ago when they started putting boxes down that someone wouldnt have said to them "Hey you cant put that there because someone can HIDE behind that.

A GLITCH is using something UNINTENTIONAL in the game or the game code to use against another player. Like hiding under the map.

They INTENDED the boxes to be there because they PUT them their as well as the made the boxes a certain height for a REASON. If they didnt intend people to use them then they would have raised the height of the box 15 years ago.

So when in COD ghosts you can lean out from a corner and shoot someone are you going to call them glitchers too ?

dont you think that if the COD designer didnt intend for you to "glitch" using them they would have made the boxes taller years ago ?

Only reason you people call it head "glitching" is because you are to lazy to overcome someone hiding behind something and blame your run and gun game play on someone else besides yourself.

First off, why do you always have to attack someone who has a different view?

Nobody gets banned for headglitching because its not their intention, they just abuse the mechanic

The leaning out of cover in ghost is intented so why would i call them glitchers...

are you saying that hinding behind a box and having the abilty to pop up and shoot somebody unseen(view related stuff) is intented by the designers because that is what I mean by glitching. I have absolutly no problem with somebody sitting behind a box, but I still maintain te possibility to see a part of him when he takes aim at me

And as for teammates watching your back, not everybody plays in full party, not everybody communicates with their team.

so far my opinion

Level 2
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Registered: ‎25-05-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to ltzgregv

Ya know... the term Head glitching used to be a way to solely refer to those places in games where you can take cover effectively enough to be sniping me with their eyebrows.  Since when I wonder did that expand to most cover in general?

as for the second part about the boxes, crap like that has always happened and happens in other gams as well. Really its only something to complain about if you got nothing else to do... But thats my opinion

Level 45
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Registered: ‎24-08-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to ltzgregv

You can see part of him. His head. I dont understand what part you dont get that if they intended you to see MORE than the head they would have made the boxes LOWER.

What part about THEY DESIGNED IT THAT WAY dont you understand ?

So does that mean I am window glitching because I sit in a window ?

give you an example, in blck Ops1 you can only see the head behind the forklift. Dont you think they could have made the player model a little bit taller or the forklift a little bit lower when they tested it?

How about in the BF ga,mes where you are running on the ground and a sniper shoots you from behind a rock, is he cheating. No because they put the rock where it was. The fact you can only see his head is INTENTIONAL..

I am not arguing, where does it show I am arguing. I am offering evidence to help support my theory. Where did I attack you ? I didnt call you a name. You need to learn how to handle your insecurities.

I showed you evidence behind my theories, you got any to support your OPINION ?

Level 72
Likes: 2027
Posts: 13592
Registered: ‎03-09-2011

Re: Does anyone else feel that the Game desides how we should play?

in reply to starbuckfrack

You've posted 11,000 times and do not understand the reason players cry foul with regard to headglitching.  Here it is:

Many parts of te maps,Player A, on their screen is able to view over a rock with their weapon and the person being aimed at (Player B) has the opportunity to see just a sliver of the enemy's head. There is a broken difference in perspective which gives the player "headglitching" an advantage in visual perspective in addition to the advantage in cover that player A earned.  In short, what should appear as a player with a gun stocked to his shoulder aiming over the rock appears only as the top of a players kevlar helmit. This doesn't happen in real life, perspective is always equal, but in this game, this occurs and makes gameplay frustrating an unrealistic in these situations.

Level 2
Likes: 6
Posts: 57
Registered: ‎30-04-2012

Re: Does anyone else feel that the Game desides how we should play?

in reply to anahum1

anahum wrote:

You've posted 11,000 times and do not understand the reason players cry foul with regard to headglitching.  Here it is:

Many parts of te maps,Player A, on their screen is able to view over a rock with their weapon and the person being aimed at (Player B) has the opportunity to see just a sliver of the enemy's head. There is a broken difference in perspective which gives the player "headglitching" an advantage in visual perspective in addition to the advantage in cover that player A earned.  In short, what should appear as a player with a gun stocked to his shoulder aiming over the rock appears only as the top of a players kevlar helmit. This doesn't happen in real life, perspective is always equal, but in this game, this occurs and makes gameplay frustrating an unrealistic in these situations.

and do you have any proof of that at all? Its already been explained dozens upon dozens of times why it works the way it does

Level 45
Likes: 1737
Posts: 5177
Registered: ‎24-08-2011

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