Hardwired buff idea:

Call of Duty Black Ops II Xbox 360

Re: Hardwired buff idea:

in reply to SitRepPro

Dude...did you even read what I said? With the amount of emps flying around maps on a daily basis things like guardians and sentry guns get destroyed instantly by a player with half a braincell.

I only want it to be not so EFFORTLESSLY easy to wipe out a 700 score + scorestreak with one bloody emp grenade. I'm not asking for hyperbole city like the garbage you sarcasticly replyed with.

My suggestion is balanced, and not overpowered. Do you play domination?

Level 4
Likes: 24
Posts: 107
Registered: ‎21-04-2013

Re: Hardwired buff idea:

in reply to McGruunty

I play CTF.  I don't believe in mindless spawn trapping that idiots can do.  Hope that answers your question.  700 score isn't much in Domination.  You get a free 25 score when you call in lethal streaks and camp on a flag you hold.  Go for higher streaks.  Domination already overly rewards players for objective play as it is.

Edit: If it was 50 for a kill like it was when the game launched may be I'd think differently.

Level 31
Likes: 580
Posts: 3202
Registered: ‎28-03-2012

Re: Hardwired buff idea:

in reply to McGruunty

Yeah I play Domination and it's insanely easy to get streaks you can easily get 700 points on the opening move depending on how the enemy team is playing. The fact that in any give Dom game I can EMP 2-4 sentries and guardians each. Oh and let's not forget about running Hardline makes it even easier for people to spam their sentries and guardians. If you are that much problem with EMP grenades run streaks that can't be EMPed such as Stealth and Escort Drone then subject matter would move to lauchers.

Edit: Use  Trophy Systems.

Level 9
Likes: 48
Posts: 449
Registered: ‎13-02-2012

Re: Hardwired buff idea:

in reply to McGruunty

As an AM competitive player, I'm not so sure about this buff idea. I think it would be fine in pubs, but on the competitive side it could be a problem. The problem is that in competitive, sentry guns would be way to difficult to take out now because then you would have to get past two-three trophy systems (competitive players always have several trophy systems guarding sentries) and then you would have to have two emp's to actually kill it. It's difficult enough as it is to kill sentry guns, but this would be absurdly overpowered. Of course, you could always use a black hat to get rid of a sentry, but it would take way to much time to get to a spot where the sentry can't shoot you and you actually use the black hat. More than likely, you would be killed by an enemy in this amount of time.

Level 3
Likes: 11
Posts: 97
Registered: ‎25-11-2011
Highlighted

Re: Hardwired buff idea:

in reply to McGruunty

Here's a great idea for Hardwired:

"Immune to EMP, Counter UAV, and the detection effects of Engineer"

(but equipment can still be hacked if they are visibly seen).

**This also means that with the combination of Engineer and Hardwired, enemy Care Packages that you sabotage cannot be detected by enemy Engineers, but they can still be disarmed.**

OR, maybe hardwired could prevent equipment from being hacked altogether, but that could end up being overpowered.

~RUGGED SAVIOR

Level 52
Likes: 1918
Posts: 6900
Registered: ‎12-06-2011

Re: Hardwired buff idea:

in reply to McGruunty

yes Yes YES!

if hardwired is equipped and score streak is deployed    

     then emp shall temporaily disable scorestreak item (like concusion).

          if 2 emp present

               either temp disable longer or destroy.

Level 18
Likes: 238
Posts: 871
Registered: ‎14-11-2012

Re: Hardwired buff idea:

in reply to McGruunty

Seem a bit too strong, but I've also thought hardwired needs more. Some ideas I've had to buff hardwired are: double area of effect for thrown emp nades, use a black hat twice or without it being consumed at all, resistant to targeting from ground streaks agr and sentry gun and delay or decrease damage from guardian, (worst idea) being hit by an emp nade gives you painkiller.

Level 10
Likes: 72
Posts: 377
Registered: ‎29-12-2011

Re: Hardwired buff idea:

in reply to McGruunty

How about giving Hard Wired the delay to triggered explosives instead of Engineer?  I mean I run Engineer sometimes and I don't need the trigger because I already see the enemy equipment anyway.

Level 31
Likes: 580
Posts: 3202
Registered: ‎28-03-2012

Re: Hardwired buff idea:

in reply to SitRepPro

I've always said this before...

+1.

Level 11
Likes: 118
Posts: 396
Registered: ‎20-11-2011

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