Nerf The LMGs

Call of Duty Black Ops II Xbox 360

Re: Nerf The LMGs

in reply to Megadog14

I imagine the OP is the kind of player who keeps on charging a hardened position and then gets mad every time he gets owned. It's like those headless chickens who keeps rushing a camper using the same route without using any tactics. They don't see themselves as the problem and instead they blame the guns their enemies are using.

Level 35
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Registered: ‎27-03-2012

Re: Nerf The LMGs

in reply to Mazrati

widesttoshiro wrote:



LMGs are overpowered and need to be nerfed.


Buff your in game playing! Stop blaming the weapons for losing!

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
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Registered: ‎14-11-2011

Re: Nerf The LMGs

in reply to Mazrati

I can't tell if your trolling or just some quickscoper seriously they should be accurate just not while standing though they should be like MW3 LMGs. However the LMGs accuracy isn't the problem it's the aim time it should be reduced cause it's kind of annoying when they aim faster then smgs and snipers shouldn't get buffed since they are still easy to use. But I will say it was a wrong approach to nerfing them they should of removed sticky aim and aim assist then added sway and flinch instead of nerfing the fire rate. Seriously try not to make threads like this though you will get flamed by all the anti-quickscopers saying learn to adapt which is ironic lmao.

Level 23
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Registered: ‎06-12-2012

Re: Nerf The LMGs

in reply to Adam1234567893

Adam1234567893 wrote:



However the LMGs accuracy isn't the problem it's the aim time it should be reduced cause it's kind of annoying when they aim faster then smgs...


Are you sure about that? The stats disagrees with you.

ADS times


ARs: 0.25 (0.15 with Quickdraw)


SMR: 0.275 (0.165 with Quickdraw)



SMGs: 0.2 (0.1 with Quickdraw)


Peacekeeper: 0.25 (0.125 with Quickdraw)



LMGs: 0.45 (0.3375 with Quickdraw)



Sniper Rifles: 0.4


Ballista: 0.35 (0.2975 with Iron Sights)



Shotguns: 0.25 (0.15 with Quickdraw)


M1216: 0.2 (0.12 with Quickdraw)



Handguns: 0.125


Executioner: 0.2


KAP-40: 0.1



Launchers: 0.35


RPG: 0.4



Crossbow: 0.25



Death Machine: 0.2

War Machine: 0.3 @


http://symthic.com/cod-bo2-stats

Level 35
Likes: 1066
Posts: 3141
Registered: ‎27-03-2012

Re: Nerf The LMGs

in reply to Mazrati

While I always believe nerfing things is a bad idea ... the rationale behind this post is, frankly, wanting.

I only recently started using sniper rifles regularly - after this nerf that supposedly happened. I'm not even sure which SRs were affected or how much they were affected. Nonetheless, assuming the most powerful SRs were nerfed, either the SVU and XPR were not involved or, holy cow all the SRs are extremely powerful.

LMGs can be effective, no doubt about it. But to make them effective you pretty much have to accept the fact you're not going to be doing so in a glorious manner. Rushing LMGs is a most unwise strategy. Maybe that's your problem.

"At the end of the match, there remains only ... nuttin 2 say."
Level 62
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Registered: ‎24-05-2011

Re: Nerf The LMGs

in reply to Mazrati

So the LMG's need a Nerf? (Sorry folks this dipstick has this coming) So your suggestions is to make the LMG's less accurate at long range right ?  Well, let's see.  The LMGS have the slowest moving speed and 90%.  They have the slowest ADS at .45 seconds.  They have the slowest strafing while ADS (assuming not using stock).  Finally, they take 4 to 10 seconds to reload depending on which one you pick.  Here is a news flash for this idiot, LMGs suck at close range unless somebody walks into your sights.

So, if they suck at long too, and then they already suck at close range.  Then they just plain suck since the AR's control middle range pretty well. So, let's cripple a whole weapon class so you can have an easier time sniping like a little bimbo. 

Now let's see, LMGs are designed to hold down a line of sight.  So, if you are stupid enough to walk into that line of sight while the enemy is ADS on an LMG.  Then guess what, you just picked a gun fight at a horrble disadvantage.  If you want to beat an LMG player you need to force a close range fight with a quicker weapon, or use a sniper or AR to hit them from a direction they aren't looking, problem solved.

Seriously people, I want to thank 3arc for all their hard work here.  It's very difficult to get a game with 40 different weapons most of witch have between 9 and 16 attachmetns, 15 perks, 8 willd cards and 14 pieces of equipmet; and try to turn it into a huge match of rock paper scissors.  There were a few issues, but you have to admit they have done a really fantastic job at it.  The bottom line is, everybody plays their weapon to it's strengths.  If you bring the wrong gun to counter the other player's strategy or you play like a moreon.  They you lose, pure and simple.  Quit wasting all our time with these stupid "NERF IT NOW" topics and just enjoy the game. 

Level 10
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Registered: ‎09-03-2013

Re: Nerf The LMGs

in reply to darkrangeresp

darkrangeresp wrote:



Seriously people, I want to thank 3arc for all their hard work here.  It's very difficult to get a game with 40 different weapons most of witch have between 9 and 16 attachmetns, 15 perks, 8 willd cards and 14 pieces of equipmet; and try to turn it into a huge match of rock paper scissors.  There were a few issues, but you have to admit they have done a really fantastic job at it.  The bottom line is, everybody plays their weapon to it's strengths.  If you bring the wrong gun to counter the other player's strategy or you play like a moreon.  They you lose, pure and simple.  Quit wasting all our time with these stupid "NERF IT NOW" topics and just enjoy the game.


I agree the developers put work into this, and for some kid to come along and say "nerf it now" just because they got killed a few times by it is totally dumb.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Nerf The LMGs

in reply to Izjar11

i think the lmg's should be nerfed a bit, cause while you stand there accuracy is still insane, either increase recoil a bit or at least weaken them a lil bit to make them more fair. not saying it needs to be done, but it would be better if the lmg's got nerfed a lil bit.

Level 1
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Registered: ‎02-07-2012

Re: Nerf The LMGs

in reply to x80relianthope

x80relianthope wrote:



i think the lmg's should be nerfed a bit, cause while you stand there accuracy is still insane, either increase recoil a bit or at least weaken them a lil bit to make them more fair. not saying it needs to be done, but it would be better if the lmg's got nerfed a lil bit.


Dude unless you think yourself bullet proof your rationale on this is wrong, of course some gun with 100 rounds will mow down people and they should for being easy targets. Learn to move better and stay out certain lines of sight and you will learn that the LMG class is not that tough. LEARN THE GAME

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Nerf The LMGs

in reply to Izjar11

see it's funny cause i know how to play call of duty and im pretty good at it, but when you turn a corner and die from 2 lmg rounds through 2 walls (i call BS) but im not trying to pick a fight i was stating my opinion its ignorante people like you who ruin the gaming community by thinking you know everything about the game and people who play it. im good at black ops 2 i know the maps - and guns and because i think lmg's need a lil bit of nerf you assume i know nothing about call of duty. thats like me saying your black because you're ignorante when in fact you could be as white as a ghost (no racism intended)

Level 1
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Registered: ‎02-07-2012

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