Quickscoping needs to be removed

Call of Duty Black Ops II Xbox 360

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Quickscoping needs to be removed

At the start of black ops 2 it was somewhat tolerable. But now nearly everything single game I play from free for all to search and destroy matches are filled with them. The reason I say is because its gotten out of hand to the point you can shoot them and they still can qs as if they never took any damage. Treyarch needs a solution because whatever they did before still is not working, i heard rumor that they undid the patch because of threats from the bads who dont want to play people fairly, but now its taken over the game. only a hand few of guns are fast enough to beat qs because of the fire time.

Level 2
Likes: 19
Posts: 40
Registered: ‎02-10-2013
241 REPLIES

Re: Quickscoping needs to be removed

in reply to college101

Stop complaining, if you had any idea how difficult it is to quickscope in a game where the maps are basically impossible to effectively use a sniper on and a game that is overrun by SMG players, you wouldn't be complaining. I've been playing Call Of Duty since COD4 and I have always loved using snipers, but Black Ops 2 leaves me with nothing else to do but quickscope, and 9/10 after I miss my first shot I will get killed by an AR/SMG player. So stop complaining about people using a bolt action weapon when they're almost always at a massive disadvantage to you.

Level 3
Likes: 27
Posts: 46
Registered: ‎23-08-2013

Re: Quickscoping needs to be removed

in reply to Clarkeyy_1

congrats I have been playing since cod 2 so your history is crap to me. Second you are obviously very bad at qs because if your missing 9/10 times you just suck at it then. You have not seen the qs players iv come across, getting like 2 hit markers on them and still getting shutdown because of the damage difference. THEY are at a major advantage in almost all aspects at the game. the run and gun with a sniper is out of control.

Level 2
Likes: 19
Posts: 40
Registered: ‎02-10-2013

Re: Quickscoping needs to be removed

in reply to college101

The problem you are seeing is what plagues everyone in this game and that is Latency. Yes you are putting two to three shots in them and they are quick scoping you, but if you would have shot at the instant they saw you and reacted then you would get the kill. The time to kill in this game is just about the same on most all guns. And that includes snipers. I say that because it takes about the same amount of time to completely scope in and get the shot off as it does to kill with an SMG.

The problem I have is the auto-aim still works on snipers while they are taking shots. It's not like that on any other weapon class in the game.

Level 6
Likes: 35
Posts: 222
Registered: ‎26-01-2013

Re: Quickscoping needs to be removed

in reply to hudder92

qs is making snipers do things they shouldnt, that is an inescapable truth. treyarch needs to find a solution.

Level 2
Likes: 19
Posts: 40
Registered: ‎02-10-2013

Re: Quickscoping needs to be removed

in reply to college101

Loooooooool, you get 2/3 hits on them and then they quickscope you? You must be kinda bad XD I'm all for Quickscoping, I'm good at it and I think it's really fun and I do it in all of my spare time. I know alot of people feel the same way so stop complaining, Quickscoping is a thing, It's not going to go away...

Level 1
Likes: 0
Posts: 3
Registered: ‎03-08-2012

Re: Quickscoping needs to be removed

in reply to Clarkeyy_1

LOL.. there people go again trying to make it sound like you cannot use a sniper properly on the maps in the game when it is not true at all as a reason to justify QS being in the game... what a riot.

Level 70
Likes: 1950
Posts: 12882
Registered: ‎26-05-2011

Re: Quickscoping needs to be removed

in reply to trialstardragon

I agree this argument does not make sense, regardless of whether QSing is balanced.

Level 25
Likes: 553
Posts: 1168
Registered: ‎03-12-2011

Re: Quickscoping needs to be removed

in reply to ChiliDog304

It has been one the biggest defenses of QS used by them. That there is not enough places to use a sniper in the traditional way and still do well or play aggressive with them. When not all maps are really meant for the sniper to be used or do well. Nor is the sniper really meant to be used as an aggressive up front and close weapon(no matter if that players wants too or not because its fun). But they refuse to change how they play because they feel they should not have to adapt to the map at all.

which is why I suggest making all weapons kill in one or two in CQC.. then the QSr has no advantage over any other player at that range anymore. They cannot rely on the one hit kill potential for easy kills when the shot lands.

increase flinch by 5% for each shot that lands and make it random(not just up). So by the final kill shot they are hard pressed to stay on target because they were flinched almost 20% or more off aim; should work for all weapons really, and the larger heavier weapons like snipers and lmg's should have it even flinch them more than that.

Level 70
Likes: 1950
Posts: 12882
Registered: ‎26-05-2011

Re: Quickscoping needs to be removed

in reply to trialstardragon

Alright, so what if I chose to put an ACOG sight on my sniper, or even iron sights and I run around with attachments that were meant for more close quarter encounters? Are you people who complain about quickscoping going to complain and go, "oh no, that's so overpowered," or, "snipers are made for long range not up close and personal."

Level 3
Likes: 27
Posts: 46
Registered: ‎23-08-2013

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