TCP UDP and SpeedTest/PingTest

Call of Duty Black Ops II Xbox 360

Re: TCP UDP and SpeedTest/PingTest

in reply to Nubdub

The point of teh post was the fact that those tests do not really mean anything they are not justification for what your actually quality of line or connection to the game is.

And I have stated numerous times before that elite, theater, and facebook is part of the issue. Even though we are told those connections are closed when the game is playing. Yet as your test shows they are not completely closed.

And no the old games do not play 100% fine all the time. They still have just as bad as lag issues at times as this game. Even in MW2 I would get killed going around a corner, just you did not have theater to rewatch it and go wtf! like you do in these games.

Even in WaW the around the corner deaths would happen, So no the old games do not play 100% better than this game does.

Level 70
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Re: TCP UDP and SpeedTest/PingTest

in reply to trialstardragon

But line quality is directly related to ping. If you have a consistently low, stable ping at varied ranges with little jitter, you have a good line quality. You can not have bad line quality and low ping. They are polar opposites. Good line quality=good UDP transmission.

Level 21
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Registered: ‎16-12-2011

Re: TCP UDP and SpeedTest/PingTest

in reply to Nubdub

Not true, udp does not work the same as tcp. So even if the tcp connection is good the upd connection can be not as good and those tests only test tcp and not upd.

Plus many isp and routers block upd to try and cut back on file sharing and torretning. So no matter if your tcp is great if your isp or one of them along the route blocks packets it causes problems along the travel path which leads to problems between the host and the player.

Level 70
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Registered: ‎26-05-2011

Re: TCP UDP and SpeedTest/PingTest

in reply to Nubdub

Ive said this a few times. The majority of this Lag Comp started when theater was introduced in BO1.  Then it got even worse in MW3 with theater and the introduction of Elite. Now we have both plus CoDCast and people trying to stream videos and Can upload to Youtube straight form BO2. Its just soo many different things going on at one time. Ive always notived since BO1 that playing SnD always has the best connection. Probably for the reason there are Less Guns shooting all the time, Less scorestreaks, and NO Respawns.

Level 15
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Registered: ‎14-11-2012

Re: TCP UDP and SpeedTest/PingTest

in reply to Nubdub

Have played on Cod4, mw2 BO and mw3 or a bunch of hours each since bo2 release. That all lag for me with cod 4 being the least laggy. Sorry but I disagree with your statement the old games play fine 100% of the time. MW2 is hopeless for me at the moment. I suspect it crap hosts.

Level 44
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Highlighted

Re: TCP UDP and SpeedTest/PingTest

in reply to trialstardragon

I agree, It is a strange coincidence that so many experience the same problems with Black Ops 2.   I don't care if Cod 4 runs perfectly, or that mw2 has perfect hit detection, this is 2013 and this game doesn't have the same online requirements as those earlier ones. I'm sure neither of those games uses UDP either. Any help on that one Trial? My advise is to downgrade your internet and dig up that router from 2007.  Remember it's your fault.

Level 5
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Registered: ‎27-11-2011

Re: TCP UDP and SpeedTest/PingTest

in reply to Laggggggg

Atually yes those old games do use UDP; all games on the xbox use udp, none of them use tcp for the connections and never have.

Level 70
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Registered: ‎26-05-2011

Re: TCP UDP and SpeedTest/PingTest

in reply to trialstardragon

Some good points but not all correct.  It matters how many HOPS you have and junctions.  This is the most important area.  Internet is designed to give, not take.  Video games give more than they take.  Download is not as important unless your the host.  Upload speeds are most important.  Unfortunately upload is reserved for what this OP mentioned.  The biggest problem is matchmaking.  When you have a room of 6 players and they are all from different regions or time zones, you CANNOT possinly get a good connection.  Then you join a team of 6 other connections.  No telling what region of the world they are from.  The match making and deciding who is host, is bad.  The connections are dumbed down to the least common denominator.  Who ever has the slowest ping, everyone gets compinsated to that speed.  If they didnt do this, the host woud own everyone.  The host sometimes still does, but not as bad as in the past.  2 years ago my connection worked better than it does now.  I have never changed the speeds and have the best equipment you need.  Im up to date as far as router, moddem ect.....The game never lagged until this version of black ops....There is more to the lag compensation than anyone marketing this game will admit. 

Level 2
Likes: 3
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Registered: ‎15-08-2011

Re: TCP UDP and SpeedTest/PingTest

in reply to trialstardragon

TSD if you're going to spend saturday night writing an essay on how useless these tests are would it not be a better written essay if you provided some reliable tests to balance the essay?

BTW how is forza horizon or did you find the time to come back to cod?

Level 16
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Registered: ‎21-09-2012

Re: TCP UDP and SpeedTest/PingTest

in reply to Ss78_

Offlione Forza, runs like a champ. Online forza laggy as hell with players flying through the air, ghosting through the ground or other players.

it is funny to watch a car suddenly hop in the air fly 30 feet to the left and land on the other side of the track sometimes. Or to see it dive under the ground and then reappear somewhere 100 yards ahead of you or behind you.

Level 70
Likes: 1950
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Registered: ‎26-05-2011

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