So many different perk ideas have been tried in zombies, but there are always some perks that show up on every map with perks available, with only a few exceptions, such as Juggernog not being present on cell block, double tap root beer was not on Ascension, and Mule Kick Soda was the only perk on the Black Ops version of Nacht Der Untoten. This has led to possibly some of the same perk choices being the only really good ones on many maps. The Double tap 2.0+Juggernog+Speed Cola+some other perk has been, at least in my opinion, the only really smart choice of perks on zombies maps since the upgrade from double tap 1. I know this is nothing new, as after Ascension you got much the same result, but with PHD Flopper in place of double tap. Still it has made the choice of perk selection a bit boring for me. I'm a bit tired of only being able to choose a certain perk setup without feeling like I am handicapping myself. In particular, although I know that Juggernog is a staple of zombies mode at this point, I am a bit disappointed that so far there have been no alternatives to it. After thinking about this I stated wondering what individuals here would think of the idea of perks that function exclusively from one another, that is perks that enable the player to purchase one perk or another, but not both. For example, would it be possible to have an alternative perk to Juggernog, one that can be purchased in place of Juggernog, but not along with it. Maybe a perk that does not increase health, but regeneration time, and prevents double swipes by zombies for example. I'm not going to claim the I know anything about good perk design or anything, but I do wish I could change up my perk selection a bit more.
I really like that idea. Really like it. You could have a quick regeneration perk like you said, you can only get hit three times before going down, but regeneration time could be say 1/2 of that normally I recon it should be called Regenerade!
I'd love to see some selfless perks too. Ones that directly help your team and not you. I'd love to see a perk that could re-spawn someone that had died out before the round was over, but it could be op, so maybe one spawn every 7 rounds or something.
Or a perk that would pause time for say 30 seconds, enough for someone to get away, or revive someone or something.
Or a perk that gave you more perk slots. Or a tombstone perk that let you keep your weapons if you died out, and not perks.
I'd also love to see perks that have different effects if they were put together Regenerade+ Quick Revive= Insta-revive
nice ideas. If only they could introduce a mode where u could CUSTOMISE things in the maps, such as perk selection etc? they could make a section called CUSTOM games. Where you could CUSTOMISE things. -_-
But perks that are exclusive to each other is not an option in custom games, and the options that are there are very limited, such as magic on/off, hell hound rounds on/off, and difficulty normal/easy. Unless they have changed things in a recent update the only custom option for the DLC maps is the difficulty setting.
I Think you never picked up on the sarcasm my friend
I would like a juggernog 2.0. The new addition would be like toughness in multiplayer. This way, when you're hit by a zombie, you won't flinch and stop dead in your tracks.
that would of been handy on WaW. Zs on there sorta stop you when they hit ya
Yup, I like that one too! Or it didn't stop your movement when you get hit by a zombie. Hate it when you get hit and then you get blocked from being moved.
What about a Barge Perk?? Any zombies in your way get barged out your way but only when sprinting, that would help get you out of a few tight spots?
Or a perk that turns a zombie friendly, so u can go for a pee if you make the last z of the round friendly