Dig and Takeoff.

Call of Duty Black Ops II General Discussion

Dig and Takeoff.

If the design team wanted to make Dig as corner camper and headglitching friendly as possible they succeeded. It's also way too cluttered. It's a decent sized map but they manged to make it all about chaotic CQC. Takeoff is also terrible, another campers paradise especially with those elevated camping spots wich are perfect for snipers. Have they seriously not learned anything form the past?

Level 5
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Registered: ‎25-05-2013
6 REPLIES

Re: Dig and Takeoff.

in reply to Lemwise

Not sure you know this but those 2 maps are from previous COD games (Dig is from World at War, Takeoff is from Black Ops).  They kept the exact same layout and all they did was change the skin of the map.  It may still be as "corner camper and headglitching friendly" as you stated, but these are just a re-skinning of a past map, not a new map.  Thus they shouldn't be any more camper friendly than they were before.

Level 33
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Registered: ‎28-11-2012

Re: Dig and Takeoff.

in reply to LifeSong1

I've never played WAW or BO so these are new to me. Doesn't change the fact the design is terrible.

Level 5
Likes: 48
Posts: 128
Registered: ‎25-05-2013

Re: Dig and Takeoff.

in reply to Lemwise

then why critisise the maps without any knowledge

please people think before you post as it is ridiculous the amount of posts on here with out any soluble back up

Level 5
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Registered: ‎27-09-2011

Re: Dig and Takeoff.

in reply to Lemwise

they are good maps really, Takeoff is just stadium which played the same. It had some camping areas and rushing areas.

dig is courtyard from waw it played the same. some camping areas and some rushing areas. there is never going to be a non campable map made.

Level 70
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Registered: ‎26-05-2011

Re: Dig and Takeoff.

in reply to Lemwise

Lemwise wrote:



If the design team wanted to make Dig as corner camper and headglitching friendly as possible they succeeded. It's also way too cluttered. It's a decent sized map but they manged to make it all about chaotic CQC. Takeoff is also terrible, another campers paradise especially with those elevated camping spots wich are perfect for snipers. Have they seriously not learned anything form the past?


Both maps are re-skinned maps from WaW and BO. Did you play those games?

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Dig and Takeoff.

in reply to Lemwise

This is my first go around with Dig but when I've played it, ARs and other longer range weapons have been dominate.  I'm sure that you can get by with some CQC as well but a longer range strategy is what seems to work best in my opinion.  Personally I like Dig.  I've adapted to it rather quickly but it has to be the one map that truly offers a significant amount of long sight lines but also mixes in enough cover to keep shorter range weapons viable to the experienced player.

As to Takeoff it always has been about controlling key vantage points and knowing how to rout the enemy out of those points.  I enjoy the map but it does require you to be at the ready and have a solid understanding of the lines of sight or you will get wiped out.

Level 69
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Registered: ‎29-02-2012

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