If you were forming a group of good players (clan?) How would you test?

Call of Duty Black Ops II Zombies

Re: If you were forming a group of good players (clan?) How would you test?

in reply to USarmyvet

I'd throw them on Nacht der Untoten and see how good they can work as a team!

Level 7
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Registered: ‎17-11-2011

Re: If you were forming a group of good players (clan?) How would you test?

in reply to USarmyvet

The criteria you have, while valid when wondering if someone has skills in zombies, is not always the most important criteria while selecting teammates. For example, I NEVER play with people based off of skill. You mentioned being able to clutch a round after everybody else dies off. I don't care if you are a two-bone who can't stay up for a whole round on your own, or a shotgun who never goes down, I would befriend both and play with both under certain situations. Obviously you wouldn't ask the two bone in on a high round game, but I would still love playing with them for fun and the challenge of having someone to look out for.

Really there are two categories of games for me, high rounds and game for fun. There are different players I would take into each game and some that I would put in both, but the MAIN factor for me is just being able to get along with someone. If I can't have fun in a game with you, it really doesn't matter how good or bad you are. I'll just say that for the most part I like playing with people that I get to revive because it makes it more of a challenge for me and puts something on the line in the game.

My big things that will get you kicked off my friendslist(I don't test people but do hold my friends to a standard):

-Raging out of a game over something stupid or for no reason. Everybody has bad days so I can understand if you go into a game and get a bunch of downs early and lose motivation to play and want to quit. Most people are not secure in their rank like I am so I understand their hesitance to take so many downs in a game and I would rather them quit out if they are stressing and not having fun. Blaming it on the game, other people, raging, and quitting without warning, however, is unacceptable.

-Trolling. It is fun sometimes but when done maliciously or with no provocation it will get you more raging than laughing. I do like to have troll games and mess with friends but this should always be agreed upon as far as I'm concerned, unless someone deserves it(we've all been in these games). I would never troll someone who didn't deserve or ask for it.

-Glitching. Number one thing to get you kicked off faster than anything. I do ALL of my stuff legit, so for someone to put in less work and dedication CHEATING to attain even half the prestige it is a kick in the face to anybody who did it legitimately. This is half the reason why public lobbies are so screwed because there are glitchers EVERYWHERE.

-Talking crap. I barely ever have to deal with this because most of the people I meet on here or end up getting added are really cool people, but you'll see it all the time if you go in public lobbies. There's no point in playing with someone who is obviously just there to get attention and nothing more.

-Doing completely stupid things. I know this counteracts what I said about playing with lower level players, but those players have to at least be willing to listen, learn, and understand how to play the game in a more mindful manner. Buried would be a good map to give examples on because people will do some of the most retarded stuff on there. Hitting the box out of spawn for fire sales. Opening EVERY DOOR for no reason. Drawing chalk in a stupid place on a serious game or acting like a baby over it. Starting the ghost round without warning people(although this is a fun way to troll friends!). Building a useless buildable in a prime spot(MotD shield on the catwalk or dock is another PERFECT example of this). Stealing weapons/items. Turning traps on people. Setting traps up in a stupid way. Spamming the box for a WW and then not helping the team when they need your help(person with the paralyzer isn't moving when a revive is needed even though they can fly faster to people). None of these things are really enough to make me hate or not play with a person right off rip, but usually these are the characteristics of a greedy, incompetent, or ignorant player and violating a couple of these in a game will tip me off as to what kind of player you really are. Not that the game can't be played out and enjoyed even, but not the kind of person you would want on your friendslist.

-Running into other peoples areas/Kill stealing : This one is kind of a sensitive subject as in the heat of a game it can be easy to accidentally do, but can also cause a lot of grief for other players. Kill stealing is usually only an issue in public lobbies as most people seem to respect eachothers space and understand that there are different training/camping areas for different people, however nothing will get on my nerves faster than running in my area with M&S and shooting all my zombies out from under me. Or running a train into my area so you can hit the box. With communication, moving around the map and being mindful of other players is easy and can be done so efficiently that you can fit ALL players into one area and have them feeding off one ammo source(even running trains) so there is no excuse for someone to just mindlessly run in an area that isn't there's for ammo or something. Yet again, I expect it from public lobbies, so I won't rage and I'll just fight them back turning it into an essential grief match, but if you are on my friends list I will probably just say something about it.

All in all, I can be pretty low key when it comes to the people I play with, but these are some of the factors that weigh heavily in my mind when I rate someone as a teammate, and consider playing with them in the future. Hope this helps somewhat...lol

Level 18
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Registered: ‎02-03-2013
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Re: If you were forming a group of good players (clan?) How would you test?

in reply to shadowwalker831

Well said!!!

Level 7
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Posts: 249
Registered: ‎17-11-2011

Re: If you were forming a group of good players (clan?) How would you test?

in reply to shadowwalker831

I agree with most everything you've posted here....including the skill aspect. If I were to create a group just for myself....I wouldn't put skill at the top of the list.

I've stated a few discussions here...in a sort of a socratic method, in an attempt to get a general opinion as well as ideas (BTW, thank you for the in depth response).

There seems to be a lot of people that are looking at unofficial "clans", groups, forums and such to avoid some of the annoying aspects enjoying this game. Most attempts are really just a form of  friends lists.

The choices are to complain or to look for solutions. I just happen to be both a zombie fan and in a situation to make something more than a glorified friends list.....assuming the idea has any legs.

Level 18
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Registered: ‎04-08-2013

Re: If you were forming a group of good players (clan?) How would you test?

in reply to USarmyvet

1. know what they are doing are learn fast

2. able too handle there own ( being in places alone without going down)

3. can have pretty good convo

my gtag: BLOODY BUP

my cooliest homie i play with is from this fourm

Gtag: ElectriicZoo real cool guy

Level 4
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Registered: ‎30-03-2013

Re: If you were forming a group of good players (clan?) How would you test?

in reply to USarmyvet

One player at a time

Level 18
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Registered: ‎11-07-2013

Re: If you were forming a group of good players (clan?) How would you test?

in reply to Zombie-Hell-Fire

Zombie-Hell-Fire wrote:

One player at a time

Trying to imagine FB today if Zuckerberg had to approve every member.....

Level 18
Likes: 414
Posts: 645
Registered: ‎04-08-2013

Re: If you were forming a group of good players (clan?) How would you test?

in reply to USarmyvet

USarmyvet wrote:

Trying to imagine FB today if Zuckerberg had to approve every member.....

Instead try imagining you're on a beach relaxing while you have your minions to do the work for you at your office.

Level 18
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Registered: ‎11-07-2013

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