Nuketown Zombies idea about fallout shelter

Call of Duty Black Ops II Zombies

Nuketown Zombies idea about fallout shelter

Hi, a noob here. Excuse me if this as already been found out, discussed, or questioned.

Has anyone though of doing the bicycle, then trigger the atomic symbol all while the counter is at 38? (Being the number of tests that were done during Operation Latchkey ((Which is, of course known, the other street sign that is above Trinity yada)))

Then, for the hazard symbol. Doing the same thing, wait till 38, THEN (dun dun dun) Opening that shed that gives you a free power-up but wait for it to be a nuke. Since it changes.

I'd like to try this out with others, because I haven't been able to do this solo. And none of my friends play Black Ops anymore. Like it's beneath them, damn Ghosts.

Help? Ideas? Or just call me a noob and tell me to piss off for wasting your time.

K THANKS BYE

Level 1
Likes: 0
Posts: 1
Registered: ‎22-08-2014
6 REPLIES

Re: Nuketown Zombies idea about fallout shelter

in reply to FalseWing

Ohh my.

If you manage to do all that then I think you deserve for it to work. Even if it just opens a big hole in the ground breaking the map. That is some effort.

Level 34
Likes: 1049
Posts: 2814
Registered: ‎03-09-2011

Re: Nuketown Zombies idea about fallout shelter

in reply to theatriks

I like yer Takei approach.

Does this not sound set up to you?

No offense to the OP, but we're dealing with an intellectual here...

I just wonder what the award could even be??

Limitless monkeys? Otherwise, I'm out.

Level 16
Likes: 242
Posts: 661
Registered: ‎16-12-2012

Re: Nuketown Zombies idea about fallout shelter

in reply to CSAWWWWW

theatriks-- different note-- is it just me, or has your rank continuously declined while they make updates to a forum for a game that continually diminishes? I remember you from the good ol' days, I think, and you should be way above me in this "ranking" system that currently implemented... wtf?

Level 16
Likes: 242
Posts: 661
Registered: ‎16-12-2012
Highlighted

Re: Nuketown Zombies idea about fallout shelter

in reply to CSAWWWWW

Haha, perhaps you're right. Though the points I've accumulated have been over the entire span of the point systems life. So, since like 2010 I think. It's not hard to believe I'd be easily passed by prolific posters.

Level 34
Likes: 1049
Posts: 2814
Registered: ‎03-09-2011

Re: Nuketown Zombies idea about fallout shelter

in reply to FalseWing

this is my theory. The first symbol is not a bike but represents electricity. Its blue and white. It could represent round 25 once richtofen takes over their eyes turn blue. Plus richtofen has an electrical element to his zombies that's why emps work on them. The second symbol points you to the trinity and latchkey signs and they each have a four digit number and if you subtract them you get 242. 2 being the big clock and 42 being the population counter which is what the third symbol represents because you can see the same symbol on the side of the counter when you look inside the crack on the welcome to NT sign. The next symbol represents getting the nuke drop behind yellow in the shed. And then maybe the fall out shelter will open with a wonder weapon in it or maybe you have to hit it with galvas or something. We know that when the population counter is at 15 the clock is at 1 representing 115 and then get the nuke and a song plays. So why can't this same logic work for something else. The hardest part of this is getting to round 25 and keeping the counter at 42 while having a nuke drop in the back. Plus think of the word latchkey. What does it mean to you? A latch and a key. Like a lock and a key. I dunno lmk what you think

Level 2
Likes: 5
Posts: 38
Registered: ‎19-02-2013

Re: Nuketown Zombies idea about fallout shelter

in reply to Teknique70

so get to round 25 or above, get the population counter to read 42 and then get the nuke behind yellow. Maybe the fallout shelter will just open up after that or maybe you have to do something to the fallout shelter. That's all I got

Level 2
Likes: 5
Posts: 38
Registered: ‎19-02-2013

Studios