Nice I say .. I would just add.. Bring back the VR-11, I mean that thing was awesome..and funny as hell.. Bring back that drop you got from the Pentagon Thief that made P.A.P like what 500 points.. that was cool.. and a new drop.. " HAPPY HOUR " all perks machines 1,000 points for 30 seconds...
Well, I think everyone agrees that a second pack-a-punch is in good order, but it should cost a LOT of money, like twenty thousand, otherwise it would make things too easy. Someone said we should be able to choose our attachments... I agree with that. The feature of putting your weapon back in the pack-a-punch for a random attachment is nice, but you don't get to choose. It would be ideal to create loadouts for your pack-a-punched weapons, similar to multiplayer, before the game. Once you pack-a-punch, your weapon would automatically come out with the desired attachment(s).
To expand further on this idea, I also think it would be good to bring rewards into the Zombies game mode, again, similar to Multiplayer. You could get rewards for all types of actions or repeated actions, like getting 'so many' kills with a certain class of weapon, like the AR, or a particular type of weapon, like the PDW for instance. How about rewards for headshot kills, knife kills, grenade kills, or for revives? These rewards could include camo for purchased wall or box weapons or equipment, special custom camo for pack-a-punched weapons, custom images for your dot sights, starting the game with a better gun, getting higher ammo stock for your guns and equipment, getting multiple attachments for your pack-a-punched weapons, and maybe even custom ranks.
To elaborate on custom ranks: They could add a feature that comes with more ranks that are given to each person displaying what kind of player you are. That means if you perform actions repeatedly, like always using a certain class of weapon, like the sniper rifles, pistols, or assault rifles, or if you revive teammates a lot, you will have a special rank showing that you are a sniper, pistolier, or medic. I think this would be awesome because it gives people a little more identity and uniqueness as a zombie player. You wouldn't be just another guy with shotgun-rank, or what have you.
I'd also like to see different types of zombies. In general the zombies are all pretty much the same. Now they have made some of the zombies slower than others, which does make running trains slightly more difficult, but what I'm talking about are zombies that are truly different. For example, in Shangri-La they had two new types of zombies: the 'flamer' and the 'screecher', as I call them. Don't get technical with me, lol. These zombies were undoubtedly different from the rest, and made playing harder and more interesting, especially on a tight map like Shangri-La. If they could make more of these types of zombies I think it would pump a little more life-blood back into the game.
On a slightly different note, it would also be interesting to see monkeys, minions [although I call them frogs], and dogs, altogether at once, either with the regular zombies or during the intermediate rounds. This too would be a refreshing new twist to the normal and endless waves of classic zombies we all know.
There's also the issue with perks, or shall I say lack thereof. What do I mean by this? Look at Multiplayer. There is a lot more perks on Multi than there is on Zombies. Why? I think there's still a lot of room left for ideal and yet simple perks. 'Who's Who' can be useful, but not all the perks have to be so grandiose if you catch my meaning. For example, what if we had a perk that allowed us to knife faster and switch guns faster, similar to the Fast Hands perk from Multiplayer? Or what if we had a perk that gave us higher ammo stock for our weapons? Or maybe they could add a perk that makes explosive weapons and equipment stronger. They could've added a perk on Green Run that made you immune to fire and lava, but I guess the thought never crossed their minds. Just saying, there's room to explore a little more minutely with the perks, especially with maps like Die Rise and TranZit that have a ton of room to 'house' them.
Anyway, the only other things I want to bring up are the box weapons and weapons in general. Why do we have to have the same freaking weapons on every single map? Now, I will admit, they are getting better lately. They put two never-before-seen weapons on Zombies into the box on Nuketown, and they did put three new wall weapons on the Die Rise, one of them a sniper rifle surprisingly - the first wall-sniper since Nacht Der Untoten! Surprising right? Well, I for one think this is long overdue. Up until Moon since Kino, we had the same box weapons. And now, with the exception of Nuketown [because Die Rise did not retain the M27 and LSAT], and Die Rise, having only three new wall guns, we have had the same box weapons. I can't help but wonder if they intend to make any actual changes to the box weapons throughout all the dlc they'll be throwing our way.
There's enough guns from the Multiplayer and campaign that they could make some interesting gun-swaps. There's the SWAT-556, the FAL OSW, SCAR-H, KSG Shotgun, MK 48, QBB LSW, Ballista, XPR-50, MP7, Vector K10, MSMC, Skorpion EVO, Tac-45, SMAW Rocket Launcher, Crossbow, Death Machine, Titus-6, and the Storm PSR. These last two weapons would be absolutely fantastic for Zombies mode, especially the Storm PSR. There's plenty of guns to add into the box to switch things up. Why they don't switch out old weapons with new weapons in the box is beyond me.
It wouldn't even be a bad idea to put in weapons from previous zombie maps. I would love to play with the WWII weapons again on Black Ops II maps, and even some of the Black Ops 1 weapons would be cool to play with again, like the L96A1, AUG, or HK21. I just want to see more variety. I got sick of seeing the same guns in the box on Black Ops 1 throughout all the maps, and I hope things aren't the same this time around.
That's pretty much it.
Yeah, I've never understood why there aren't unlockables for loadouts/customizations like there are in multiplayer. If you need to dedicate an entire game to implement all this stuff, I'm game.