1. Jugg (always)
No Order Here:
If i dig up more perks then:
When I play public matches people start quitting before round 30, and then I usually can have 5 or 6 perks:
3. I pick up random perk if it is: Speed Cola, Deadshot Daiquiri or Double Tap Root Beer.
4. Another try for random perk from 3.
5. If I have Juggernog, Stamin-Up, Speed Cola, Deadshot Daiquiri then I get Double Tap Root Beer from Ritual box.
6. Electric Cherry or Quick Revive (if teammates were going down a lot).
If I would find more bottles (only once I found 3, usually 2) then I'd take one I didn't take in 6 as my 7th. PhD Flopper as 8th. This leaves me without Mule Kick, which I don't like.
In this order
(Those two are beast but they need to last longer for radius damage, I would say for the whole game as long as you haveit)
I left out what perks are the essentials in my book, they are a given so of course I like them.
Deadshot twice I assume one is meant for Phd Flopper?
woops. ADD moment there.
1. Dubble tap 2
4. Stamin up
5. Speedcola / Electric cherry
6. Mule kick
7. Quick revive
5.quick revive over 6. speedcola and cherry
2 stamin up ( b4 double tap 2.0 was my favourite)
3 electric cherry ( handy to walk round with 1 bullet missing from clip for burst effect, and I feel speed cola is useless, if u train zombies it's not needed
4 speed cola ( because I can use the cherry effect multiple times quicker)
5 mule kick ( I don't like this perk, screws me over mashing triangle, I wish I could have my 3rd gun assigned to Dpad)
6 double tap ( love this perk, better than PaPIng IMO especially combined with cheap wall gun ammo)
7 quick revive
8 deadshot ( works excellent with hammer, completely negates recoil and we all know this makes hammer suk, although I find the initial auto aim thing sucks, especially when using snipers
9 phd ( almost useless on this map)
Doesn't PHD become more powerful with the use of a staff?