Yes, but there aren't enough effective flopped spots IMO. they also have an effect on the upgraded me lee attack, the iron fists I believe people call em
I see a lot of people picking Mule Kick over Double Tap 2.. I don't understand that.
Double Tap can be obtained as fifth or last perk from the challenge chest, so...
mule kick is for the ice staff. no need for dt on this map. cause when the guns go weak i already have my staff to take out waves. dt i only need on maps where no ww is available, then its my 2nd choice.
Mule kick is for the ice staff...... possibly the stupidest thing I've read today.
Not really I can understand but theres no reason not to get dt on origins when it comes from challenge box. Think about it if you have mule kick and go down the ice staff can be grabbed easy after buying mule kick again. I personally wouldn't do it this way but I see why solidus_kalt would so not the stupidest thing I've read because obviously I've read yours.
hi Zombie-Hell-Fire! thx. i get dt as my ninth perk from the box as you mentioned. usually i have all 4 slots between round 20-28. if i go down i try to horde up again and run for jug. i then have no need for a wave killing / round ending staff. i rebuy my perks and pick up my staff then. i dont want to lose one of my weapons so i dont have to make the box move - no fire sale. hope this explains it.
Why so rude? The ice staff charged up is very powerfull, and there is no reason to diss his play style
2.Stamin-Up (makes you move quicker through mud, a must have imo)
3.Speed Cola (also a must have, especially with lmgs)
4.Double Tap (I always want this as my fourth in case we head into higher rounds, the extra one comes in handy)
the rest in this order
Jugg and stam only... i like points
unless the game is going higher than 25
then i like