What would have made Tranzit better?

Call of Duty Black Ops II Zombies

Re: What would have made Tranzit better?

in reply to Tacnimin

good question I just hope if it is a game mode its better than turned.

gman2200
Likes: 27
Posts: 211
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Re: What would have made Tranzit better?

in reply to DarkMega1

I 100% agree on you guys on wishing the Avagadro would give you at least something he's a pain in the ass to kill on high rounds and gives you nothing. Same with denizens wish they would have at least given you 10 points when you killed them there annoying with the sound they make.

DarkMega1
Likes: 221
Posts: 1081

Re: What would have made Tranzit better?

in reply to DarkMega1

mule kick

mikeyb27
Likes: 104
Posts: 326

Re: What would have made Tranzit better?

in reply to DarkMega1

mule kick

mikeyb27
Likes: 104
Posts: 326

Re: What would have made Tranzit better?

in reply to DarkMega1

I personally love Tranzit.. It has huge potential And maybe the main hub

for connecting maps like many gamers theories believe. Its depository.

If not, heres my two cents on making it even better to beat BO1.

Give the gamers what weve relentlessly tried to unlock..

A connection to Nuketown..

Create a way to unlock that 2nd bus, something not too difficult for your

non-so-dominant gamers. Once arriving in Nuketown.. Allow the bomb shelter

to be unlocked while creating a mini map (tunnel network) in dlc 3 which ultimately

has 4 points of access. All of which were hints to gamers thr maps are related.

1. Depot

2. Tunnel (btwn diner and depot)

3. PaP area

4. Bomb shelter (nuketown)

Thus, allowing two ways of traveling between maps (bus/tunnel).

Still interested in this idea? Then follow.. it continues.

Create a massive buildable in Nuketown which enables that teleporter we

have all seen in the maps intro comic strip.. Ultimately it would connect

Die Rise to Tranzit and you could create a buildable in Die Rise to regenerate

the machine to get back to Tranzit (plane MOTD).

Still interested? It continues..

DLC 3 ultimate map should be Fishermans Dwarf(pier 39)/Small section of SF.

Pier 39 is actually tourists access by boat to Alcatraz if u have not been.. Fyi.

Creating a green run type thing for MOTD.. There should be buildables like a

damaged boat dock and a boat to reach Alcatraz.. Ultimately connecting the

maps and creating a link.

But before these 2 buildables there should be another.. A beacon/lighthouse.

Allowing you to divert your flight plan on alcatraz and connecting the gg bridge.

Still there? Ok my madness continues then..

DLC 4 should be a map like COD4s multiplayer map Wet Work (ship). It should include

a mini map at its dock area in the begining before the ship departs. Which takes

Place in a water chanel below some skyscrapers in China.

If you notice..  Shanghai and SF are both pacific cities. This would ultimately

Connect the two maps and make the entire BO2Z connected and playable.

How would this massive (world) map be playable? It would take forever!

I was a huge fan of the game Warhawk because of large lobies and huge maps.

8-12 player lobbies and that depository in Tranzit where I have my fortunes

would make it fast. Why the hell allow 250k in Tranzit just because?

Why are the navcard tables still irrelevant? This could conn. everything.

It would make skilled players like myself play a lot longer and the less skilled

and less motivated players more curious and wanna get better.

I can get absolutely everything in Tranzit and beast it by round 10. MOTD by 12.

This would be epic and make Tranzit not so damn mysterious.

BTW: I always wondered about the energy wall in the power plant

u set the turbine to open PaP. If you took the 2 turbines from the TOB

easter egg setting the first one in front of the PaP door then the 2nd

in the plant.. Maybe they do open something else.. Yes im mad..

But Tranzit left a big damn question mark on my head.

Bad_Attitude_61
Likes: 1
Posts: 8

Re: What would have made Tranzit better?

in reply to DarkMega1

Mule kick

more wonder weapons

some way to get free perk bottle... avagadro?

take the bus on the highway near diner- to maybe behind the bus depot or another stop

flopper phd

a sidequest- like a buildable thats actually worth building (like the motd plane)

perk to see better in fog, and maybe to repel denizens and resist lava

like someone else said more secrets in the fog

more to hunters cabin and nacht ( although there could be more in next step of ee)

pap to be less terrible to access, without mics it is impossible and on solo its hard

M3NTZ3R29
Likes: 30
Posts: 181

Re: What would have made Tranzit better?

in reply to M3NTZ3R29

Your responding to a post thats old, the last  response was 7 months ago. alot of the threads on the right hand side are old, anyway I agree with the mule kick and the build able side quest. Everything else would make tranzit even easier than it is already.

Ryguys
Likes: 31
Posts: 217

Re: What would have made Tranzit better?

in reply to DarkMega1

I HAVE THE SKULL WITH BLUE EYES AND 5 TALLIES.

KILLS 69465

DOWNS 1647

ACCURACY 87 %

HEADSHOTS 19%

DOORS 1518

PERKS DRANK 887

GERNADES KILL 1525

MILES 1222

HOW DO I GET KNIFE THRU SKULL MY LAST GAME WAS BURIED 37 ROUNDS AND 2 DOWNS AND 2300 KILLS AND 1300 HEADSHOTS IVE BEEN STUCK ON THIS RANK SINCE JUNE

Dopeness_420
Likes: 1
Posts: 5

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