Why I love zombies

Call of Duty Black Ops II Zombies

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Why I love zombies

After the conclusion of Origins, I know I am not alone in feeling a disconnect between what originally made me fall in love with zombies and the direction it has been taken.  This Verruckt trailer reminds me of better times, before the story was even introduced.  The feeling evoked in this video is simple and visceral.  It is at the heart of why I love zombies so much.

Sometimes, when something loses its way, it must return to its foundation to regain clarity.  I realize that not everyone feels the zombies franchise is losing its way.   But for me, in my humble opinion, the feelings portrayed by the survivors in this trailer are what I identify with more than any storyline the developers have come up with.  It is my hope Treyarch can capture this simplicity and reignite a flame that, for me, has dwindled to a spark (as far as the storyline goes).


Level 22
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14 REPLIES

Re: Why I love zombies

in reply to LORD_GRRR

I Remember this....

Level 10
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Re: Why I love zombies

in reply to LORD_GRRR

imo Zombies really started to change when Ascension came out. This is when everyone (especially everyone who isnt hardcore) started thinking that running trains is what showed true skill in Zombies.

From this point, going into a 4 person game (even with a friend with you) you run into players who purely try to run trains or die trying. Or they rage quit. But all this wasnt too big of a deal and Zombies was still fun so 3arc wasnt what I would consider "off track".

The lack of ability to find good team mates for a 4 person game became pandemic with BO2 for reasons im sure most people know.

But mainly the missions in which you go search and find thing (EE) became mandatory (PaP). And I think its a testament that even the eggheads dont like it. Im sure it takes time away from what the really want and thats find the next step.

I may be a little of base with the EE stuff but as far as game play thats the way I see it. The ability to run trains takes away from most of the challenge presented in the original Zombies and it ruined team work.

Level 28
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Re: Why I love zombies

in reply to electricfuneral1

PS

^^

Maybe too old school of an opinion here but from what Ive seen Zombies has changed dramatically since Ascension time. And with the changes they made on BO2 Zombies has become more of a headache to play rather than fun.

Level 28
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Re: Why I love zombies

in reply to electricfuneral1

That's why they put the Bank on most the maps, so it's not actually an headache anymore. Exept when a map is released and people are looking for EE's At most, it takes you 10 mins to actually get ready up on Die Rise or Buried to go to high rounds. MotD is a different story, but still an ok map

Level 14
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Re: Why I love zombies

in reply to Necaross

The getting set up part isnt so much my issue. In fact I would like them to take out the bank so people wouldnt be encouraged to just run off by themselves asap. Its more of the repeat missions that annoys me. And if you decide to not take the time to PaP, well your game will take even longer.

And I am sure some people like going to high rounds but its like every map is set up to get to high rounds. I want round 30 to be a challenge.

The marathon maps are fine but we need some old school maps too.

Level 28
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Re: Why I love zombies

in reply to electricfuneral1

electricfuneralfire wrote:




The ability to run trains takes away from most of the challenge presented in the original Zombies and it ruined team work.


The only alternative to moving is not moving.....aka camping, which is is a lot more boring.

The zombies are programed to go after the closest player. Training is a result of the map + the AI. In order to stop training, they'd have to narrow the maps and eliminate all open areas. A map like that imposes a structural limitation on players since eventually you will run out of the ammo to hold down an area. If you cannot run a train and you cannot kill them.....you die.

Had this game been designed as you suggest.....it would have never achieved the popularity it has.

I'm not sure exactly where Lord GRRR see's the game running off track but IMHO it was "too much story". A book that never ends get's increasingly difficult to tie together. Not to mention that they can never bring it to a conclusion. I think some of the best maps made between WaW and Origins were unconnected or lightly connected.

Not sure how long the game will go on but I think a "Survivor Story" approach might have been a better way to manage the releases. Open and close a story in each release. They could have peppered every release with a bonus O4 map to carry on the original legacy team.

Personally, I'm hoping they drop the story and start fresh in the next release. Focus on the core aspects, less on the rpg elements.

Level 18
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Re: Why I love zombies

in reply to USarmyvet

USarmyvet wrote:




I'm not sure exactly where Lord GRRR see's the game running off track but IMHO it was "too much story". A book that never ends get's increasingly difficult to tie together. Not to mention that they can never bring it to a conclusion. I think some of the best maps made between WaW and Origins were unconnected or lightly connected.



Personally, I'm hoping they drop the story and start fresh in the next release. Focus on the core aspects, less on the rpg elements.


It went off track the second they decided to make the entire storyline a figment of childrens' imagination.  It is literally the ending cutscene that blew it for me.  To have the raw, visceral survival experience of slaughtering zombies until you get overrun mitigated by being told my experience is nothing but imaginary feels like a slap in the face.  It's like having an awesome dream and then waking up, realizing it wasn't real and feeling the disappointment.

As yoda put it after I asked him what he thought after seeing the ending for the first time, "Great!  I feel like I've been playing a nintendo game this whole time."  We play this game to escape reality.  Not to be reminded of it.

I absolutely agree with you that they need a story to focus on the core aspects of what survivors would be dealing with.  The spins they introduced were fine but they have to tie together intelligently.  I think Treyarch knows they got too far-fetched and "ripped off the bandaid" on a sinking ship of a storyline they haphazardly threw together over the years.  That "rip" hurt worse than they anticipated, though.    

Level 22
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Re: Why I love zombies

in reply to LORD_GRRR

I agree with you Grrrr, the story may have worked better from the beginning if it was more based off real trials that may occur if a zombie apocalypse did happen. But instead we got this. Which don't get me wrong, I loved the story until the end, but it could have been better. Damn you Jimmy.

Level 10
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Re: Why I love zombies

in reply to FlyingPlatapus

PLus, one more thing to add here. Treyarch still did something right with black ops 2, and the story for zombies. The reason I say this is because, if it was not set up the way it was, I would not have met you, or the other great players I have met. I would have never gone into public matches to help random players complete the Easter eggs, nor would I have joined these forums to check to see if anyone found the next step.

Level 10
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