Aiuto! Black Ops e WaW non partono più

Call of Duty Black Ops forum

Aiuto! Black Ops e WaW non partono più

Ciao a tutti,

da ieri Black Ops e CoD:WaW non partono più... Meglio dire:

quando avvio black ops, dopo appena un secondo dall'inizio del video, il gioco "si toglie" e mi da questo errore

----- Initializing Renderer ----

execing ragdoll.cfg from fastfile

Cmd_AddCommand: scrProfileInfo already defined

----- Client Initialization -----

----- Client Initialization Complete -----

Trying SMP acceleration...

Detected 2 cpu(s), using 1 worker thread.

...succeeded.

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Attempting 800 x 600 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Adding fastfile 'it_code_post_gfx' to queue

Adding fastfile 'code_post_gfx' to queue

Detected ATI card that doesn't support vertex textures.

Detected ATI card that doesn't support vertex textures.

Loading fastfile 'it_code_post_gfx'

used 0.39 MB memory in DB alloc

Detected ATI card that doesn't support vertex textures.

Detected ATI card that doesn't support vertex textures.

Loading fastfile 'code_post_gfx'

used 5.69 MB memory in DB alloc

Redundant asset: 'techset','2d'

Adding fastfile 'it_patch' to queue

Adding fastfile 'patch' to queue

Using 1 GPU(s).

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

Video memory for device: 510 MB.

Rounded video memory size: 512 MB.

DirectX reports 512 MB of video memory and 1781 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Picmip is set manually.

Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps

Error: Could not load image "$pixelcostcolorcode".

Error: Could not load material "$floatz_donotremove".

Error: Could not load material "$processed_floatz_donotremove".

Error: Could not load material "$ps3_aadownsample_donotremove".

Error: Could not load material "particle_blend_donotremove".

Error: Could not load material "particle_zdownsample_donotremove".

Error: Could not load material "postfx_lut_0".

Error: Could not load material "postfx_lut_1".

Error: Could not load material "postfx_lut_2".

Error: Could not load material "postfx_lut_3".

Error: Could not load material "postfx_lut_4".

Error: Could not load material "postfx_lut_5".

Error: Could not load material "postfx_lut_6".

Error: Could not load material "postfx_lut_7".

Error: Could not load material "postfx_lut_8".

Error: Could not load material "postfx_lut_9".

Error: Could not load material "create_lut2d".

Error: Could not load material "apply_lut2d".

Error: Could not load material "$ps3_reload_zcull_donotremove".

Error: Could not load material "water_dynamic_spray".

Detected ATI card that doesn't support vertex textures.

Detected ATI card that doesn't support vertex textures.

Loading fastfile 'it_patch'

used 0.00 MB memory in DB alloc

Detected ATI card that doesn't support vertex textures.

Detected ATI card that doesn't support vertex textures.

Loading fastfile 'patch'

used 3.03 MB memory in DB alloc

--- Initializing Voice ---

Hostname: House-PC

Binding to 192.168.1.3:3074

--------------

GamerProfile_ResetSPDvars():

"mis_01" = "22".

"mis_difficulty" = "3322222222222222222220000".

"takeCoverWarnings" = "0".

"r_gamma" = "1".

"snd_menu_voice" = "1".

"snd_menu_music" = "0.809846".

"snd_menu_sfx" = "1".

"snd_menu_master" = "0.8".

"snd_menu_cinematic" = "1".

--------------

GamerProfile_UpdateProfileFromDvars(0):

"mis_01" = "22".

"mis_difficulty" = "3322222222222222222220000".

"takeCoverWarnings" = "0".

"r_gamma" = "1".

"snd_menu_voice" = "1".

"snd_menu_music" = "0.809846".

"snd_menu_sfx" = "1".

"snd_menu_master" = "0.8".

"snd_menu_cinematic" = "1".

Updating profile 0 from dvars.



end $init 4693 ms

--- Common Initialization Complete ---

Redundant asset: 'techset','2d'

Redundant asset: 'image','menu_sp_lobby_frame_outer_ingame'

Redundant asset: 'material','menu_sp_lobby_frame_outer_ingame'

Redundant asset: 'image','menu_sp_lobby_frame_inner_ingame'

Redundant asset: 'material','menu_sp_lobby_frame_inner_ingame'

Redundant asset: 'image','menu_mp_lobby_frame_outer_ingame'

Redundant asset: 'material','menu_mp_lobby_frame_outer_ingame'

Redundant asset: 'image','menu_mp_lobby_frame_inner_ingame'

Redundant asset: 'material','menu_mp_lobby_frame_inner_ingame'

Redundant asset: 'image','menu_mp_lobby_frame_outer'

Redundant asset: 'material','menu_mp_lobby_frame_outer'

Redundant asset: 'image','menu_mp_lobby_frame_inner'

Redundant asset: 'material','menu_mp_lobby_frame_inner'

Redundant asset: 'image','menu_mp_tab_frame_inner'

Redundant asset: 'material','menu_mp_tab_frame_inner'

Redundant asset: 'image','$white'

Redundant asset: 'material','white'

Redundant asset: 'menu','options_graphics'

Redundant asset: 'menu','options_graphics_texture'

Redundant asset: 'image','menu_button_backing'

Redundant asset: 'material','menu_button_backing'

Redundant asset: 'image','white_line_faded_big'

Redundant asset: 'material','menu_white_line_faded_big'

Redundant asset: 'menu','apply_picmip_popmenu'

Redundant asset: 'image','sw4'

Error: Could not load menufile "ui/patch.txt".

Error: Could not load menufile "ui/menus.txt".

Error: Could not load material "menu_mp_lobby_scrollbar_main".

Error: Could not load material "menu_mp_lobby_scrollbar_block".

Error: Could not load material "playlist_sp_recr".

Error: Could not load material "playlist_sp_reg".

Error: Could not load material "playlist_sp_hard".

Error: Could not load material "playlist_sp_vet".

g_gametype cmp is not a valid gametype, defaulting to cmp

Huffman Took 3 Milliseconds

Save Message First Frame Shown: 7662

------ Server Initialization ------

Server: frontend

----- R_Init -----

Video memory for device: 510 MB.

Rounded video memory size: 512 MB.

DirectX reports 512 MB of video memory and 1781 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Picmip is set manually.

Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps

Error: Could not load material "loadscreen_frontend".

Adding fastfile 'it_frontend' to queue

Adding fastfile 'frontend' to queue

Detected ATI card that doesn't support vertex textures.

Detected ATI card that doesn't support vertex textures.

Loading fastfile 'it_frontend'

used 0.49 MB memory in DB alloc



====================================================

Com_ERROR: Errore fatale

Com_ERROR: Errore fatale

====================================================







Error during initialization:

Errore fatale







Tenete conto che il mio pc non supporta i requisiti minimi del gioco ma che sono riuscito a giocarci sino ad ora

Ho provato a verificare l'integrità della cache del gioco e secondo steam sta bene -.-"



Per quanto riguarda World At War... accade la stessa cosa... però l'errore che mi da WaW è semplicemente questo:

Unhandled exception caught



Ho seguito le istruzioni si internet (pannello di controllo-> hardware e suoni -> gestisci dispositivi audio -> proprietà -> avanzate -> 24 bit, 48000Hz (qualità professionale)) ma non è cambiato nulla..



Ho provato ad avviare gli altri giochi che ho sul pc (Far Cry 2 e MW2) e partono senza alcun problema.



Spero che qualcuno mi aiuti...
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Registered: ‎06-09-2010
1 REPLY

Re: Aiuto! Black Ops e WaW non partono più

in reply to ULTRAS13LUCA
Ho provato a reinstallare CoD:WaW ma senza alcun risultato... aiutatemi please!
Level 5
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Posts: 184
Registered: ‎06-09-2010

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