Perks, min. number requirement?

Call of Duty Black Ops forum

Re: Perks, min. number requirement?

Egaugnal1 wrote:

 

Eliminate 1.sitrep 2.Commando 3.Last Stand 4.Martyrdom 5.Nerf or destroy Danger Close 6.Marathon-Extreme Conditioning is better 7.Lightwieght 8.One Man Army.



Id like to see you guys at treyarch test out some new perks if possible but take into account how they can be exploited please. Keep the rest there all pretty balanced but its up to you guys. A few new ones would be nice









Replace sitrep with bomb squad, keep commando for the no fall damage, take out Last Stand and Martyrdom.
Level 27
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Re: Perks, min. number requirement?

take out martyrdom, last stand, and commando and it should be good. you can keep juggernaut because it counters stopping power
Level 1
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Registered: ‎21-05-2010

Re: Perks, min. number requirement?

bayonets were great they weren't annoying, commando should go along with one man army, and danger close should also go. i think pro perks should go too, if you have 3 pros thats basically 6 perks. 3 perks is enough. i really like the perk system in WaW, where the first perk was to do with explosives etc... also i think that sleight of hand , stopping power and juggernaut should all be in the same perk slot.
Level 2
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Registered: ‎29-06-2009

Re: Perks, min. number requirement?

for me i would like to see these perks gone completely:



MW2



Scavenger

One Man Army

Stopping Power

Lightweight

Danger Close

Commando

Scrambler

Last Stand



scavenger and one man army simply because of the fact that you can refill grenade launchers and claymores which is just really frustrating - the pro version alone (like bandolier) is fine



stopping power because in MW2 there is nothing else that balances it (eg. Juggernaut) which means everyone uses it and if you don't use stopping power one on one your pretty much done



lightweight because of the fact that if you guys decide to have marathon this combines with it just makes you run too fast and makes it way too easy to knife people



danger close simply because that with grenade launchers makes the blast radius far too annoying and of course combined with headquarters and one many army just makes you want to quit - pro version as well is bad, no way should kill streaks need to be more powerful



commando is just one of the worst perks in any call of duty game that fact that you can lunge so far with it makes it awful (im sure treyarch agrees) - but i like the pro version of this perk not taking fall damage can be very useful sometimes



scrambler is just one of the most useless perks i have ever seen it gives away your position too easy but the pro version is very useful for dodging claymores - i like this idea



and lastly last stand going back to call of duty 4 just feels very cheap and in WaW was worse because you could be revived and it lasted for ages (bad for search and destroy) and in MW2 i hate that you can take the m93 raffica's into last stand and also equipment as well



that's my MW2 perks that i want gone!
Level 1
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Registered: ‎12-10-2008

Re: Perks, min. number requirement?

and please, and im sure everyone agrees, make the grenade launcher the 1st perk
Level 1
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Registered: ‎21-05-2010

Re: Perks, min. number requirement?

in reply to D3stined4Glory

DO NOT ADD

Perks or death streaks that modify: health/damage

KEEP

All the perks that are currently in the series (apart from perk excluded by other sections)

ADD

Non lethal death streaks

New perks were possible

System which discounts spawn deaths (only for the person who is killed, not the killer)

More player control over kill-streaks

More verity in A.I streaks

Flare controls

Spawn protection (which disable once the player locks on to an enemy kill-streak)

REMOVE

Lethal death streaks

Lethal support streaks

Screw actual listing every thing I want out and or in; anything that falls under all these category's sums up what I want, remembering of course that I've outlined the exceptions by listing them as do not or remove.

Level 3
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Registered: ‎27-07-2011

Re: Perks, min. number requirement?

D3stined4Glory wrote:

 

and please, and im sure everyone agrees, make the grenade launcher the 1st perk









yes
Level 3
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Registered: ‎03-07-2008

Re: Perks, min. number requirement?

i would like to see CoD 4/ CoD 5 perks all return with pro versoin of them aswell
Level 5
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Registered: ‎31-05-2010

Re: Perks, min. number requirement?

Please also let the grenade launcher take up one of the perk slots like in WaW so people don't use them too much! PLEASE!!!!!!!!



and please get rid of death streaks as well and just get rid of martyrdom as well!
Level 1
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Registered: ‎12-10-2008

Re: Perks, min. number requirement?

mattystevo wrote:

 

Please also let the grenade launcher take up one of the perk slots like in WaW so people don't use them too much! PLEASE!!!!!!!!



and please get rid of death streaks as well and just get rid of martyrdom as well!



this to
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