Hello everybody, here is a list of some possible perks and killstreaks for the next Call of Duty installment. I'm bringing back some old ones, as well as adding in a few of my own. The setting would ideally be World War 2, but the ideas are applicable to any war, I guess. There are 6 perks per tier, instead of 5, and there are 15 killstreaks, unlockable in any order. Shotguns and LMG's have always been my favorite weapon class to use, even though they have consistently been outshined by SMG's and Assault Rifles, with this game I hope shotguns will have greater range and tighter pellet spread, and LMG's will have less recoil. A few more things to keep in mind when thinking of the balance: the M2 Flamethrower will be a secondary in this game, there will be no tanks on the maps, fire on the ground will still damage you, and the War game mode will make a long-awaited return. Please tell me what you guys think, because as you can probably tell I put a lot of time into these ideas, and I would really appreciate some intelligent criticism of them. Here we go:
Well that's it everybody. Please tell me what you think
Yo this kid is a genius. These days it seems like every CoD is more or less the same game molded around a different war or time era with some slight modifications here and there. I see how Mothy kept some traditional features that uphold the integrity of the franchise while also adding very different stuff like samurai and tanks that still sound like they could work well. Treyarch or whoever should definitely look at this for some ideas. With B-Ops 2 (aka Star Wars) on the way it seems like they could use some.
Thank you Ausbos11, I agree that the series is going in the wrong direction on the timeline. I signed up to play Call of Duty, not Halo. Another World War 2 game is exactly what the franchise needs.
I think there should be a be a perk that in echange for secondary weapon, the player wears a SCR-300 portable radio set on their back that allows them to call in the killstreak of any team member. This would mostly used for team games.
I think the juggernaut perk should be instead be a killstreak like in mod 3 that a player can call in for an airdropped heavy armour that improves the player resistance agianst both bullets and explosives. The armour would be based on real life ww2 and ww1 attempts at making bulletproof armour