My kills are stuck, no matter what I do my kills just won't go up anymore. I tweeted at Activision and they're now aware of it, if anyone else is having this problem let them know!
Here's what it looks like: https://pbs.twimg.com/media/BliNDULCYAAbG50.jpg
Minne#s also like it, and should be on about 320,000 kills.
Activisions response was "We recommend you use a wired connection"
Looks like it's never getting fixed then.
I don't get that. I mean, I created this thread for help, where we can all discuss and tell Activision, IW, Raven, etc. of the problems we are having. Things like these are not meant to be a dig at the devs or the game, we are all just trying to help make it better. I love Ghosts and Exctinction, I just want to see it better.
Btw, if you're honest with the reply they gave you, it's disgusting.
That's very weird, I haven't had that yet, but thanks for adding.
As soon as your kills hits over 65,535 it will do it. I know several people who's is like it.
I made a video of all the major glitches that you can watch at the above link. I had heard from a bunch of players that there was a glitch that allowed you to fight the Kraken without any other enemies. Last night I finally found someone who knew and was able to prove everything on video. Enjoy the game play, if you have time, but the last 2 scenes are where most of the action is.
Glitches that also make an appearance are:
1.) Being able to jump up into the ARX room without opening the door.
2.) Being able to start the drill in the storage area without actually putting in on the robot that drives it out into the other room.
3.) No one was an engineer so we couldn't get evidence of the electric turret glitch on the Kraken fight where it has unlimited ammo.
I really hope they fix these soon, but it did give me an idea while I was standing face to face with the Kraken without a worry in the world. Why can't we have something like this in the game, where we can experiment on the aliens with different ammos, weapons, and explosives in a controlled environment. Seems like a good way to kill some time between games and learn the different destructive capabilities of the various loadouts at the same time.
Experiment room anyone?