Dead silence should counter Amplify, not vice versa

Call of Duty Ghosts General Discussion

Dead silence should counter Amplify, not vice versa

My opinion and sticking to it..lol
IMO the way it is now slows the pace of the game, and gears the game towards hiding and waiting, which often leads to a slow boring gameplay..

hmm wonder if this has anything to do with AV deal with turtle beach??

Level 17
Likes: 211
Posts: 748
Registered: ‎30-05-2012
14 REPLIES

Re: Dead silence should counter Amplify, not vice versa

in reply to Albysky

I don't have the most expensive headset but I hardly ever hear dead silence players when using amplify.

Here is my opinion on how the sound perks should work,

Amplify should increase the volume of enemy movements while keeping your own at the regular level. Able to hear Dead Silence players when they are extremely close.

Dead Silence should remove any movement sound you make in your own headset and to other players. You should be able to hear the footsteps of those not using either perk when they are extremely close.

That should result in:

Amplify > No Perk

Amplify = Amplify

Amplify = Dead Silence

Amplify < Both Perks

Dead Silence > No Perk

Dead Silence = Amplify

Dead Silence = Dead Silence

Dead Silence < Both Perks

It may "sound" complicated but it's really not.

Level 4
Likes: 29
Posts: 68
Registered: ‎23-11-2013

Re: Dead silence should counter Amplify, not vice versa

in reply to Albysky

I agree with this 100% Dead Silence has a bigger counter then "crouch walking" which is looking around or sight or vision or the ability to see. So there is no reason to counter Dead Silence. Amplify is a wall hack involving sound it has over 3 times the range of the motion sensor in MW3 and it can hear through walls and a ceilings and floors and it has a filter to filter your and your team mates footsteps and it filters the ringing from the flash bang grenade. What I don't get is why explosives and Agility and Dead Silence are so weak and the 9 bang and stun grenade are too weak as well they should be restored to MW2's strength since they now have a counter.

Level 23
Likes: 370
Posts: 1774
Registered: ‎06-12-2012

Re: Dead silence should counter Amplify, not vice versa

in reply to Adam1234567893

yes sir, footsteps should NOT be louder than gunfire going on!!

Whoever has best headset gets an advantage and that is in no way fair and balanced...not everyone can afford headsets, let alone the good ones!!

Level 17
Likes: 211
Posts: 748
Registered: ‎30-05-2012
Highlighted

Re: Dead silence should counter Amplify, not vice versa

in reply to Albysky

I disagree with this if there was no counter to dead silence then you just get someone else complaining about dead silence. The game is the same for everybody, i personally have a problem with the IED much more but hey ho thats the game.

Also dont buy into the equipment debate, you dont need a very expensive headset to use amplify well a regular stereo headset will do the trick. You can go on an on about equipment but it doesnt start and end with headsets, for example people using gaming monitors have an advantage, people using scuf controllers have an advantage, Kontrol freeks, fibre optic internet etc. Fact is the most serious of gamers will spend the money just like any other hobby.

And it doesnt all come down to what you can and cant buy I can post similar scores with no headset I just have to play differently for example I will use assault to help get those extra kills.

Try tell Tiger Woods its not fair dude you have better golf clubs than I can afford, no my friend Tiger is just better at golf

Level 1
Likes: 0
Posts: 3
Registered: ‎12-12-2013

Re: Dead silence should counter Amplify, not vice versa

in reply to bligbling007

Dead Silence has a counter unlike Amplify so no one would complain if they were actually able to able to adapt.

Level 23
Likes: 370
Posts: 1774
Registered: ‎06-12-2012

Re: Dead silence should counter Amplify, not vice versa

in reply to Albysky

Dead Silence and Amplify are the 2 best perks in the game.

They don't need to be messed with at all.

If you love to run and gun they are worth putting on.

Dead Silence is ok by it self but use Amplify also and everyone sounds like a bull in a china shop through buildings.

Helps me find people without using sat coms or the radar at all.

I have a Sony 7.1 wireless surround sound headset that I got for $100.

Helps me pinpoint people through buildings and walls.

Great for sniffing out campers.

If you have a cheap crappy Bluetooth headset you don't know what you are missing.

EVERYTHING lmao.

Level 9
Likes: 117
Posts: 241
Registered: ‎10-11-2013

Re: Dead silence should counter Amplify, not vice versa

in reply to ANWRambo

You sir have just made my point...

Level 17
Likes: 211
Posts: 748
Registered: ‎30-05-2012

Re: Dead silence should counter Amplify, not vice versa

in reply to ANWRambo

Uhm, some people can't AFFORD good headsets.... My grandma is the only one who is able to work in my family, so how the heck am i going to afford a surround sound headset? Think about who you're insulting when you type. You basically just punched anyone living in poverty in the face.

Level 1
Likes: 2
Posts: 6
Registered: ‎03-01-2014

Re: Dead silence should counter Amplify, not vice versa

in reply to Albysky

If you have dead silence on and your moving slowly you can't be heard via Amplify... I'm guessing the people complaining are the ones sprinting around at lightspeed with marathon expecting that they should be completely silent doing so, really though how realistic is that.

Level 4
Likes: 23
Posts: 69
Registered: ‎10-12-2013

Studios