Ghost Dynamic Maps: An opinion

Call of Duty Ghosts General Discussion

Re: Ghost Dynamic Maps: An opinion

in reply to Gerbera

Gerbera wrote:



I get the feeling CoD is taking dynamics slowly because, similar to Streaks, they don't want players to become too reliant on them and/or certain ones being exploited all the time.


yea exactly, this is a first so they didnt want to throw the entire boat into the game. Good point.

"We do not rise to the level of our expectations. We fall to the level
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Re: Ghost Dynamic Maps: An opinion

in reply to Izjar11

I to wish they would take dynamic maps to the next level. I wish they had weather and rain, and unscripted destruction like Red Faction had. I could only imagine how mad people would get if an entire building fell on them. Or if they are running on the second floor just to have the floor fall beneath them and they fall to their death.

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Re: Ghost Dynamic Maps: An opinion

in reply to TheDarkOne123

Problem is if they did many would cry and rage over it saying was not fair. Cheap death, no skill.. ruins the game..not CoD anymore too much like BF.. blah blah blah.. whine whine whine.

Just a simple change of lighting would change the game in so much that many players would cry over it, since their shadowed camping spot was now brightly lit and easy to see.

And in more dynamic events like loud weather and sand or rain or snow that reduces vision and sound and even more people would cry about that as they do right now about not being able to turn down the music.

Imagine a map that started early morning, and then goes to bright afternoon.. shadows changed positions.. camping spaces changed(now the camper is easy to see and dies(rages and dashboards).. then a storm rolls in.. either snow or and or heavy rain, reducing vision to half range or less(snipers rage because are now useless)(by the way ME3 MP has such things as storms on some maps), then the campers building or corner blows up or falls on them killing them right before a streak.. people would rage so hard and threaten IW/3arc that they better remove it or they are suing them for ruining the game for them.

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Re: Ghost Dynamic Maps: An opinion

in reply to trialstardragon

That's the community in a nutshell unfortunately they complain if the slightest thing hinders them. Amplify is a fine example once Dead Silence got buffed everyone started crying. I think it would be way better with full fledged unscripted destruction and weather/day night cycles. They couldn't say the destruction is like Battlefield cause the destruction happens the same way every time. Unscripted would be more dynamic and cause people to be more careful in a building missing some of it's support beams. If it was like this Tremors would be the most dangerous map in the game.

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Re: Ghost Dynamic Maps: An opinion

in reply to Izjar11

Personally I was a little disappointed

Dynamic maps - great idea

IMO - they are not dynamic enough. But then given the size of the maps and the way the game plays, more may have been impossible.

A definite step in the right direction in principal though.

"Hey there is a sniper in that building! No problem, take out the building... oh wait, no I can't"

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Re: Ghost Dynamic Maps: An opinion


rlbl wrote:



Personally I was a little disappointed



Dynamic maps - great idea



IMO - they are not dynamic enough. But then given the size of the maps and the way the game plays, more may have been impossible.



A definite step in the right direction in principal though.



"Hey there is a sniper in that building! No problem, take out the building... oh wait, no I can't"


Right, hopefully something similar to BF4 will happen, where a (tower, room, frail building) could be brought down.

"We do not rise to the level of our expectations. We fall to the level
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Re: Ghost Dynamic Maps: An opinion

in reply to Izjar11

None of these maps are dynamic. They have dynamic elements to them but are not dynamic. The layout of the map doesn't change. Strikezone becomes a totally different map after a KEM strike, that's not even a dynamic element. An example of a dynamic map would be completely destroying the guard tower in prison break. That's a dynamic map, once that happens, the tower is no longer usable.

The Sat crash in Whiteout, gives you an unlimited sat-com, nulls the enemy map.

What is the purpose of the moving train in Siege? Nothing. It doesn't change the landscape of the map.

Pretty sure real dynamic maps will never be part of COD( engine is old ). These stupid added elements are just dumb. The once glorious MOAB/Nuke has been turned into a joke. Teabag somebody and you also can have a KEM.

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Re: Ghost Dynamic Maps: An opinion

in reply to PUR4IDO

your on a ray of sunshine tirade today, arent you. you sound pissed, mostly.

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