Ghosts: 64 hours played | Dark Souls 2: 202 hours played

Call of Duty Ghosts General Discussion

Ghosts: 64 hours played | Dark Souls 2: 202 hours played

Ghosts has been out for about 4ish months now and while I started out playing it non-stop I've found myself dwindling my gaming time down to rare occasions with friends. It's not that I don't like Ghosts but it's just no different enough anymore. I have few friends who play Call of Duty anymore, maybe 10% of what I had last year and 1% of what I had back during Black Ops.

Dark Souls though never seems to get old. I've been playing it for about 3 years now which is about the same amount of time that I started playing CoD hardcore (I've played since Modern Warfare but not nearly as much as I have in recent years). I find myself growing more and more attached to the series.

The reason why I think I'm playing more Dark Souls than Call of Duty is quite obvious. CoD isn't challenging. I don't say this because I've mastered all there is to master in Call of Duty; I say this because CoD is the same every year. The only challenge is going up against another opponent. What happens when that challenge gets old? What do you have to work towards? Hitting the highest prestige?

Dark Souls offers PvP play, it has countless challenges that are all different, and even after investing thousands of hours over it's life you're still going to encounter something new (this is not an exaggeration).

Though Dark Souls has a fatal flaw. It's a game that is very niche. There's a faint chance that the FPS crowd would be able to harness the game. After all, Dark Souls key is patience and as many know, the CoD community has very, very little patience.

My fear is that Call of Duty cannot embrace what the Dark Souls series offers and use it their advantage. Reason being is that this community simply won't allow it. See, Call of Duty's largest audience has self-defeating ideals for their game. They want a game that's easy, simple to grasp, with instant gratification. It doesn't take a genius to realize this. However, human nature leaves one longing for something more. It's a fact, can't be argued.

CoD is reaching the end of it's life and is only surviving by using it's popularity to real in new gamers. Old gamers who are veterans to the franchise seem to only cling on by playing with friends. An element that in itself adds a whole new dynamic to the game. Others who have still stuck around find alternatives to what the game offers, outside reasons to play such as YouTube, MLG, or new competitive elements that have been added.

But how long will this last?

Fact is, CoD itself is not challenging enough to retain it's senior citizens and once the community losses their senior citizens who's left to push the game's limits? Newbies? As we've seen newcomers to the franchise have a very flawed way of thinking. If anything it's the Vet's desire for this game to live on that's kept it alive. The Vets fight hard every year to let their voices or reason out preach those who wants to nerf the game to an even easier level than what it already is.

What makes Dark Souls so different is that community constantly wants the game to get more difficult. If anything they want the game to be unbeatable! My absence from this forum over the last few weeks was do to my focus on Dark Souls. I spent a good bit of time on forums regarding Dark Souls 2 in hopes of learning the game. I played well of 1500 hours of the first Dark Souls and when I came to Dark Souls 2 I found that I had so much more to learn. I've spent the last two weeks drenching myself in pages of threads figuring out weapon and armor stats, boss strategies, and various others bits of info and I've yet to beat the game on the first NG.

How long did it take you to learn Ghosts? I had the maps fairly well figured out in a day. By the end of the first week I was beating opponents with my superior knowledge and after a month I found myself on an even playing field with most players as we had all learned everything we needed to know. From there on out my only obstacle was myself and not letting my opponent beat me. That was it. I ran out of challenges, I ran out of growth.

Sure Call of Duty offers new maps every few months but after a while you become able to learn a map in just a few playthroughs. I spent 15+ hours in one area of Dark Souls and I just found out from a friend that I missed something. Tell me, how much of the game did you learn in 15 hours?

Dark Souls 2 also offers something Call of Duty doesn't. Each time you play through the game you enter a new NG and with each NG not only does the game get more difficult but you also unlock new weapons and armor. You learn more about the story. Each NG would be the equivalent of a prestige. So imagine with each prestige you unlock 2 or 3 new weapons, 5 new perks, and a new map.

That would certainly motivate me to play through prestiges with a bit more urgency. But CoD couldn't function on that formula. The community would erupt in rage. Fact is, for having such a hardcore community the game favors casuals. A casual game is easy to learn, easy to figure out, and easy to fully explore.

As a gamer evolves and steps outside of their comfort zone and away from casual gaming they realize the amount of satisfaction that exists in a challenge. In beating something that new, and defeating greater foes and overcoming greater odds. Instant gratification will never have the amount of satisfaction that something you've worked and slaved for has.

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33 REPLIES

Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

     Hey G!  I'm not concerned at all about the CoD community not embracing a great game like Dark Souls.  They've ruined CoD, let them find some other cliche FPS omglookatmykd game to ruin.  We don't need selfish idiots like them in Dark Souls.  Nothing worse than using one of your few remaining effigies only to summon someone that wants to run in circles or jump off a cliff and not helping you.  This would be the normal standard if the CoD community infected DS2.

     I probably got a little over 100 hours on two different characters.  Just starting to scratch the surface and loving it! 

          Happy Gaming!

Level 29
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Highwayman0226

I'm not neccessarily saying I want them to play Dark Souls, there's enough idiots who don't know who think they can stop the stampeding chariot with pure strength. I just feel as though CoD has worn out all it has to offer because the community doesn't want to have to work hard towards any goal or fight an uphill battle even if the reward is worth it. They keep wanting the game to be easier and in doing so they take away any challenge that allows for extended play.

Level 75
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

     Yeah, we are on the same page.  I got some flack awhile ago for making a statement about how ghosts lets you unlock whatever you want, whenever you want.  Ghosts has no goal, no incentive to play.  The ghillie suit was the only thing that I took as a personal challenge.  I do like Ghosts over the previous few CoDs, but the lack of any real leveling or prestige system made me lose interest much faster than I would've otherwise.

Level 29
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

Great post, I too have seen and found myself in the same position I am playing other games more and more and I see friends who were COD vets not even going near a COD game anymore.

I think the main reason why I play less and less is not necessary because the games have got progressively worse which is what I thought the reason was but because I and many have mastered the formula to our best ability and because of it the game gets stale quicker with each release. There are other factors I am sure like the community is a disgrace on so many levels abusing everything, quitting games, cheating and playing cheaply when ever they get a chance too.

I think Call of Duty will die as such very soon as the problem is Vets of the game are leaving in there droves and new players will not buy the game as they get beat up on by the majority of the community who have played the game for years so the gap is just too big for new players, its why they always have to put newb friendly stuff in the game to help new players compete but that just gets abused by good players and also pisses off vets. What I can see right now is less Vets playing and less new players coming to the game with rising dev costs and increased advertising spent each year to get less players = disaster and it won't be long till investors demand COD to get the chop.

I think people want more depth to a game now its no surprise to see GTA do so well last year and lots of people look interested in Destiny & The Division as they all have massive depth to them that have very RPG like progression by what we have seen and heard about them and I think theses types of games I think will take over the arcade-ish FPS dominance that COD & BF have right now on consoles in this new generation of consoles.

I think the only way COD gets through this generation is to cut single player out of the game as that takes up the majority of the development cost, they move the game to a subscription model where there is no new game each year just constant free massive additions to it so people never get bored as they will be 100s of maps, weapons etc to play with as well as many different eras all at your finger tips for one yearly fee and they don't have to worry about second hand sales which seem to be heavily in stores more and more each year as people are more willing to sell the game now, they create a more in depth character progression so people want to play more and more and lastly they allow new players to get into the game without getting sh*t on every game without putting stupid stuff like deathstreaks in (yeah it was fun MOABing getting 100+ games on newbs and noobs but guess what it drove them away from the game and nobody wants to play a game with a dwindiling player base like we have now)

I would also never ask the COD community to come and play a game I like its a sure fire way to turn that game toxic.

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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to alexjt22

Depth is a great word to use. I said the same thing but never found a word that really summed up my thought. CoD is very shallow, like I said it takes only a couple of hours to fully explore all that each CoD has to offer. I'm 200+ hours in Dark Souls 2 and I'm barely passed the halfway point. There's so much to learn, so much to experience and the game only took 3 years to make and is basically a rip of the first Dark Souls. The budget for Dark Souls in itself was roughly $800,000 (I read it only took 13,000 copies to break even). How much does CoD cost each year?

I think Dark Souls is high quality game just in what it offers. You have all these AAA games that are in the tens of millions, if not hundreds of millions of dollars and they can be fully experienced in 10 hours of play. Think about that for a minute.

I feel CoD needs to think about what it is they want to achieve. If they continue to feed the instant gratification crowd they won't last long. It appears that Titanfall has no problem offering themselves up to that same crowd. All ready it's being hailed as the next great "Jean Claude Van Dam" style game. Lots of action back into a formulaic system to get cranked out yearly. There's no real depth into Titanfall, it's only spark in popularity is that it's new, when the next title comes out gamers will see that it's more of the same but in a new case.

Level 75
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

I'd suggest watching Angry Joe's review of Titanfall as it's a very fair and realistic assessment of the game now that it's actually out. While so many sources constantly overhype it with constant 9/10, 10/10, 4/5, and 5/5 scores (and usually based solely on the multiplayer aspect), Joe only gives it a 7/10.

Level 24
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Gerbera

I like Angry Joe's videos. He really levels out his thoughts and openly admits to what the developer wants him to say and he'll be like "They told me to say ______ and I don't agree". I like that.

I don't think Titanfall is anything special. I'm sure it's a ton of fun as any game would be and I'm sure it has a good bit of quality to it, but that doesn't mean is completely innovative and will stand the test of time. That doesn't mean you'll find yourself falling in love with it. It's just a great game that will be nothing more than a fond memory a few years down the road.

Level 75
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Registered: ‎17-09-2011

Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

I have 800+ hours on Black Ops multiplayer and I didn't even bought the map packs until they were all released (to play zombies). I pretty much play Ghosts only with my friend and it doesn't really entertain me to play alone. And main reason I bought it in the first place was just because there isn't much games for PS4 and my friend already had it.

I have absolutely no interest on the next game, maybe I will buy Treyarch's next game IF they have done some serious overhaul on the engine and the game itself.

Level 64
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Re: Ghosts: 64 hours played | Dark Souls 2: 202 hours played

in reply to Ghamorra

yanno what

AGAIN ghosts froze my ps3 last night  & AGAIN

47 mins for it to boot the disc

so i thought bollox to this & went on blops 2 zombies Grief

id forgotten how much fun that was

Level 13
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