Hey everybody - we know there are a lot of questions after the MP event so we thought we'd throw up a post with some facts for you! Feel free to leave any extra questions you may have and we'll do out best to answer them.
We have an all new create-a-soldier & perk system:
Perks are divided into 7 types and each class has a base of 8 points:
For strike packages we're bringing back Assault, Support, Specialist. Customizable per class:
Weapons feature 30 new weapons across classes, including new Marksman Rifle class:
Game modes include seven new game types, including:
We're introducing dynamic map events which vary from map to map, they vary from player triggered traps (blow up a wall), to map changing events as seen on Strikezone where a KEM strike transforms the entire map.
New additions to the animation system:
Call of Duty App:
The Call of Duty App gives players a second screen experience. The app offers some of the best and most popular features from Call of Duty Elite, along with a host of new features, and allows fans to stay connected to the console experience wherever they go.
Players will have the power to edit their squad pre-match, have one-touch access to change loadouts before your next spawn while in match, as well as view and share after-action results with friends on Facebook and Twitter, and more. The new Call of Duty App will launch alongside it this November on tablet and mobile devices, and all app features will be available on current and next generation consoles.
Clans & Clan Wars:
Call of Duty: Ghosts also features Clan support. With the Call of Duty account, you can join, create, and manage a Clan from in-game or from the Call of Duty App. There will be in-game Clan rewards, as well as Clan vs. Clan playlists, which are all available on both current and next gen. Additional Clan features inside the app include Clan Chat, Rally-Up, and a Clan Emblem Editor.
The Call of Duty App also introduces Clan Wars, a Clan-based game mode in the app that ties directly to multiplayer. It offers a Clans experience and rewards players with cool items, both in Ghosts multiplayer and in the app. This experience enlists players into a larger conflict, where any Clan member, no matter what skill level, can contribute to the Clan Wars mission and compete against other Clans for XP bonuses and exclusive in-game content.
Due to balancing and feedback some of these items may change. Feel free to let us know what you think.
What do we give up for extra attachments on our primary or more perk points? If we give up a pistol (and it's attachment), do we get two more primary attachments or two more perk points?
Attachments come for free...at least that's what they said in the reveal.
+1. I couldn't figure out what was meant by "attachments are free." Obviously, we can't just load up a gun with 10 attachments, so . . .
-How many will we get initially?
-Will there be a limit to how many you can use?
-Is it like the perks, where you can trade in a secondary/equipment for more attachments?
It'll be up to 3. 2 in default loadout and an extra with a perk.
1) You won't get any initially until you buy them.
2) There will be a maximum of four for primaries and two (I believe) for secondaries, however each will be in a different class so you can have something like 1 sight, mod, barrel and under barrel total.
they have a limit i think its still 2
Infected, being my favorite game mode from MW3, will likely remain my favorite in Ghost. Have you guys made any changes to the game mode from MW3, and if so, are they ones you guys can talk about pre-release?
Edit: A few additional thoughts:
Watching in the reveal, the Knee Slide, my concern about that is latency issues and how that will effect players. The ability to slide at crouch-height through corridors while firing could be problematic in the sense that with lag, you can kill a player before you're even registered on their screen. It seemed like those slides and the rate at which players were dying from it was a bit much.
I assume you guys have addressed this and balanced it properly, but that was my biggest concern regarding that new movement feature. Similarly, The Lean Feature seems like it could be combined with a headglitch to create a very difficult to hit target. Have you guys done much in the way of trying to eliminate the Head Glitch so that it doesn't become a problem with the Lean feature?
I'll probably have more questions later, but these are the main ones that I thought of.
Also in regards to infected, will the weapon sets be more varied? Will we get more than just 1 AR, SMG, SG, and SR set?