The problem is the recoil. If I aim at the legs I can get three shots on target. If I aim at the upper chest at medium distance it will be one hit, and I'll be dead before the burst delay allows a second chance. The MSBS was a lot like a shotgun- if I kill you in one shot, then it's because I got there first. If I kill you in two shots its because you didn't react fast enough when I failed to kill you.
The gun was self-balanced by having the highest rate of fire within the burst and the slowest rate of fire overall. I only need two more challenges with that gun, and I was going to use full auto for the lean shots and single fire for the longshots, so I don't really care, but I do think it wasn't necessary to change it because people didn't like being killed by it. Newsflash, I don't like being killed by anything, so nerf everything.
Black Ops 2 had so many nerfs that the game I bought was not the one one I ended up with and also made me quit playing after a few months.
I think the way the weapons are now in Ghosts are just fine. It would be a shame to see them change a winning concept. Instead of touching the weapons making Danger Close take up 3 bars instead of four could maybe be considered.
That's exactly how I feel about Black Ops 2 weapon balance. My biggest problem with all the nerfs was how inconsistent weapons became in medium ranges. Tac insert + snipers and LMGs became very overpowered in the game. In a 1v1 scenario if you pulled up with an SMG in medium range there is a chance not one bullet would hit them. The only way you could be sure you would hit at all is if you burst fired the SMG, but then you would not do enough damage to cause them to flinch. The ARs had slow ADS so they had a similar problem where snipers could spam you with shots before you could do enough damage. For example, they could hide in the building on Hijacked and spawn kill. It doesn't matter if I'm doing well in a game because I might die once and then get two more deaths in a row due to being spawn killed by snipers. It came to the point where I was only using a couple guns like the AN94, SWAT or Scorpion Evo because other guns couldn't do anything against snipers. The PDW for instance was completely worthless in longer ranges. I would burst the thing and it would go all over the place. If I was lucky enough to hit a player, it wouldn't do enough to cause the sniper to flinch. I'd be waiting a second for it to recenter and I'd already be dead. This can be said for over half the guns in the game. Pistols became more useful than SMGs and ARs because at least they had consistent recoil. I still had a good KD in Black Ops 2 for anyone thinking I'm bitching because I'm bad. I just felt the game had very poor weapon balance. I don't want to see that happen to ghosts.
One of the very few things I liked about BO was the fact they showed stats on how many times each gun killed you. I don't know for for certain but I don't believe I have been killed by that gun all that often. Of course I typically try to engage at range with an ACOG so that may skew my experience. If the data doesn't support the an overuse or over effectiveness of a gun it should never be nerfed.
I can guarantee there is no data to support that the MSBS was unfair in comparison to other ARs or any weapons for that matter. Treyarch did the same thing claiming that the nerfs were due to data, but in reality it was only to cater to MLG demands so the gun might not be banned. That's exactly why the FAL was nerfed in Black Ops 2 and I'm sure that's why you nerfed the MSBS.
I can guarantee you are wrong.
I love to predict which weapons are going to be used by professional players each year, and this year it was the MSBS and MTARX which stood out as the obvious offenders, followed by AK and Remington which are the "least bad" assault rifles.
The weapon statistics this year is extremely bland, shockingly so compared to CoD4, MW2 and BO2 -- but this has been a clear downwards spiral in IW games: CoD4 > MW2 > MW3 > Ghosts
The bland atmosphere of pro scene is because they play 4v4 and these maps can't really be played on anything less than 6v6. Some almost feel like they require 9v9 to get the full experience due to their scale and complexity. I don't like watching this game by pros either, but I personally enjoy playing cod more than watching pro players. I have played every cod multiplayer in prime since call of duty 2 only missing call of duty 3. Pro players thinking a gun is OP doesn't mean much because their rule set isn't reflective to the majority of players or public matches. They don't even play on half the maps.
Good players might be able to go ham with the MSBS, but couldn't those same players do well with other guns? There are a ton of times I've killed players who were using MSBS or been killed by them, and it never felt like I had no chance. I'm not sure you ever used the M16 or Famas because they were more overwpowered than the MSBS. Much more range, less recoil and had better sights.
I think this game has better balance than MW3. When it came to MW3 I almost always used the ACR or Type 95 and PP90 for small maps. In this game I find myself doing almost equally well with most of guns.
Agreed , all the gun needed was to have its damage at close range nerfed a bit . its useless at long range and now with the patch they made it even more useless at long range
. I can guarantee there is no data to support that the MSBS was unfair in comparison to other ARs or any weapons for that matter. Treyarch did the same thing claiming that the nerfs were due to data, but in reality it was only to cater to MLG demands so the gun might not be banned. That's exactly why the FAL was nerfed in Black Ops 2 and I'm sure that's why you nerfed the MSBS.
Can you pick up satellite radio with that tinfoil hat on?
guns get nerfed /buffed after devs do look at data, if a gun slips abouve or below a powerband it will most likely be altered, as player skill with x gun increases guns close to the top range of a power band will be adjusted . Thats how cod has always balanced guns,
every now and again we get a combo that is obviously op and they get nerfed due to players feedback, akimbos for example in mw3
Numbers, metrics, and stats outweigh perception.
It wouldn't have been patched if those didn't warrant it.
I still use it quite effectively.